Commit Graph

92044 Commits

Author SHA1 Message Date
Bartosz Moniewski
074c00f9d6 Shaders: noise and wave distortion now work uniformly instead of diagonally
Previously Noise and Wave texture nodes would use noise functions within a [0,1]
range for distortion effects. We either add or subtract noise from coordinates,
never do both at same time. This led to the texture drastically shifting on the
diagonal axis of a plane / cube. This behavior makes the Distortion input hard
to control or animate. Capabilities of driving it with other texture are also
limited, diagonal shifting is very apparent.

This was fixed by offsetting the noise function to a signed range and making it
zero-centered. This way noise is uniformly added and subtracted from coordinates.
Texture pattern sticks to main coordinates which makes it way easier to control.

This change is not strictly backwards compatible, there is versioning to ensure
the scale of the distortion remains similar, but the particular pattern can be
a little different.

Differential Revision: https://developer.blender.org/D6177
2019-12-07 19:06:27 +01:00
Harley Acheson
9c1134015c UI: Custom Face Orientation Colors
Adds theme settings to allow change of front and back faces of the Face Orientation overlay

Differential Revision: https://developer.blender.org/D6262

Reviewed by Jeroen Bakker
2019-12-07 08:16:45 -08:00
Charlie Jolly
958d0d4236 Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep.

This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode.

This was needed to allow clamping when **To Max** is less than **To Min**.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D5827
2019-12-07 12:52:42 +00:00
Charlie Jolly
0406eb1103 Maths Node: Additional functions
When creating shaders and using maths functions it is expected that Blender should match functions in other DCC applications, game engines and shading languages such as GLSL and OSL.

This patch adds missing functions to the Blender maths node.

Ideally, it would be nice to have these functions available to vectors too but that is not part of this patch.

This patch adds the following functions trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt.

Sign function is based on GLSL and OSL functions and returns zero when x == 0.

Differential Revision: https://developer.blender.org/D5957
2019-12-07 12:33:07 +00:00
Campbell Barton
6a78ace569 Cleanup: remove unused arguments 2019-12-07 16:37:02 +11:00
Campbell Barton
8b512414c5 Preferences: correct experimental flag use
Add utilities for checking when experimental features
should be used.
2019-12-07 13:20:37 +11:00
Harley Acheson
7c2217cd12 UI: File Browser Volumes and System Lists Icons
Allows each File Browser list item in Volumes and System to use individual icons.

Differential Revision: https://developer.blender.org/D5802

Reviewed by Julian Eisel
2019-12-06 13:10:30 -08:00
Harley Acheson
a05b79e96d UI: disk to disc icon dat file rename
Changes file names of two icon 'dat' files to reflect previous identifier rename.

Differential Revision: https://developer.blender.org/D6166

Reviewed by Julian Eisel
2019-12-06 12:16:20 -08:00
Campbell Barton
6ffcddc10a Tool System: experimental fallback tool support
Implement T66304 as an experimental option,
available under the preferences "Experimental" section.

- When enabled most tools in the 3D view have a gizmo.
- Dragging outside the gizmo uses the 'fallback' tool.
- The fallback tool can be changed or disabled in the tool options
  or from a pie menu (Alt-W).
2019-12-07 06:03:00 +11:00
Campbell Barton
7465078e63 Tool System: don't assert when showing tooltips in a different space
Needed to show fallback tool for the 3D view in the properties editor.
2019-12-07 05:57:47 +11:00
Campbell Barton
8a8b549e56 UI: only use toolbar draw-style for buttons with icons
This allows tool buttons to be used in menus or popovers
and show as regular button styles.
2019-12-07 05:57:47 +11:00
Campbell Barton
bd53c053f3 Gizmo: add optional background alpha for 2D button gizmo
This allows using the gizmo for a screen circle with a hollow
area in the center, useful for general dragging gizmos.
2019-12-07 05:57:47 +11:00
Ray Molenkamp
5e96b860a3 Windows: Fix failing tests due to missing manifest.
Tests were missing a manifest, and were importing the
wrong version of Microsoft.Windows.Common-Controls
causing blenloader_test, bmesh_core_test and alembic_test
to fail due a loader error.
2019-12-06 11:37:14 -07:00
Brecht Van Lommel
dd4b98133e Fix T71342: macOS does not always use the discrete GPU for Blender
This reverts commit 3d9cc4d3f1. The commit
message and intent behind the commit is unclear. We generally want the
discrete GPU to be used for best performance, not the integrated GPU.
2019-12-06 19:21:02 +01:00
Ray Molenkamp
6df2ede341 Cleanup/Windows: Separate out the MS-CRT into a subfolder
In older versions the ms crt was only a few dlls, in recent versions
this jumped to over 40 leading to quite a bit of clutter in our
bin folder.

This change moves the CRT into its own folder.

