Commit Graph

63080 Commits

Author SHA1 Message Date
Campbell Barton
90293a8da3 Math Lib: optimize segment-plane clipping
Calculate the clipped min/max factor along the segment,
only applying to the coordinates at the end (will give better precision too).

Also make split input/output args.
2016-01-23 13:48:31 +11:00
Thomas Dinges
456e7be9d2 Cycles: Change several default values (first batch).
This changes the following defaults:

- Render settings:

  * Samples: 100
  * Preview Samples: 50
  * Filter: Blackmann-Harris
  * Tile Order: Hilbert Spiral

- Lamp settings:

  * Use MIS: On

- Material settings:

  * Volume Sampling: Multiple Importance

Old files are not affected, I tested the versioning code back and forth.
More changes are to come (World, BVH...) but that needs a bit more work.
2016-01-22 23:19:23 +01:00
Bastien Montagne
7f65eb3f53 Fix part of T47025: Shadow pass error: Black shadow.
Skipping computing of shadow pass when diffuse color is pitch black is fine... unless
you actually need/want that shadow pass!

The 'noisy' issue with picture texture remains a bit mysterious to me currently. :/
2016-01-22 19:32:47 +01:00
Joshua Leung
477078defa Fix T45523: "View All" in Graph Editor does not respect Y axis with small values
The previous threshold used to prevent the Graph Editor from imploding if
presented with a flat (or nearly flat, accounting for floating point precision)
curve was too coarse, meaning that in some cases, the "View All" tool would end
up behaving weirdly.
2016-01-23 01:56:45 +13:00
Joshua Leung
56e729105a Dopesheet: Make frame range for new editor instances saner, by basing them on the current frame range
This brings the dopesheet more in line with the NLA and Graph Editors, where
similar initial ranges were also used. The benefit is that it should save
animators a small amount of time getting the dopesheet timeline into the
right zoom level before starting work.
2016-01-23 01:56:45 +13:00
Bastien Montagne
ac7c3e048b Fix T46657: VSE: Strip length jumps to a negative number. 2016-01-22 12:09:31 +01:00
Mike Erwin
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
Mike Erwin
8c596e08e7 OpenGL: remove unneeded state changes
UI_panel_category_draw_all was setting PolygonMode to LINES before
drawing LINES.

stitch_draw was setting PolygonMode to its default FILL value — any
function that deviates from the default should’ve changed it back to
FILL.
2016-01-22 02:52:12 -05:00
Mike Erwin
66d9efe765 OpenGL: draw box outlines with lines, not rectangles
2 reasons:
- fewer state changes (PolygonMode)
- glRect goes away in later GL versions
2016-01-22 02:52:12 -05:00
Mike Erwin
f2fdec3ab7 OpenGL: remove glGet with unused result
This code is disabled but still…
2016-01-22 02:52:12 -05:00
Mike Erwin
24f05bb917 OpenGL: remove extra vertex in arrowhead
Now draws 2 lines instead of 3 (with a zero-length middle).
Same visual result.
2016-01-22 02:52:12 -05:00
Mike Erwin
4c6836401e OpenGL: pull glBegin/End out of loops
When drawing 2D grid and 3D axes.
2016-01-22 02:52:11 -05:00
Joshua Leung
017c45b966 GPencil: Select Grouped (Shift G)
This commit adds a "Select Grouped" operator. Although it is set up to
allow more types of "grouping" in future, it current only supports
a single mode (i.e. "Same Layer"). As a result, it does not pop up
any menus/submenus in all the usual places.
2016-01-22 15:31:42 +13:00
Mike Erwin
8e35657beb OpenGL: fewer state changes for wireframe PBVH
Wireframe drawing doesn’t use the following GL state, so don’t update
these:
- ShadeModel
- NormalPointer
- ColorPointer

Normal & color data are still uploaded as part of the interleaved VBO,
but those attributes are disabled for wireframe.
2016-01-21 21:07:17 -05:00
Joshua Leung
445f7910e8 Hacky compile fix for mingw compile issue reported by bat3a on bf-committers
I've been using this fix in another branch locally, so it seems to work fine.
The other #ifdef checks should be checked on too, as __MINGW32__ and __MINGW64__
do NOT seem to be defined when compiling that file
2016-01-22 13:59:54 +13:00
Joshua Leung
e965e92fa5 Fix: Breakdowner value would jump when starting the tool a second time during a Blender session
As reported on the Blender Institute Podcast 009. See my comment on the cloud blog
for further details.

