Commit Graph

103018 Commits

Author SHA1 Message Date
Falk David
006e70dbd7 Fix T85203: GPencil: Drawing on locked axis plane
Drawing on e.g. the X-Z plane was broken due to an earlier
commit (rBef28da262342). This was causing the projection when drawing
on an axis plane to fail.

The fix checks that the user is in view plane projection mode.

Reviewed By: antoniov

Maniphest Tasks: T85203

Differential Revision: https://developer.blender.org/D10252
2021-02-01 16:26:31 +01:00
Clément Foucault
c02f2d7371 Fix T81177 EEVEE: Missing shadow if last material has no shadow
This was caused by the boolean not being a union of all the material
slots.
2021-02-01 14:54:08 +01:00
Clément Foucault
d1ee8a0502 DRW: Fix render wrong orthographic depth conversion
Fix for both workbench and Gpencil.

Fixes T78574 GPencil: Z pass combine not work
2021-02-01 14:00:08 +01:00
Clément Foucault
03c1c5f3a4 GPU: Fix performance regression on AMD GPU
This was caused by a missing check left over during the GL isolation.

Fix T84277 Solid and Wireframe viewport performance hit on AMD Radeon GPUs
2021-02-01 13:41:07 +01:00
Bastien Montagne
5e117b1226 Usual UI messages fix... 2021-02-01 12:00:32 +01:00
Richard Antalik
d857892553 VSE: Fix proxy images have incorrect size
This bug happens when media size doesn't match scene size and proxies
are enabled. This is because some strips are rendered in preview size
already -  effects, mask or strips using proxies.
If strip input is prescaled it needs to be known when transforming
images, which does also scaling to preview size as one operation.

whether image needs prescaling is defined in function
`seq_need_scale_to_render_size()`

Problem was introduced in 5713626422. Previously all images were
scaled to fit into preview, and this was considered as baseline for
further image transformation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10183
2021-02-01 11:02:25 +01:00
Antonio Vazquez
54ac63f06b Fix T85252: Gpencil interpolate sequence crash in new scenes
The value of the step was not initializated for new scenes.
2021-02-01 11:00:50 +01:00
Antonio Vazquez
1e55d28a4e Fix T85035: Gpencil render in background render wrong frame
Due a thread priority, the calculation of the current frame is not done before the frames are available. This produces wrong render frames.

The solution is verify the current frame before doing the real render. This adds only a few milliseconds, but it assures the frame is correct.

As the problem is only when render in background, the recalculation of the frame is only necessary when do real render and not a viewport render, so there is no impact in the animation FPS.
2021-02-01 10:27:03 +01:00
Clément Foucault
30ac21bf33 Fix regression: Crash garbage collecting VBOs on never evaluated scenes
Introduced in rB087777f2b9b8.

Fixes issues with scene from T82808.
2021-02-01 09:59:09 +01:00
Germano Cavalcante
a9b53daf23 Fix T83092: Direction of rotation with View orientation changed in 2.91
This solution replaces {rBf9e994d0f463}.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.

