OpenVDB is like a 30-years old lib when it comes to building it - not even a configure.sh script!
This makes it impossible to auto-build (install_deps is not a new CMake!).
So for now, just storing some template code for it, and expected version/deps data
in --show-deps option.
Previously it was only possible to replace all existing modifiers with the
new list, which isn't so great for grading.
Ideally we should also have some sort of merge policy here, but that's for
later.
Use KernelGlobals to access all the global arrays for the intermediate
storage instead of passing all this storage things explicitly.
Tested here with Intel OpenCL, NVIDIA GTX580 and AMD Fiji, didn't see
any artifacts, so guess it's all good.
Reviewers: juicyfruit, dingto, lukasstockner97
Differential Revision: https://developer.blender.org/D1736
The idea is to use known number of frames in the stream when possible
instead of trying to deduct it from a stream duration and time base,
which could potentially give some rounding errors.
This, i.e., solves quicktime encoded files from animators to open
just fine in sequencer.
Another report done by the main Nieve guy (aka venomgfx)
Why this is not working in original code and works int this one remains mystery
(see comments for details).
Note that we still do not support at all non-latin keymaps for our shortcuts,
this would be nice to add someday, but that's a TODO, not a bug.
Reviewers: sergey, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1746
The issue was caused by some functions in compositor returning
garbage values. Partially the issue was caused by vc12_xp toolset
we're using, but even with regular vc120 toolset nodes like bokeh
image did not work correct.
This is a bit weird solution, which could indicate some sort
of compiler bug, but is also actually makes sense because we do
use SSE intrinsics in the compositor now. Maybe it all gets
interfered in some way.
In any case, if someone wants to find a real solution for the
issue please go ahead.
This shouldn't have affect on supported platform because we
already demand CPU to have SSE2 support.
One draw call for all screen area outlines instead of one per line.
(Two for retina displays)
One draw call for area split line instead of two.
En/Disable GL_BLEND once for area join arrow instead of twice.
Fixed this with three changes:
* filter_glob is now 255 char max (63 could be a bit limited in some rare cases).
* IO templates now explicitely define max len of that property (such that scripters are aware of the limit).
* ED_fileselect_set_params() is now safe regarding too long strings from a 'filter_glob' op property.
Debug print here is not that useful to common user, and keyframe deletion
does report warning, so do the same for clear op.
Reported by venomgfx over IRC, thanks.
It was not so much better from performance point of view to have
a special case here and it only made us having two entry points
to the same things, which was rather annoying.
Should no be functional changes for artists.
Should be the last bit of sculpt/paint code, now this is fully using BLI_task.
Note that PBVH normals update is now about 20% quicker than with OMP code
(from 27ms to 21ms with a big stroke over a 500k vertices monkey), even though
a missing thread-protection was added... atomic primitives ftw!
For the records, with the missing `#pragma omp critical` section added,
previous code was like four times slower (above 100ms).
This variant behave exactly as TIMEIT_START etc., but it also sums up all times in
a static var and prints out average execution time - very useful when dealing
with small/quick pieces of code that get executed often, to get some meaningful results.
Needed by incomming changes in pbvh.c.
Note that we make it much simpler than for other primitives in this file - think
we could revise its content to make it simpler one day...
Issue was that the domain matrix was not initialized properly on the
first frame (in smokeModifier_init), which caused OpenVDB to throw an
exception for trying to create a VDB grid with non-affine transform.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:
- "View", "AngMap" and "Equirectangular" types of mapping.
- Different types of texture blending (according to BI world render).
- Same color blending as when it lacked textures (but render via glsl).
{F207734}
{F207735}
Example: {F275180}
Original author: @valentin_b4w
Regards,
Alexander (Blend4Web Team).
Reviewers: sergey, valentin_b4w, brecht, merwin
Reviewed By: merwin
Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx, #bf_blender:_next
Differential Revision: https://developer.blender.org/D1414
We used to require the 3Dconnexion driver installed at build-time so
this was turned off.
I reworked the code last year to remove the driver dependency so
there’s no reason not to enable this.
Not so useful now that we use BLI_task! Not sure why those were ever added actually,
readng carefully that code only modified data here is the PBVHNode, which is only
used/affected by one thread at a time ever. And shared read data (PBVH itself) is
not modified during brush execution itself, so it's safe to use it threaded too.
Only concerns poly normals computing, have usual 10% speedup of affected code for OMP -> BLI_task switching.
Also parallelized the 'weighted accum' part (used when computing both polys and vertices normals,
when using modifiers e.g.), which gives nice 325% speedup (from 66ms to 20ms for a 500k poly monkey
with simple deform modifier e.g.). ;)