Get rid of call to isect - the old (but loved)interection function.
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@@ -118,7 +118,6 @@
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#include "BDR_editcurve.h"
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#include "BDR_editface.h"
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#include "BDR_editobject.h"
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#include "BDR_isect.h"
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#include "BDR_vpaint.h"
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#include "BSE_drawview.h"
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@@ -179,7 +178,7 @@ extern VPaint Gvp; /* from vpaint */
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/* Local vars ---------------------------------------------------------- */
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short bgpicmode=0, near=1000, far=1000;
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short degr= 90, step= 9, turn= 1, editbutflag= 1;
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float hspeed=.1, prspeed=0.0, prlen=0.0, doublimit= 0.001;
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float hspeed=0.1f, prspeed=0.0f, prlen=0.0f, doublimit= 0.001f;
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int decim_faces=0;
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#ifdef __NLA
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@@ -401,7 +400,6 @@ enum {
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#define B_FASTERDRAW 2078
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#define B_VERTEXNOISE 2079
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#define B_VERTEXSMOOTH 2080
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#define B_INTERSECTMESH 2081
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#define B_MAKESTICKY 2082
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#define B_MAKEVERTCOL 2083
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@@ -573,7 +571,7 @@ static void draw_buttons_edge(int win, float x1)
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bwin_getsinglematrix(win, winmat);
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bwin_getsize(win, &w, &h);
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asp= 2.0/(w*winmat[0][0]);
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asp= (float)(2.0/(w*winmat[0][0]));
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glColor3ub(0,0,0);
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fdrawline(x1, -1000, x1, 2000);
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@@ -1457,9 +1455,6 @@ void do_meshbuts(unsigned short event)
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case B_TOSPHERE:
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vertices_to_sphere();
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break;
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case B_INTERSECTMESH:
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intersect_mesh();
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break;
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case B_VERTEXNOISE:
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vertexnoise();
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break;
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@@ -1580,7 +1575,6 @@ void meshbuts(void)
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uiDefButS(block, TOG|BIT|2, 0, "Beauty", 847,by-=20,94,19, &editbutflag, 0, 0, 0, 0, "Split face in halves");
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uiBlockSetCol(block, BUTSALMON);
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uiDefBut(block, BUT, B_INTERSECTMESH, "Intersect", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Intersect selected faces");
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uiDefBut(block, BUT,B_SPLIT,"Split", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Split msh without removing faces");
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uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Blow vertices up into spherical shape");
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uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Split face in quarters");
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