Commit Graph

1252 Commits

Author SHA1 Message Date
Sergey Sharybin
a2febb8d91 CMake: Suppress strict warnings for extern on macOS
Silences a lot of noise from Mantaflow.
2020-02-20 11:06:40 +01:00
Campbell Barton
1135c2cd17 Cleanup: CMake formatting 2020-02-15 10:40:41 +11:00
Ray Molenkamp
2be20e9ece Cleanup/CMake: Fix superfluous warning of WITH_BOOST being turned off
The check for turning boost off did not actually check if WITH_BOOST
was on to start with leading to a superfluous warning during configuration.
2020-02-08 17:17:28 -07:00
Ray Molenkamp
6477fcf40f BuildSystem/Cleanup: Fix warning behaviour regarding library dependencies
Adding USD to a lite build fails to build due to boost errors, when you turn
boost on and rebuild still boost errors, boost was silently turned off since
it was not deemed needed. Once boost was forced on, it still fails due to TBB
being off.

This patch fixes:

- The Silent disabling of boost
- Add a check that USD is is not on before doing that
- move the TBB checks to a central location rather than the individual platform files
- Add USD to the TBB checks.

Differential Revision: https://developer.blender.org/D6479

Reviewers: brecht, sybren
2020-02-07 07:27:40 -07:00
Campbell Barton
d2c0df2842 Merge branch 'blender-v2.82-release' 2020-02-06 01:33:23 +11:00
Campbell Barton
6d10c24062 Fix finding freetype on Linux not using pre-compiled libs
Finding X11 before platform libs caused freetype not to use
pre-compiled libraries.
2020-02-06 01:30:26 +11:00
Aaron Carlisle
c482e22f3f Merge branch 'blender-v2.82-release' 2020-02-03 22:39:28 -05:00
Brecht Van Lommel
95ad34c5d7 Fix CMake error with versions older than 3.9 2020-02-03 18:45:30 +01:00
Christian Rauch
bb65f49005 Linux: update EGL context code to fully work, including offscreen rendering
This is a step towards Wayland and headless rendering support, using EGL
instead of GLX. The EGL backend is not enabled by default, it can be tested
using WITH_GL_EGL=ON.

Differential Revision: https://developer.blender.org/D6585
2020-01-28 10:59:42 +01:00
Brecht Van Lommel
3788901107 Cleanup: fix compiler warnings 2020-01-27 12:19:49 +01:00
Sergey Sharybin
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
Sebastián Barschkis
41fd60db16 Mantaflow [Part 4]: Adapted build config
Smaller changes in the build files to reflect the new Mantaflow macro.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3853
2019-12-16 16:32:25 +01:00
Sybren A. Stüvel
ec62413f80 USD: Introducing a simple USD Exporter
This commit introduces the first version of an exporter to Pixar's
Universal Scene Description (USD) format.

Reviewed By: sergey, LazyDodo

Differential Revision: https://developer.blender.org/D6287

- The USD libraries are built by `make deps`, but not yet built by
  install_deps.sh.
- Only experimental support for instancing; by default all duplicated
  objects are made real in the USD file. This is fine for exporting a
  linked-in posed character, not so much for thousands of pebbles etc.
- The way materials and UV coordinates and Normals are exported is going
  to change soon.
- This patch contains LazyDodo's fixes for building on Windows in D5359.

== Meshes ==

USD seems to support neither per-material nor per-face-group
double-sidedness, so we just use the flag from the first non-empty
material slot. If there is no material we default to double-sidedness.

Each UV map is stored on the mesh in a separate primvar. Materials can
refer to these UV maps, but this is not yet exported by Blender. The
primvar name is the same as the UV Map name. This is to allow the
standard name "st" for texture coordinates by naming the UV Map as such,
without having to guess which UV Map is the "standard" one.

Face-varying mesh normals are written to USD. When the mesh has custom
loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is
inspected to determine the normals.

The UV maps and mesh normals take up a significant amount of space, so
exporting them is optional. They're still enabled by default, though.
For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported
with UVs and normals, and 262 MiB without. We probably have room for
optimisation of written UVs and normals.

The mesh subdivision scheme isn't using the default value 'Catmull
Clark', but uses 'None', indicating we're exporting a polygonal mesh.
This is necessary for USD to understand our normals; otherwise the mesh
is always rendered smooth. In the future we may want to expose this
choice of subdivision scheme to the user, or auto-detect it when we
actually support exporting pre-subdivision meshes.

A possible optimisation could be to inspect whether all polygons are
smooth or flat, and mark the USD mesh as such. This can be added when
needed.

== Animation ==

Mesh and transform animation are now written when passing
`animation=True` to the export operator. There is no inspection of
whether an object is actually animated or not; USD can handle
deduplication of static values for us.

