edit mode. I've made it follow blender internal now, but this system should
really be improved once, metaballs that are in linked dupligroups will never
show up.
This rewinds the fix for revision 50483.
- the removed code there (as comment said) closes menus on hoovering over another
button in panels. Is unfinished feature to allow quick inspecting menus
by mouse-hold going over menu popup buttons.
- It added yet another check for closing menus - should be done with ->saferct
- The actual bug was simple; the block flag with UI_BLOCK_MOVEMOUSE_QUIT was
accidentally cleared for colorpickers.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
pBVH nodes buffers could share some pointers from pBVH itself,
and after updating pointers in pBVH we need to recreate this buffers.
This starts looking a bit awkward and seems it's mainly because of
assumptions made when was working on sculpting on deformed mesh.
Would revision such a sculpting and would try to make it more clear
later.
Issue was caused by call ED_sculpt_force_update from WM_file_write which frees
derived mesh and pBVH and forces them to be re-created. After this sculpt session
wasn't repairing properly.
Freeing data from WM_file_write is not nice by itself, but it exposed possible
real issue when sculpting on modifiers. Made it so BLI_pbvh_grids_update will
update pointers to material flags and hidden grids as well.
This isn't idea solution for particular circumstances from the report, since
pBVH would be rebuilt after save which ends up with small interface lags for
while pBVH is rebuilding.
Would be nice to have multires displacement propagation to higher levels
without freeing data.
Pressing ESC for renders now checks for modifier keys, and doesn't escape renders
when a modifier key is held. In Windows, SHIFT+CTRL+ESC brings up task manager,
and it seems to pass on the event.
this will give some speedup but its mainly to simplify the function.
- use bmesh adjacency data, was building its own data, left over from pre-bmesh.
- use a flag to store visited edges rather then a hash.
- store edge pointers in the heap rather then index values (was converting back and fourth a lot).
Two fixes for NDOF device:
- RNA item for setting turntable or trackball for ndof was using wrong variable
- Some moment the option "rotate around selection" stopped to work for ndof.
Note: the latter option doesn't do dolly in, use shift+ndof for that.
This is probably versioning issue happened when both trunk and tomato
were mixed to work on the same file.
Anyway, there're few files here locally and it's probably other users
do have the same files, so lets keep things safe here :)
Currently the only way is to invalidate the whole cache, for something
smarter we'll need a dependency graph which would be able to deal with
relations between clip and strip.
FLT_EPSILON was too small to use when checking if the edge collapse result is an error.
add invert_m3_m3_ex(), invert_m3_ex() functiosn which take an epsilon to check the determinant, saves calculating it twice per edge collapse.
- remove double promotions
- use UI_DPI_ICON_FAC macro rather then dpi/72
- add assert to prevent creating jobs with WM_JOB_TYPE_ANY, which should only be used for finding jobs.
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH
also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but
should work for now)
[#33080] Backup icons - further integration
Contributed by Georg Kronthaler, many thanks!
* enables display of correct file icon on splash screen and in Open Recent menu
* exposes filter_backup in the python api
* enables setting BLENDERFILE_BACKUP as active filter in file browser from wm_operators.c (and from .blend in case this setting will be saved in the future)
* adds a comment to slightly misleading function name file_is_blend_backup()
* Updates icon for backup files to be more consistent with icon for .blend files