This new solution makes the rotate operator use the negative vector of the
axis.
2021-01-31 10:31:15 -03:00
Germano Cavalcante
c828a505c2 Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"
This reverts commit f9e994d0f4.
And fixes T85227.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-31 10:30:02 -03:00
Campbell Barton
fecce5dc09 Fix T85236: "Zoom to Mouse Position" inverts "Dolly View" direction 2021-01-31 19:44:01 +11:00
Campbell Barton
cdf01f7750 Cleanup: use switch for Add Object Tool event handling 2021-01-31 17:05:12 +11:00
Campbell Barton
2e84edea97 Add Object Tool: make automatic axis selection an option
While useful in some cases, this meant it wasn't possible to use the
"Floor" for object placement without looking top-down or bottom up.
2021-01-31 17:05:12 +11:00
Nathan Craddock
7a64e93761 Fix T79797: Compositor backdrop gizmo not updating after zoom
The gizmo for the compositor backdrop image did not redraw when zooming
in and out with the backimage_zoom operator. This adds the missing
notifier.
2021-01-30 21:49:56 -07:00
Howard Trickey
40061911d2 Fix T84465 Bevel Percent and Absolute when limit type is Weight.
The previous fix to the width modes Percent and Absolute did
not take into account that with limit mode Weight, the amount
needs to be scaled by the bevel weight of the beveled edge in
question. (Sometimes there are two beveled edges in question,
in which case an average is used.)
2021-01-30 15:50:58 -05:00
Clément Foucault
38bb263422 Fix T81193 EEVEE: Crash when motion blur is aborted at cache finish
This was caused by a use after free. The issue was that the motion steps
were successfully gathered but failling the last vertex count check,
discarding the copied VBOs but not removing the reference of the first
VBO which was passing the test.
2021-01-30 16:56:38 +01:00
Clément Foucault
3a954af862 EEVEE: Fix crash when using animated visibility with motion blur steps
This was caused by the same VBO being remapped twice by
`EEVEE_motion_blur_cache_finish`. Leading to memory corruption.
2021-01-30 16:35:52 +01:00
Michael Möller
5d215d5225 EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLD
When the displacement space is set to SHD_SPACE_WORLD, the GLSL method
"node_displacement_world" is used instead of the "node_displacement_object" method. The two GLSL methods:
```
void node_displacement_object(
    float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
  N = (vec4(N, 0.0) * obmat).xyz;
  result = (height - midlevel) * scale * normalize(N);
  result = (obmat * vec4(result, 0.0)).xyz;
}

void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
  result = (height - midlevel) * scale * normalize(N);
}
```
In contrast to the "node_displacement_object" method, the "node_displacement_world"
does not require an "obmat" parameter. Attempting to still pass "GPU_builtin(GPU_OBJECT_MATRIX)"
as additional parameter will result in a memory leak. The "GPUNodeLink" allocated in
the "GPU_builtin" method will never get released.

Fixes T83941 Memory leak when using the Displacement shader node in Eevee with the displacement
space set to "World Space"
2021-01-29 17:08:46 +01:00
Sergey Sharybin
b3fc885544 Depsgraph: Remove redundant copy-on-write operations
This change removes copy-on-write operations from ID nodes which do not
need copy-on-write.

Should be no functional changes, as before the copy-on-write operation
would do nothing for those nodes anyway.
2021-01-29 15:52:53 +01:00
Sergey Sharybin
876fd40643 Fix T83411: Crash when using a workspace/layout data path in a driver
Building IDs which are not covered by copy-on-write process was not
implemented, which was causing parameters block not present, and, hence
causing crashes in areas which expected parameters to present.

First part of this change is related on making it so Copy-on-Write is
optional for ID nodes in the dependency graph.

Second part is related on using a generic builder for all ID types
which were not covered by Copy-on-Write before.

The final part is related on making it so build_id() is properly
handling ParticleSettings and Grease Pencil Data. Before they were not
covered there at all, and they need special handling because they do
have own build functions.

Not sure it worth trying to split those parts, as they are related to
each other and are not really possible to be tested standalone. Open
for a second opinion though.

Possible nut-tightening is to re-organize build_id() function so
that every branch does return and have an assert at the end, so that
missing ID type in the switch statement is easier to spot even when
using compilers which do not report missing switch cases.

As for question "why not use default" the answer is: to make it more
explicit and clear what is a decision when adding new ID types. We do
not want to quietly fall-back to a non-copy-on-write case for a newly
added ID types.

Differential Revision: https://developer.blender.org/D10075
2021-01-29 15:52:53 +01:00
Brecht Van Lommel
0e37d3efc0 Fix T84717: missing 3D viewport updates when changing shading settings
Previously this relied on the dependency graph to detect changes in the screen
datablock, which would then notify the renderers. This was rather indirect an
not even really by design. Instead use notifiers to tag specific 3D viewports
to be updated.

Includes changes to BKE_scene_get_depsgraph to accept a const Scene pointer.

Testing if this works correctly requires adding back commits 81d444c and 088904d,
since those have been temporarily reverted.

Differential Revision: https://developer.blender.org/D10235
2021-01-29 15:52:53 +01:00
Brecht Van Lommel
087777f2b9 Cleanup: accept const pointer for BKE_scene_get_depsgraph 2021-01-29 15:52:53 +01:00
Jeroen Bakker
cacc1d723c Fix T81169: Grease Pencil Z-depth drawing issue on OSX + AMD Graphic Cards
The grease pencil merge depth shader is designed to only work correctly
in octographic mode. The uv coordinates used `noperspective` attribute.
Somehow this doesn't lead to render artifacts on most platforms and was
only detected on OSX + AMD cards.