For developers that generally already have the runtime globaly
available on their machine, there is a new cmake option
(WITH_WINDOWS_BUNDLE_CRT, default ON) that you can use to toggle
installing the runtime to the blender bin folder, and save some
time during the initial build, this option is off by default for
only the developer profile.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6132
2019-12-06 10:12:03 -07:00
Sebastian Parborg
19a89797c3 Fix crash when trying to decimate baked fcurve channels
No curve data was available for the modal decimate operator.
Added a check for when the curve has baked data.
2019-12-06 17:00:22 +01:00
Antonio Vazquez
593d972407 Fix T72215: Insert Blank Keyframe Active Layer) creates a new frame in all layers
The default parameter was saved and the next time the operator was used, if it was used all layers, the default value changed.
2019-12-06 16:30:28 +01:00
Campbell Barton
eeaf452381 Cleanup: clang-format 2019-12-07 01:35:53 +11:00
Jeroen Bakker
15abc9fe74 Draw: Removal of MultiSample Buffers
Multisample buffers were used for smooth line drawing. As we now have
an algorithm that doesn't need the multisample buffers we can remove
them.

The user preference for viewport multi_sampling is replaced by single
toggle overlay `use_overlay_smooth_wire`. By default this setting is
enabled as the new drawing is really quick (<1ms) and uses zero hacks.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6367
2019-12-06 07:45:07 +01:00
Harley Acheson
601eafd104 Fix T72118: Enable Windows 10 Non-client DPI Scaling
Enables Windows 10 feature that automatically adjusts non-client area (title bar) on high-DPI displays.

Differential Revision: https://developer.blender.org/D6370

Reviewed by Brecht Van Lommel
2019-12-05 16:50:30 -08:00
Ray Molenkamp
61a02a7aa1 Cleanup: Windows Manifest usage.
We had a manifest file, but it was seemingly not used, some
settings were done using linker pragmas, some of them visual
studio would set by default for us, others where not set at all.

This patch changes:

- Single manifest file where we can maintain all settings in
a single location, removal of any linker pragmas related to
the manifest.

- Compatibly settings for win vista - win10, without this any
call to any of the GetVersion and related functions (GetVersionEx,
VerifyVersionInfo, IsWindowsXxxx) will by default say we are
on vista and OS specific optimizations in external libraries may
be missed.

-Rather than having it in the .RC file in an #ifdef which may
or may not trigger depending on the build tool used, we tell
cmake to treat it as a source file and it will do the right
thing for both the ninja and visual studio generators.

Differential Revision: https://developer.blender.org/D6136

Reviewers: brecht
2019-12-05 12:15:04 -07:00
Jim Eckerlein
9febff7e14 glTF: upgrade Draco to version 1.3.5 and add mesh skinning support
This will fix exporting meshes with armatures using Draco compression, like:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/617

Differential Revision: https://developer.blender.org/D6342
2019-12-05 19:12:10 +01:00
Clément Foucault
05ef758f46 Cleanup: Workbench: Remove Double negation 2019-12-05 17:24:57 +01:00
Clément Foucault
f7bd56bf22 Workbench: Fix missing Clipping state when usint Alt+B clipping
Also make the code a bit more clear.
2019-12-05 17:24:57 +01:00
Sybren A. Stüvel
b50853611e UI: Add tooltips for modifiers
When adding a modifier to an object, the drop-down select box has the
same mouse-over tooltip for each modifier type: "Add a procedural
operation/effect to the active object". This isn't helpful when you
don't know what the modifier does from just reading the name.

This patch adds descriptions for most modifier types, so that it's
clearer what the modifiers do. The text was provided by @werwack after
discussion on DevTalk[1] and taken from the Blender Manual, and
subsequently updated by @billreynish and @HooglyBoogly.

Not all modifiers have a short one-line description in the manual, hence
those are still missing in this patch.

[1] https://devtalk.blender.org/t/ui-contextual-modifier-description-in-the-tooltips-of-the-add-modifier-dialog-window/10382

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D6352
2019-12-05 17:03:56 +01:00
Clément Foucault
fe605080ef Overlay Engine: Fix unreported crash on startup caused by new shader 2019-12-05 17:00:11 +01:00
Sergey Sharybin
9f48a04799 Fix T63766: Multiresolution behavior when using crease edge
Switch to Gregory basis patches which are tangent continuous across their
boundaries.

