The PYTHONPATH environment variable sometimes causes issues,
clearing it in the helper batch files is easier than talking
every user individually though the process of removing it
to see if it resolves the issue they are having.
This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank
Differential Revision: https://developer.blender.org/D5073
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
Changes all GP layer icons to Pencil and highlights selected layer with background color.
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
- MPEG4/DivX has a maximum value of 65535 for the timebase denominator.
- MPEG1 and 2 have a list of supported frame rate ratios. These use
ratios like 24000/1001 and need those exact numbers.
This fixes an issue introduced in c5b1e7cd4e
where the correct ratio was passed to FFmpeg, but not with the identical
numbers FFmpeg has in a lookup table.
When exporting annotations using `bpy.ops.render.opengl` the annotations
where only correct in the first frame. In the second frame the
annotations was shifted by half the resolution.
This change will reset the GPU matrices when the annotations are
rendered.
Partially reverts commit 3b58bf3c7e
Green highlights aren't as bright as yellow/orange & were
reverted for the default theme, do the same for the light theme.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).
This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5072
The issue was caused by a bad usage of GPUOffscreen.
The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.
This change allows up to 3 framebuffers per GPUOffscreen.
Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.
Always compute CD_ORCO undeformed coordinates now for rendering, same as before.
There is still a refresh issue to be fixed, when switching from solid to textured
mode in the viewport.
Computing such undeformed coordinates can be expensive and is not actually needed
if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we
are skipping the computation when there are no deforming mdifiers on the mesh.
This saves memory and evaluation time for simple static meshes with e.g. a
subdivision surface modifier. If no CD_ORCO layer exists then we assume the
actual vertex coordinates are equal to the original undeformed coordinates.
This was because the VAOs were not updated if an instance batch was
reusing a VBO containing instances attributes which was reinitialized.
Now we ensure the Batch will reconfigure the VAOs if the VBO is 0.
While user should never do that, it appears many end up using a 'view
layer' instancing collection as RBW collection, and even worse, have
objects in that unique collection.
Therefore, when removing RB simulation from an object, which among other
things has to remove it from the RBW collection, it would fully delete
the object from the blend file.
This fix merely checks the usercount of RB-removed object, and if it is
at 1 (which means object was in a single collection), it adds it to the
scene's master collection first.
There were various changes only applied to specific builtin templates even
though they should apply to all, since it's possible to do e.g. use grease
pencil objects in the general template or use mesh sculpting in the grease
pencil template.
Also, nearly all changes now apply to builtin templates only. This was
already the case for most, and the distinction seems to have been more by
accident than intent.
- The Start value and the Playhead value both used 'frame_start', which only tells you where the strip was originally inserted. Instead 'frame_final_start' is now used, which results in the correct timeline values.
- When scaling the sidebar some of the the labels weren't scaling correctly, this has been fixed
- Use Hold Cut/Cut instead of Hard/Soft Cut, for consistency
Patch by Peter Fog
Differential revision: https://developer.blender.org/D5065
This makes Shift and Ctrl work properly to extend and subtract selections.
This also moves Cut Links to Ctrl-RMB, which doesn't conflict with the selection tool.