Commit Graph

88549 Commits

Author SHA1 Message Date
mano-wii
22b705d2cb Cmake: Add WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS option
This allows grouping files in a filter corresponding to the source files name.

Differential Revision: https://developer.blender.org/D5077
2019-06-15 15:44:47 -03:00
mano-wii
bfd18c471d Cmake: rename WINDOWS_USE_VISUAL_STUDIO_FOLDERS option to WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS.
Suggested by @LazyDodo
2019-06-15 15:35:36 -03:00
mano-wii
e567468ee1 QtCreator/Visual Studio: Group glsl files in Shaders group. 2019-06-15 15:32:41 -03:00
William Reynish
2696c85ba7 Fix: Clicking in empty area in Node Editor was no longer deselecting all.
There was a missing keymap property on the select operator for both the default and Industry Compatible keymap
2019-06-15 20:09:15 +02:00
Ray Molenkamp
2db35ff03a Windows: Clear PYTHONPATH variable in various debugging batch files.
The PYTHONPATH environment variable sometimes causes issues,
clearing it in the helper batch files is easier than talking
every user individually though the process of removing it
to see if it resolves the issue they are having.
2019-06-15 11:30:31 -06:00
Campbell Barton
aaf65749e9 WM: Remove Cmd-LMB for RMB emulation for apple
The default apple keymap now uses Cmd as Ctrl,
so the key isn't free to emulate RMB.
2019-06-15 13:38:43 +10:00
Campbell Barton
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
Campbell Barton
edda93caf9 Cleanup: clang-format 2019-06-15 09:08:46 +10:00
Harley Acheson
83661a5cfe Outliner - Replacing GP Layer Icon
This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 14:59:44 -07:00
Harley Acheson
55c379daea UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER Icon
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank

Differential Revision: https://developer.blender.org/D5073
2019-06-14 14:49:44 -07:00
Bastien Montagne
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
Sergey Sharybin
f640701858 Fix T65814: Copy pasting audio strip from video crash Blender 2019-06-14 22:47:34 +02:00
Clément Foucault
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00
Clément Foucault
486755460a Cleanup: DRW: Remove one useless matrix multiplication 2019-06-14 19:17:06 +02:00
Clément Foucault
88cce6faea Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders
The wrong volume buffer was used one frame out of two.
2019-06-14 19:17:06 +02:00
Harley Acheson
34644f520a UI: Outliner - GP Icon Changes
Changes all GP layer icons to Pencil and highlights selected layer with background color.

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 09:55:07 -07:00
Harley Acheson
e76b223ea3 Outliner - Notify on GP Layer Change
This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 09:48:42 -07:00
Dalai Felinto
f51de2246c Fix T65641: Move to collection - arrow keys work in the opposite direction
Patch my Germano Cavalcante (mano-wii).
2019-06-14 12:58:36 -03:00
Sergey Sharybin
648a352bbf Fix T65630: Paste pose doesn't work with motion paths enabled 2019-06-14 17:35:01 +02:00
Sergey Sharybin
0cd720e3a5 Fix pose copy storing action/animation in copybuffer 2019-06-14 17:35:00 +02:00
Sebastian Parborg
33571be2af Fix T65632: Connected Proportional Editing is affected by Curve Object's Local Scale
Make curve vertex distance take into account the object scale.
2019-06-14 17:26:33 +02:00
Clément Foucault
a5a0f158e3 Eevee: Fix Contact shadows with Translucent BSDF 2019-06-14 16:20:29 +02:00
Clément Foucault
6e414b2910 Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
This was commited by mistake.
2019-06-14 16:20:29 +02:00
Sybren A. Stüvel
956cb4f403 Fix T65803: MPEG4 unsupported timebase denominator
- MPEG4/DivX has a maximum value of 65535 for the timebase denominator.
- MPEG1 and 2 have a list of supported frame rate ratios. These use
  ratios like 24000/1001 and need those exact numbers.

This fixes an issue introduced in c5b1e7cd4e
where the correct ratio was passed to FFmpeg, but not with the identical
numbers FFmpeg has in a lookup table.
2019-06-14 13:37:39 +02:00
Jeroen Bakker
31a99a3ab4 Fix T65763: Reset GPU when exporting annotations
When exporting annotations using `bpy.ops.render.opengl` the annotations
where only correct in the first frame. In the second frame the
annotations was shifted by half the resolution.

This change will reset the GPU matrices when the annotations are
rendered.
2019-06-14 10:49:05 +02:00
Campbell Barton
3bfd81ce29 Partial revert of "Theme: Blender Light update"
Partially reverts commit 3b58bf3c7e

Green highlights aren't as bright as yellow/orange & were
reverted for the default theme, do the same for the light theme.
2019-06-14 15:15:07 +10:00
Campbell Barton
fe555a8073 Theme: Update Blender Light 2019-06-14 14:51:05 +10:00
Campbell Barton
170541c5c7 Cleanup: remove developer panel
Defined whole panel for a single checkbox which is hidden by default.
2019-06-14 13:56:33 +10:00
mano-wii
a4bd3f7d7e Mesh Selection: Move Selection ID Context Utilities to ED_view3d.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).