When used a second (or third, etc.) time, the breakdowner's (Shift-E) percentage value
would initially be the last-used value (e.g. 33% or 75%), before suddenly jumping
to another value as soon as the mouse moves. The cause of this behaviour was that it
was initially reusing the value from the previous time the operator was run, but then
as soon as the mouse moved, it would snap to the percentage implied by the mouse position.

(Note: The mapping from mouse position to percentage is "absolute" - i.e. the percentage
is based on how far across the 3D view the mouse is, instead of being some kind of
relative offset thing).

To make things a bit less jumpy, I've changed the behaviour so that the mouse position
always gets used immediately, instead of having it jump suddenly only when making
some mouse movement.
2016-01-22 13:55:19 +13:00
Sergey Sharybin
8cde671f8b Sequencer: Speedup gaussian blur effect
Apply X and Y blur as separate step, this reduces number of accumulations
required and makes effect more realtime.

Another quick thing for the Nieve project.
2016-01-22 00:13:06 +05:00
Martijn Berger
7788681eda MS Visual Studio 2015 does not find std::inserter 2016-01-21 17:21:32 +01:00
Campbell Barton
7e27fcf301 Sculpt: pinch/inflate support for snake-hook
Snake-hook tended to loose volume along the stroke,
now with pinch > 0.5 its possible to sculpt shapes without loosing volume.
2016-01-21 21:28:24 +11:00
Campbell Barton
f758ee50e6 Sculpt: Add rake option to snake-hook
This allows for dragging out shapes that rotate to follow the cursor motion.

Values over 1 can be set for 'interesting' artistic effects.
2016-01-21 21:28:07 +11:00
Thomas Dinges
adcef2bd36 Cycles: Improve UI feedback for light samples.
Fix T47213.
There was actually no real bug here, just clarify now in the UI that Mesh, World and Lamp samples only have an effect if we sample all lights (direct or indirect).
2016-01-21 09:02:49 +01:00
Campbell Barton
301383c688 Add missing weight paint selection mirror
Was lost resolving merge-conflict.
2016-01-21 18:46:17 +11:00
Campbell Barton
de356415ae Correct comments & some explanation from last commit 2016-01-21 11:03:37 +11:00
Campbell Barton
a1164ce271 Remove errors for unsupported math operations 2016-01-21 10:30:17 +11:00
Campbell Barton
aa69fb64ac Cleanup: line length, indentation 2016-01-21 09:42:17 +11:00
Alexander Gavrilov
5ef2ed23e1 Weight Paint: Make multi-paint & mirror work as if bone selection was symmetric
The simplest way of handling mirroring in multi-paint is creating a
uniform symmetric selection and relying on existing symmetric weights
to direct changes to the appropriate vertex groups. This already works
if mirror bones are selected manually, and can be made easier to use
by doing it implicitly.
2016-01-21 08:03:47 +11:00
Alexander Gavrilov
3c74968aa4 Remove old multipaint related argument from wpaint_blend.
With multipaint based on collective weight there is no need for this.
2016-01-21 07:38:41 +11:00
Alexander Gavrilov
6699590a02 Weight Paint: Multi-paint support for blur tool
Use the collective weight when using blurring.

This brings blur in sync with the rest of multi-paint modifications.

Also, blur has no business calling `defvert_verify_index` anyway when
it simply wants to read weights.
2016-01-21 07:27:29 +11:00
Alexander Gavrilov
42c984e2c3 Delete unused code, separate for better diff appearance. 2016-01-21 07:24:37 +11:00
Alexander Gavrilov
7395c0c88a Weight Paint: multi-paint uses collective weights
Similarly, the displayed weight distribution should be used as the
target of brush application instead of the invisible active group.

