Correction to previous commit
pBVH nodes buffers could share some pointers from pBVH itself, and after updating pointers in pBVH we need to recreate this buffers. This starts looking a bit awkward and seems it's mainly because of assumptions made when was working on sculpting on deformed mesh. Would revision such a sculpting and would try to make it more clear later.
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@@ -1710,11 +1710,16 @@ void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
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void BLI_pbvh_grids_update(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj, void **gridfaces,
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DMFlagMat *flagmats, BLI_bitmap *grid_hidden)
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{
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int a;
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bvh->grids = grids;
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bvh->gridadj = gridadj;
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bvh->gridfaces = gridfaces;
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bvh->grid_flag_mats = flagmats;
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bvh->grid_hidden = grid_hidden;
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for (a = 0; a < bvh->totnode; ++a)
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BLI_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]);
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}
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float (*BLI_pbvh_get_vertCos(PBVH * pbvh))[3]
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