This fix would calculate the uv coordinate inside the fragment shader
and isn't passed along from the vertex shader.

Thanks to Sebastián Barschkis for providing the hardware and time and
Clément Foucault for helping out with the final fix.
2021-01-29 15:19:01 +01:00
Patrick Mours
9f89166b52 Fix T85148: OptiX viewport denoising regression
Commit 6e74a8b69f changed the denoiser input passes default to
include the normal pass. This does not always produce optimal images though, hence why the
default was previously set to only include the color and albedo passes. This restores that behavior, so
that viewport denoising with OptiX produces the same results as before.
2021-01-29 13:35:00 +01:00
Robert Guetzkow
821df20797 Fix T84588: Set parameter as required for uv_on_emitter
This commit fixes T84588's second issue. The `particle` parameter was
declared optional in the Python API of `bpy.types.ParticleSystem.uv_on_emitter`
due to a typo in the RNA definition. This commit marks it as required.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10127
2021-01-29 13:10:54 +01:00
Philipp Oeser
1b32679284 Fix T85169: UV scale gizmo swaps X/Y
Introduced with swapped axis in rB0d67eb277f9b.
Similar was fixed for the translate gizmo in rB567212c3434a.
Now do the same for scaling as well.

Maniphest Tasks: T85169

Differential Revision: https://developer.blender.org/D10245
2021-01-29 12:56:08 +01:00
Campbell Barton
cf91fb347d Fix T85178: edit-mesh show_edges overlay option toggles face-dots
When this behavior was added it made sense,
since then show_edges has changed to make edge-display more subtle
(see 1a4b60c30d) instead of removing
edge-selection display entirely.
2021-01-29 22:30:02 +11:00
Philipp Oeser
6f88053d85 Fix T84661: read jpg pixel density
For jpeg, an image.resolution was always based on the default 72dpi, now
read the pixel density from the jpeg_decompress_struct, convert
according to unit and store in IMBuf's ppm.

Not 100% sure of all implications tbh., files I have checked seem to work
as expected now in the context of the report.

Maniphest Tasks: T84661

Differential Revision: https://developer.blender.org/D10166
2021-01-29 11:07:58 +01:00
Philipp Oeser
3fb5e83867 Fix T85139: Force field texture missing depsgraph relation
If a force field was of type "Texture", any changes of that texture (e.g.
its type - as reported in T85139 - or also its properties) were not
properly updating rigid bodies and particle systems.

Now ensure that texture is actually in the depsgraph and set up relation
accordingly.

Also fixes T75198.

Maniphest Tasks: T85139

Differential Revision: https://developer.blender.org/D10234
2021-01-29 10:18:53 +01:00
Campbell Barton
ca4ac742f4 UI: clarify edit-mesh face center behavior
- Grey out in wire/xray display.
- Expand the description for when this is used.

While this is working, the intended behavior wasn't clear,
address T85177.
2021-01-29 16:41:15 +11:00
Campbell Barton
b2ce1b0758 Cleanup: rename variables for gizmo templates
The abbreviation was from 'manipulator',
which was changed to gizmo during development.

Also correct operator description.
2021-01-29 11:43:19 +11:00
Campbell Barton
82b06f3112 PyAPI: Add error when registering a 3D gizmo into a 2D gizmo group
Address issue raised in T85145.
2021-01-29 11:43:14 +11:00
Campbell Barton
213f8294b5 Fix T84906: Loop select can fail when starting from an ngon
When stepping over an ngon's edges, check the number of edges & faces,
to ensure the topology connected to the ngon would be walked along.
2021-01-29 10:06:56 +11:00
Campbell Barton
1e355b0992 Docs: add diagrams describing the purpose of BMwEdgeLoopWalker.f_hub
Without this the purpose of this feature isn't clear.

While 01b3e9cc9f linked to an image,
add inline ascii diagrams with detailed explanations.
2021-01-29 10:06:52 +11:00
Hans Goudey
71cb6923f5 Fix T83988: Active modifier outline uses search theme color
The outline for the active modifier was abusing the property search
match theme color, as noted in a comment. This commit adds a new
theme color in RNA specifically for the active modifier outline.
2021-01-28 16:16:24 -06:00
Dalai Felinto
2f60e5d1b5 Cleanup: Move geonodes object info RNA enum
This enum is only used by the node. So it does not need to be declared outside
the scope of its function.