The administration of which timecode to use for the export is left to
the file-format-specific concrete subclasses of
`AbstractHierarchyIterator`; the abstract iterator itself doesn't know
anything about the passage of time. This will allow subclasses for the
frame-based USD format and time-based Alembic format.

== Support for simple preview materials ==

Very simple versions of the materials are now exported, using only the
viewport diffuse RGB, metallic, and roughness.

When there are multiple materials, the mesh faces are stored as geometry
subset and each material is assigned to the appropriate subset. If there
is only one material this is skipped.

The first material if any) is always applied to the mesh itself
(regardless of the existence of geometry subsets), because the Hydra
viewport doesn't support materials on subsets. See
https://github.com/PixarAnimationStudios/USD/issues/542 for more info.

Note that the geometry subsets are not yet time-sampled, so it may break
when an animated mesh changes topology.

Materials are exported as a flat list under a top-level '/_materials'
namespace. This inhibits instancing of the objects using those
materials, so this is subject to change.

== Hair ==

Only the parent strands are exported, and only with a constant colour.
No UV coordinates, no information about the normals.

== Camera ==

Only perspective cameras are supported for now.

== Particles ==

Particles are only written when they are alive, which means that they
are always visible (there is currently no code that deals with marking
them as invisible outside their lifespan).

Particle-system-instanced objects are exported by suffixing the object
name with the particle's persistent ID, giving each particle XForm a
unique name.

== Instancing/referencing ==

This exporter has experimental support for instancing/referencing.

Dupli-object meshes are now written to USD as references to the original
mesh. This is still very limited in correctness, as there are issues
referencing to materials from a referenced mesh.

I am still committing this, as it gives us a place to start when
continuing the quest for proper instancing in USD.

== Lights ==

USD does not directly support spot lights, so those aren't exported yet.
It's possible to add this in the future via the UsdLuxShapingAPI. The
units used for the light intensity are also still a bit of a mystery.

== Fluid vertex velocities ==

Currently only fluid simulations (not meshes in general) have explicit
vertex velocities. This is the most important case for exporting
velocities, though, as the baked mesh changes topology all the time, and
thus computing the velocities at import time in a post-processing step
is hard.

== The Building Process ==

- USD is built as monolithic library, instead of 25 smaller libraries.
  We were linking all of them as 'whole archive' anyway, so this doesn't
  affect the final file size. It does, however, make life easier with
  respect to linking order, and handling upstream changes.
- The JSON files required by USD are installed into datafiles/usd; they
  are required on every platform. Set the `PXR_PATH_DEBUG` to any value
  to have the USD library print the paths it uses to find those files.
- USD is patched so that it finds the aforementioned JSON files in a path
  that we pass to it from Blender.
- USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable
  building the tools in its `bin` directory. This is sent as a pull
  request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-12-13 10:27:40 +01:00
Ray Molenkamp
6df2ede341 Cleanup/Windows: Separate out the MS-CRT into a subfolder
In older versions the ms crt was only a few dlls, in recent versions
this jumped to over 40 leading to quite a bit of clutter in our
bin folder.

This change moves the CRT into its own folder.

For developers that generally already have the runtime globaly
available on their machine, there is a new cmake option
(WITH_WINDOWS_BUNDLE_CRT, default ON) that you can use to toggle
installing the runtime to the blender bin folder, and save some
time during the initial build, this option is off by default for
only the developer profile.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6132
2019-12-06 10:12:03 -07:00
Brecht Van Lommel
bbd5f30ad6 Build: change CMake option defaults to match "make full"
Previously some important features like OpenSubdiv were disabled by default,
which caused confusion.

The purpose of disabling some of these features was to avoid potentiall build
errors on Linux. But with precompiled libraries, install_deps.sh and better
library availability checking this is hopefully not much of a problem anymore.

This makes "make full" obsolete, but it's kept to not break docs or shell
scripts that people may have, and the .cmake config file remains useful to
modify an existing build folder.

This also changes some option to only be available on platforms where they
are actually supported (WITH_JACK, WITH_TBB_MALLOC_PROXY and X11 options).

