On Linux, precompiled libraries may be made with a glibc version that is
incompatible with the system libraries that Blender is built on. To solve
this we add a few -ffast-math symbols that can be missing.
Differential Revision: https://developer.blender.org/D6930
Based on work by Nathan Craddock, with further changes to apply it to all
precompiled libraries.
Differential Revision: https://developer.blender.org/D6929
If the current frame was not in range, the ImageTile's 'ok' was stuck at
0. Similar to the ImageUser being reset to 'ok' in
BKE_image_user_frame_calc, we now do for ImageTiles as well.
note: the crasher part of T74225 was fixed in rB5c490d437743.
Maniphest Tasks: T74225
Differential Revision: https://developer.blender.org/D6939
The slashed were used for comparing bookmarks to the current directory.
Add trailing slashes in 'fsmenu_insert_entry',
which avoids having to duplicate strings just to add a slash
before passing to this function.
Currently, there its a function that sets manually the fully_hidden flag
of the nodes from the visibility operators in paint_hide.c. The undo
code was not updating the flag, so the visibility state of the nodes was
incorrect after preforming undo operations. This sometimes was drawing
fully hidden nodes with empty buffers, causing artifacts in the
geometry.
I added a function to mark nodes which visibility state changed (similar
as we are updating the mask flags and the nodes bounding boxes). This
way, the tools, operators and undo code don't have to update the
visibility flags, making everything much simpler to understand and
maintain.
I did not remove the flag update code from the current visibility
operators in this patch, but after reimplementing them (and all the new
ones) in the new visibility system, all visibility updates should be
done using this method and the BKE_pbvh_node_fully_hidden_set function
should be removed.
Reviewed By: jbakker
Maniphest Tasks: T72721
Differential Revision: https://developer.blender.org/D6767
This un-indents the `childof_evaluate()` function by one level, making it
easier to add new functionality in an upcoming commit.
No functional changes.
The 'Clear Inverse' operator didn't properly update the constraint, so
it didn't do anything until the entire depsgraph was updated. It's now
properly tagged for update.
In the collections unit test file developers can now disable layer
collections and declutter the 3D Viewport while working in
`constraints.blend`, without influencing the actual unit tests themselves.
Lots of fixes and cleanups, mainly addressing:
* OpenEXR building was fully broken.
* Missing dependencies of Alembic to Boost and openEXR.
* OSL had changed its CMake parameters for custom OpenEXR install path.
* Dependencies between libs were not properly handles when switching a
lib from own build to system package.
SSS buffers are lazy initialized when needed. When shaders recompile the
SSS buffers could be incorrectly drawn. During the render passes project
we tried to fix this, but that resulted in incorrect result of the first
sample after a shader was compiled.
We revert this change knowing that we know the issue, but haven't found
a proper solution for it.
This patch adds a new user-configurable option to change at which sample viewport
denoising should kick in. Setting it to zero retains previous behavior (start immediately), while
other values will defer denoising until the particular sample has been reached. Default is now
at one, to avoid the weirdness that is AI denoising at small resolutions.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6906
This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.
Bumps subversion.
Reviewed By: William Reynish, Julian Eisel
Differential Revision: https://developer.blender.org/D6877
This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.
Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.
Related task T73086
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6891
This takes the idea from the aaOcean library to link the RNG seed to the
surface point, so that changing resolution only adds/remove surface detail.
Differential Revision: https://developer.blender.org/D6871
Currently this only tests the Child Of constraint. My aim is to cover
constraints with tests before they are refactored/altered.
No functional changes.
This is using the GGX probe as background. This has the drawback of
having the resolution choosed in the indirect lighting setting.
The blurring is not really high-quality.
The pros is that it has a simple implementation and is fast to evaluate.
This patch also fades the background alpha to make overlay engine draw the
default background color in the correct color space. Removing one colorspace
hack.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6895