Originally I thought this may be relevant to the collection info node as well,
but the patch for it is defining its own enums.
2021-01-28 22:44:20 +01:00
Jacques Lucke
fcb7b0adcc Fix T85157: join node not working when the second mesh is empty
The issue was that the `offset` in `dst_span[offset]` was out of bounds
when the domain size is 0. The fix is to simply skip copying attributes
in that case.
2021-01-28 17:03:34 +01:00
Brecht Van Lommel
133966423a Revert "Depsgraph: Remove redundant copy-on-write operations"
This reverts commit 76fd41e9db. This should have
been reverted along with 0f95f51361, since this
change by itself is causing crashes when the depsgraph accesses a non-existent
copy-on-write component.

Ref T84717
2021-01-28 13:16:49 +01:00
Brecht Van Lommel
a51ff5208b Fix alpha transparency slider range being influenced by RGB values
For buttons that edit array properties, the soft min/max and slider ranges are
based on the range of all values in the array. However for alpha this does not
make much sense, the only reasonable range is 0..1 even when there are RGB
values larger than 1. So treat alpha as an individual property.
2021-01-28 13:16:49 +01:00
Yevgeny Makarov
3726aa68c3 Fix T83935: Superimposed icon's hotspot is misaligned
Now the icon's rect are drawn wider than it should be, and with
overlapping, probably in order to compensate for the icon's offsets
inside the rect. The solution is to draw icon's rect of the correct
size and center the icon itself.

And make the hotspot exactly match the icon's rect. The last/right
button's hotspot also covers the extra padding on the right.

Differential Revision: https://developer.blender.org/D9936

Reviewed by: Julian Eisel
2021-01-28 12:36:00 +01:00
Campbell Barton
07e66f58cc Fix T85121: Sequencer key conflict with Lock & Select Linked
"Lock Strips" (Shift-L), conflicted with "Select Pick Linked".

Use Ctrl-H, Ctrl-Alt-H for lock & unlock since selected linked
uses bindings which are used in other parts of Blender.
2021-01-28 22:06:05 +11:00
Campbell Barton
8948f73784 Fix T81334: Python view-port drawing depth-test regression
Since 216d78687d the depth function
(glDepthFunc) was left in an undefined state for drawing callbacks that
use the `bgl` module.

This meant enabling depth-test from Python's bgl module also needed
to set the depth function (which previously wasn't necessary).

Set the depth function as part of GPU_bgl_start
2021-01-28 21:53:56 +11:00
Habib Gahbiche
51c8d53a7d Fix T84512: Crash if size input of Blur node is too large
Gaussian filter with a too large kernel doesn't make much sense.
This commit caps the Gaussian function radius to MAX_GAUSSTAB_RADIUS.

Reviewed By: sergey

Maniphest Tasks: T84512

Differential Revision: https://developer.blender.org/D10122
2021-01-28 10:43:46 +01:00
Sergey Sharybin
61d1fd7e2f Fix T85142: BMW scene quits Blender
Technically, the crash was caused by revert which happened in
rBcd24712c2c5: it reverted some code which is essential for
rB76fd41e9db1.

Bring back the essential code for the removal of un-needed
Copy-on-Write operations, so that the crash doesn't happen.

What was causing the crash is the ID tag assuming Copy-on-Write
operation always exists.
2021-01-28 10:34:18 +01:00
Campbell Barton
78f7377c88 Fix T85107: Active tool doesn't update when mouse is already over it 2021-01-28 18:53:03 +11:00
Campbell Barton
9509e18564 Fix T82785: Setting Image.alpha_mode clears generated image data 2021-01-28 18:27:25 +11:00
Campbell Barton
10e093b30d Fix T83539: 'activate_init' fails with buttons that have popups
Activating buttons was running too early, before the popup was
positioned on the screen,
causing data-selectors to be positioned incorrectly.

As the early button activation isn't needed, remove this call.

Ensure this doesn't happen again with an assert.
2021-01-28 16:12:43 +11:00
Campbell Barton
93412cb4e7 Fix jpeg200 4k cinema preset
Used the wrong define, also remove local defines.
2021-01-28 14:50:46 +11:00
Campbell Barton
87d3f4aff3 Fix T82675: Crash on exit when Blender is built as a Python module 2021-01-28 14:38:08 +11:00