Fixes T69742

Differential Revision: https://developer.blender.org/D6306
2019-11-28 19:20:06 +01:00
Ray Molenkamp
b213d82c19 Cleanup/CMake: Remove dormant windows codesign code
This was added years ago to prepare for code-signing the executable
but was never used, buildbots use a different mechanism now to sign
so no need to keep this around.
2019-11-26 15:13:22 -07:00
Campbell Barton
b2d940250c Cleanup: remove unused CMake WITH_MOD_CLOTH_ELTOPO option 2019-11-25 14:52:44 +11:00
Campbell Barton
9d8af29267 Cleanup: remove WITH_RAYOPTIMIZATION
This is redundant as WITH_CPU_SSE adds these flags
when they're supported.
2019-11-20 14:54:50 +11:00
Campbell Barton
11549098ea Merge branch 'blender-v2.81-release' 2019-11-18 16:39:10 +11:00
Campbell Barton
047d2b0559 CMake: GLEW_INCLUDE_PATH wasn't set for system glew 2019-11-18 16:26:32 +11:00
Sergey Sharybin
97d79ca844 Merge branch 'blender-v2.81-release' 2019-11-13 11:49:09 +01:00
Sergey Sharybin
c73a99ef90 Initial implementation of code signing routines
This changes integrates code signing steps into a buildbot worker
process.

The configuration requires having a separate machine running with
a shared folder access between the signing machine and worker machine.

Actual signing is happening as a "POST-INSTALL" script run by CMake,
which allows to sign any binary which ends up in the final bundle.
Additionally, such way allows to avoid signing binaries in the build
folder (if we were signing as a built process, which iwas another
alternative).
Such complexity is needed on platforms which are using CPack to
generate final bundle: CPack runs INSTALL target into its own location,
so it is useless to run signing on a folder which is considered INSTALL
by the buildbot worker.

There is a signing script which can be used as a standalone tool,
making it possible to hook up signing for macOS's bundler.

There is a dummy Linux signer implementation, which can be activated
by returning True from mock_codesign in linux_code_signer.py.
Main purpose of this signer is to give an ability to develop the
scripts on Linux environment, without going to Windows VM.

The code is based on D6036 from Nathan Letwory.

Differential Revision: https://developer.blender.org/D6216
2019-11-13 09:24:41 +01:00
Ray Molenkamp
d60a60f0cb Add support for the TBB allocator on windows.
The heap on windows is single threaded causing it to lag behind linux in performance in allocation heavy multithreaded scenarios, BVH building is a prime example.

See https://developer.blender.org/D6218 for benchmark results

for testing with the allocator enabled/disabled you can set the environment variable TBB_MALLOC_DISABLE_REPLACEMENT=1 to disable the TBB allocator.

Reviewed By: @sergey

Differential Revision: https://developer.blender.org/D6218
2019-11-12 20:55:39 -07:00
Campbell Barton
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00
Dalai Felinto
cb4fa01fcf Fix GPL block in CMake file
(using this to test the new server-side git hook)
2019-10-15 10:54:13 -03:00
Brecht Van Lommel
86042b7ced Build: add WITH_TBB option, in preparation of sculpt using it
It should no longer be tied to OpenVDB and OpenImageDenoise then.

Differential Revision: https://developer.blender.org/D6029
2019-10-10 17:35:35 +02:00
Sergey Sharybin
35c707684b CMake: Allow to use pre-compiled CentOS libraries
The goal is to make it able to use pre-compiled CentOS libraries on a
more modern system. Main issue was that it's possible that the compiler
on a newer version is defaulting to different C++11 ABI.

This change makes it so that if there is NO native libraries in the
lib folder and there IS pre-compiled CentOS folder, it will be used and
compiler will be forced to old ABI.

Differential Revision: https://developer.blender.org/D6031
2019-10-10 10:39:53 +02:00
Campbell Barton
805ba9fc81 CMake: add GCC 9.2 -Wabsolute-value warning 2019-10-07 12:22:05 +11:00
Ray Molenkamp
34bd23dbb7 MSVC: Support Building clang+ninja+VS2019
1) Clang was given the wrong VS version to emulate when used in
combination with VS2019 causing build issues.

2) The erroneous supplied parameter `-std::c++11`caused CMake to
fail running its compiler detection scripts.
2019-10-01 12:36:11 -06:00
Patrick Mours
a2b52dc571 Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards.

It is still currently experimental. Most features are supported, but a few
are still missing like baking, branched path tracing and using CPU memory.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX

For building with Optix support, the Optix SDK must be installed. See here for
build instructions:
https://wiki.blender.org/wiki/Building_Blender/CUDA

Differential Revision: https://developer.blender.org/D5363
2019-09-13 11:50:11 +02:00
Sebastian Parborg
57e55906f0 Add QuadriFlow remesher 2019-09-13 10:36:05 +02:00
Aaron Carlisle
3a15643b90 Cleanup: Cmake submodule checks
It is a pain if the subfile we are checking if it exists gets
renamed/removed.

Instead we can check if the directory is empty.