Originally we've used BSpline basis patches to be more compatible with the
old subdivision code, but a lot of things changed anyway.
2019-12-05 16:38:26 +01:00
Clément Foucault
b9f896f6f1 Overlay Engine: Armature: Use Wire AA on custom bone loose edges 2019-12-05 16:36:06 +01:00
Clément Foucault
d40579c62b Overlay Engine: Fix bone outline antialiasing 2019-12-05 16:36:06 +01:00
Campbell Barton
95ca3f6536 Fix T72169: "New File" loads UI, even when disabled
Partially reverts b500f42700, callers now set this flag.
2019-12-06 00:45:04 +11:00
Antonio Vazquez
70b3469c0e GPencil: Fix Stroke keeps selected when duplicate (unreported)
When use `Shift+D` the original stroke was unselected only at stroke level, but not at point level and the edit line kept selected.
2019-12-05 13:46:11 +01:00
Clément Foucault
d21a8dcae2 Overlay Engine: Fix crash in select mode with Lock Object Modes off
Fixes T72189: Crash when Lock Object Modes off and switching from Sculpt mode to Object mode
2019-12-05 13:32:04 +01:00
Jeroen Bakker
c402a4847b Cleanup: Silent Warnings
Silent unused variable warnings introduced by recent changes in the
overlay engine.
2019-12-05 12:35:02 +01:00
Jeroen Bakker
31c77326c9 Fix T72154: Background Camera Images
The Camera Background Images uses a alpha under blending. For alpha
under blending to work correctly the framebuffer containing the result
of the render engine needs to be active
(`DefaultFramebufferList.default_fb`) and the source blend color needs
to be premultiplied with alpha.

Due to recent refactoring this wasn't the case and it seemed that the
background image was drawn in front of the scene. This patch sets the
correct state so it seems to be drawn behind the scene.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6365
2019-12-05 12:15:27 +01:00
Clément Foucault
e2806b7429 Revert "Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia drivers"
This reverts commit cf77b67c45.
2019-12-05 12:02:24 +01:00
Clément Foucault
798b977d95 Overlay Engine: Outlines: Fix occluded alpha being too low 2019-12-05 11:59:52 +01:00
Clément Foucault
5356c90a46 Overlay Engine: Outlines: Bypass antialias path when not needed
Improve performance on low end hardware.
2019-12-05 11:58:24 +01:00
Clément Foucault
cf77b67c45 Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia drivers
Differential Revision: https://developer.blender.org/D6351
2019-12-05 11:16:29 +01:00
Antonio Vazquez
6ba09f8515 Cleanup: Removes double notification 2019-12-05 10:23:07 +01:00
Antonio Vazquez
2f05c79db3 Fix T72182: Fade Layers Option does not work when activating a layer from Dope Sheet or Outliner
The layer was activated, but the datablock was not tagged to recalc GPU cache.
2019-12-05 10:19:49 +01:00
Jeroen Bakker
f4b7d57551 Fix T72175: DrawManager Crash Large Objects
Introduced by 9c337fcfe2 mistaken that `MeshExtract.use_threading` set
to false means that no threading is used at all. This is not the case it
will still perform threading for large objects, it will only run the
different subtasks in serial.

Fixed by scheduling the `lines_loose` in the task_pool after the rest
have been executed. This is cleaner than the previous implementation as
it sticks more to the actual design.
2019-12-05 08:14:32 +01:00
William Reynish
722b8e4692 Industry Compat keymap: Use consistent shortcuts for sculpt mode masking
Use Ctrl-A and Ctrl-Shift-A for 'selecting' and 'deselecting' via the masking operators.
2019-12-05 15:30:43 +09:00
William Reynish
de7622b4b6 Industry Compat keymap: Support scroll wheel zooming also while Alt is held
Users are sometimes holding Alt to do view manipulation, in which case zooming with the scroll wheel would fail.
2019-12-05 15:22:49 +09:00
William Reynish
51bec2e5fe Industry Compat keymap: Fix Tweak tool in UV Editor (Unreported)
The Tweak tool wasn't working - it would start to box select instead.
2019-12-05 15:00:56 +09:00
William Reynish
a16a56e7d9 Industry Compat keymap: Support 1-4 keys for switching selection modes in the UV Editor
This is consistent with the 3d View. Oversight pointed out by users on the forums.
2019-12-05 14:38:19 +09:00
Clément Foucault
1b33e1f9ae Overlay Engine: Cleanup & enable line AA on in front passes
- Remove pd->view_default, was a leftover from TAA implementation
- Sanitize active_view switches.
- Sanitize framebuffers switches.
2019-12-05 00:43:37 +01:00
Clément Foucault
4949a62d4d Overlay Engine: Add back selectability of planar lightprobe data plane 2019-12-04 22:32:17 +01:00
Clément Foucault
4705aa4fe5 Overlay Engine: LightProbe: Simplify drawing of irradiance grid data
This separates it from the outline pass and fix a visibility bug
when extras were off.
2019-12-04 22:32:17 +01:00
Clément Foucault
a77fe7eb5c Overlay Engine: Outline: Simplify drawing code
Use obinfo ubo to compute outline color id.

Note this commit removes the planar probe outline on purpose.
2019-12-04 22:32:17 +01:00
Clément Foucault
6d3eb85f66 Overlay Engine: Simplify outline rendering by using the antialiasing pass
This use the overlay AA pass to antialias the selection outlines.

This also do all search and expand in one pass and reduce the computation
time and memory used (2 x 32bit/pixel buffer less).

Note that the aliasing is a bit worse than the old FXAA that we used to have.
2019-12-04 22:32:17 +01:00