This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5072
2019-06-14 00:03:00 -03:00
Campbell Barton
accd8d005b Docs: minor improvements to --app-template help text 2019-06-14 12:59:14 +10:00
Campbell Barton
8ac0fef4df Cleanup: sort structs 2019-06-14 10:12:10 +10:00
Campbell Barton
35d49595c6 Cleanup: minor adjustments to --help text formatting
- Single quote args so they show with string literals in the manual.
- Improve the description of animation playback mode.
2019-06-14 10:10:01 +10:00
Clément Foucault
5e626e7664 Fix T61768 Eevee Offscreen rendering
The issue was caused by a bad usage of GPUOffscreen.

The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.

This change allows up to 3 framebuffers per GPUOffscreen.

Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.
2019-06-13 21:32:02 +02:00
Antonioya
1688a57a8e Fix T65783: Gpencil Edit mode doesn't round data icon
See D5071 for more details

Thanks to @brecht for his help
2019-06-13 20:38:44 +02:00
Brecht Van Lommel
0b40af97f4 Fix T59275: generated texture coordinates don't stick to mesh for shape keys
No need for this optimization in Eevee anymore, instead the modifier stack will
only compute CD_ORCO when needed.
2019-06-13 20:26:13 +02:00
Brecht Van Lommel
45145e746d Fix part of T63595: generated texture coordinates don't stick to deforming mesh
Always compute CD_ORCO undeformed coordinates now for rendering, same as before.
There is still a refresh issue to be fixed, when switching from solid to textured
mode in the viewport.

Computing such undeformed coordinates can be expensive and is not actually needed
if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we
are skipping the computation when there are no deforming mdifiers on the mesh.
2019-06-13 20:14:19 +02:00
Brecht Van Lommel
15dd289992 Mesh: don't compute CD_ORCO layer when there are no deforming modifiers
This saves memory and evaluation time for simple static meshes with e.g. a
subdivision surface modifier. If no CD_ORCO layer exists then we assume the
actual vertex coordinates are equal to the original undeformed coordinates.
2019-06-13 20:03:06 +02:00
Antonioya
09cc318fd6 T65783: UI Inconsistency with Grease Pencil icons in Properties and Outliner
Fixed Properties and tab icons
2019-06-13 19:19:57 +02:00
Clément Foucault
c49f91a3b6 Fix T65669 Bones in Envelope Display break apart after selecting bone
This was because the VAOs were not updated if an instance batch was
reusing a VBO containing instances attributes which was reinitialized.

Now we ensure the Batch will reconfigure the VAOs if the VBO is 0.
2019-06-13 18:11:43 +02:00
Bastien Montagne
30116a5274 Fix T65109: Object deleted when removed from the RigidBodyWorld collection.
While user should never do that, it appears many end up using a 'view
layer' instancing collection as RBW collection, and even worse, have
objects in that unique collection.

Therefore, when removing RB simulation from an object, which among other
things has to remove it from the RBW collection, it would fully delete
the object from the blend file.

This fix merely checks the usercount of RB-removed object, and if it is
at 1 (which means object was in a single collection), it adds it to the
scene's master collection first.
2019-06-13 18:02:43 +02:00
Brecht Van Lommel
245129e8e2 Fix T65445: wrong defaults when appending workspaces from builtin templates 2019-06-13 17:56:42 +02:00
Brecht Van Lommel
84936ce0ee Defaults: refactor startup.blend code, more consistely apply to templates
There were various changes only applied to specific builtin templates even
though they should apply to all, since it's possible to do e.g. use grease
pencil objects in the general template or use mesh sculpting in the grease
pencil template.

Also, nearly all changes now apply to builtin templates only. This was
already the case for most, and the distinction seems to have been more by
accident than intent.
2019-06-13 17:56:42 +02:00
William Reynish
242b5932ca Industry Compat keymap: Fix broken Tab key in the Text Editor
Was being used for operator search here, which doesn't make any sense
2019-06-13 16:45:37 +02:00
William Reynish
01bcee7efb Fix: Sequencer timecodes was using wrong properties
- The Start value and the Playhead value both used 'frame_start', which only tells you where the strip was originally inserted. Instead 'frame_final_start' is now used, which results in the correct timeline values.
  - When scaling the sidebar some of the the labels weren't scaling correctly, this has been fixed
  - Use Hold Cut/Cut instead of Hard/Soft Cut, for consistency

Patch by Peter Fog

Differential revision: https://developer.blender.org/D5065
2019-06-13 15:54:45 +02:00
Sergey Sharybin
9d269a97be Fix "Fix Deform" not working in Blender 2.8
Need to copy changes to the evaluated mesh before requesting
new deformed mesh.

Tested on a file from T32406.
2019-06-13 15:23:47 +02:00
Sergey Sharybin
64b759ba88 Fix "Fix Deform" access evaluated data form original objects
This is part of T60517.
2019-06-13 15:09:46 +02:00
William Reynish
1e8b007d50 Set Node Editor to use Box Select tool by default
This makes Shift and Ctrl work properly to extend and subtract selections.
This also moves Cut Links to Ctrl-RMB, which doesn't conflict with the selection tool.
2019-06-13 14:41:21 +02:00
Antonioya
1f1b638b40 Cleanup: clang-format 2019-06-13 13:43:07 +02:00
Antonioya
6f43541d8c GPencil: Reorganize blend shader
Reorganize code and change some functions to mimic other softwares blend modes. Still need more work.
2019-06-13 13:38:31 +02:00
Antonioya
e0c98e18f9 GPencil: Remove blend_opacity from shader
The opacity was already used and using it in the shader only duplicate the blend.
2019-06-13 13:33:04 +02:00