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D5653
2019-09-05 14:28:20 -04:00
Sergey Sharybin
6f97855d06 CMake: Remove unsupported G++ strict flag
According to the documentation this flag is only supported
by C and Objective-C languages:

  https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html

Solves noisy output on every C++ file in the project when
using latest GCC-9.
2019-08-28 15:47:05 +02:00
Brecht Van Lommel
f61c6a2a1f Build: enable OpenImageDenoise, now that we have libraries for all platforms
Note that we are still missing an update for install_deps.sh to easily build this
on Linux. Only "make deps" has it for now.
2019-08-15 18:13:22 +02:00
Brecht Van Lommel
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Brecht Van Lommel
47bf754de4 Build: disable address sanitizer for Cycles optimized kernels with GCC
It's extremely slow to compile and run, so just disable it unless
WITH_CYCLES_KERNEL_ASAN is manually enabled. For Clang it's always
enabled since that appears to work ok.

This also limits the -fno-sanitize=vptr flag to the Cycles kernel, as it
was added specifically to work around an issue there.

Differential Revision: https://developer.blender.org/D5404
2019-08-05 15:23:57 +02:00
Campbell Barton
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
Sebastian Parborg
fb03a86b1b Have CMake be more strict when optional x11 libraries are missing but enabled
Previously cmake would silently disable features that depended on
certain x11 libraries if they were not found. Now we instead error out
and inform the user that these are missing but optional.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5380
2019-07-31 16:18:17 +02:00
Campbell Barton
dfe2ca26f7 Cleanup: style, indentation 2019-06-19 07:32:21 +10:00
mano-wii
22b705d2cb Cmake: Add WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS option
This allows grouping files in a filter corresponding to the source files name.

Differential Revision: https://developer.blender.org/D5077
2019-06-15 15:44:47 -03:00
mano-wii
bfd18c471d Cmake: rename WINDOWS_USE_VISUAL_STUDIO_FOLDERS option to WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS.
Suggested by @LazyDodo
2019-06-15 15:35:36 -03:00
Ray Molenkamp
d595382288 cmake/msvc: Repress MSVC template warning C4661
Draco emits about 60 of these, consulted with brecht before
repressing them.
2019-05-26 16:13:31 -06:00
Bastien Montagne
0d43d0bcab CMake: Add support of Ninja's pools to ease building on limited amount of RAM.
Many modern computers support a lot of threads (parrallel building
jobs), but are somewhat restricted in memory, when some building jobs
can require several GB each.

Ninja builder has pools, which extend the usual `-j X` make
parallelizing option, by allowing to specify different numbers of
parallel jobs for different targets.

This commit defines three pools, one for linking, one for usual compile,
and one for compiling some 'heavy' cpp libs, when a single file can
require GB of RAM in full debug builds.

Simply enabling WITH_NINJA_POOL_JOBS will try to set default sensible
values for those three pools based on your machine specifications, you
can then tweak further the values of NINJA_MAX_NUM_PARALLEL_ settings,
if you like.

On my system (8 cores, 16GB RAM), it allows to build a full debug with
all ASAN options build with roughly 7GB of RAM used at most, pretty much
as quickly as without that option (which would require up to 11GB of
available RAM at some points).

Review task: D4780.
2019-05-08 11:54:17 +02:00
Bastien Montagne
ec57ff2800 Fix building with asan option and OSL.
When OSL is enabled, Cycles disables RTTI in some of its modules, which
then breaks vptr sanitizer (part of the 'undefined' sanitizer).

thanks to @brecht for helping tracking down the issue.
2019-04-23 21:00:40 +02:00
Bastien Montagne
90b2fceca2 Cleanup: remove last bits of WITH_LEGACY_DEPSGRAPH CMake option.
Legacy depsgraph has been removed from Blender since several months
already...
2019-04-18 11:35:39 +02:00
Campbell Barton
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
Bastien Montagne
2396d7faa5 Build system: disable Draco when not installing python.
Draco py binding needs to be installed somewhere, when not installing
Python itself it's breaking the installation (since it creates a fake
empty py install, which will crash when trying to start Blender).

We could fix that in some smarter way maybe, but for now it's simpler to
just not care about Draco when we are not installing Python.
2019-04-12 14:29:17 +02:00
Benjamin Schmithüsen
4bad4bfc6a glTF: add Draco shared library for mesh compression.
Draco is added as a library under extern/ and builds a shared library that is
installed into the Python site-packages. This is then loaded by the glTF add-on
to do mesh compression.

Differential Revision: https://developer.blender.org/D4501
2019-04-11 12:04:53 +02:00
Brecht Van Lommel
a9d6356fee Cleanup: suppress some warnings in external libraries. 2019-04-11 12:04:53 +02:00
mano-wii
c2b2f9baa8 Merge branch 'blender2.7'
Conflicts:
	CMakeLists.txt
2019-03-22 16:23:23 -03:00