Multi-paint is split into a new function because all the calls to
defvert_verify_index at the top of the old code should never be
done in multi-paint mode.
2016-01-21 07:23:55 +11:00
Alexander Gavrilov
b88b73816a Weight Paint: 'Sample' now supports multi-paint
Since the coloring uses sum or average of the weights of all selected
groups, the weight pick tool should also use that instead of reading
the weight of the single active group that you can't see.
2016-01-21 07:11:56 +11:00
Alexander Gavrilov
754096e670 Weight Paint: reduce alert color brightness
This condition can actually happen quite often if weight painting for
a rig that uses separate control bones, so the color shouldn't be so
bright that it's hard to look at for a significant amount of time.
2016-01-21 06:42:30 +11:00
Bastien Montagne
b0b310e65d Cleanup: remove remainings of OMP in sculptpaint area. 2016-01-20 20:39:18 +01:00
Bastien Montagne
c1b76285ee Particle_system.c: OMP -> BLI_task.
The threaded code is twice quicker now (from an average of 20ms/frame to 10ms/frame
while baking 10000 particles here e.g.)!

Think this is mostly due to usage of 'dynamic' scheduler in OMP code though,
from my experience so far this tends to have dramatic effects over performances,
static scheduler is usually much much more efficient.
2016-01-20 19:58:42 +01:00
Bastien Montagne
6703d413f9 paint_mask.c: OMP -> BLI_stack. 2016-01-20 17:05:06 +01:00
Bastien Montagne
54d3506253 Fix error in rBa6eae7339190. 2016-01-20 14:54:57 +01:00
Campbell Barton
6fa5d22109 Fix T43896: Knife Project fails when zoomed out
While knife-project still uses screen-space projection,
use much lower snap thresholds when projecting.
2016-01-20 20:46:25 +11:00
Sergey Sharybin
90bac235ea Fix T46243: New Depsgraph: changing action misses relations update tag 2016-01-20 10:32:14 +01:00
Bastien Montagne
bf5ddb9728 Fix T47198: Broken UV/VCol in BI and Cycles with some degenerated faces - BI part.
Problem is actually similar in both engines - in some cases, we changed
'natural' quad splitting order to alternative one, without properkly 'notifying'
UV/VCol/other tessface data about it.

So code would use a 'wrong' triangle of UVs etc.

Fix for Cycles was committed by sergey as rBa6eae7339190d1.
2016-01-20 10:03:14 +01:00
Sergey Sharybin
a6eae73391 Fix (partial) T47198: Cycles have broken UVs in some degenerated quads cases
The issue was discontinuity in logic when importing vertices from blender
and then importing data layers regardless of how we split the face. Quite
interesting we didn't notice this issue before.

Thanks Bastien for the investigation, based on D1742 but redid it to make
patch a bit more clear to follow.
2016-01-20 09:13:04 +01:00
Campbell Barton
7e9feac3e0 Fix for tangent regression w/ looptri changes
LoopTri changes in 2.76 calculated all tangents as triangles,
this gave different results though in most cases it was hard to notice.

Though no bugs were reported we should keep our tangents compatible with other users of mikktspace.
2016-01-20 17:52:43 +11:00
Campbell Barton
a197023439 Cleanup: style, use const 2016-01-20 17:10:12 +11:00
Campbell Barton
18ffeb689d error in last commit 2016-01-20 17:09:18 +11:00
Campbell Barton
e25b113694 Cleanup: naming convention
Follow isect_ray_tri_watertight_v3 naming.
2016-01-20 17:03:10 +11:00
Alexander Gavrilov
bda0820d57 Support multi-paint & show zero-weights as black
Specifically, when only one bone is selected and it's not really active.
(With multiple bones on the other hand that behavior is forced on,
since multi-paint can't modify purely zero weight verts and that's important.)
2016-01-20 11:43:09 +11:00
Sergey Sharybin
5feb3688fb Carve: Remove empty implementation files 2016-01-19 22:56:37 +01:00
Sergey Sharybin
19adfd3176 Cycles: Fix OpenCL kernel compilation after the bake commit
There is no function pointers in OpenCL specification. For as long
as we want to support this platform we should follow the specifications.

While the code is not totally optimal now, it should not be that huge
of performance issue on CPU since it does jump tables just nicely, so
it's not that much extra computation here.
2016-01-19 22:53:19 +01:00
Sergey Sharybin
52e34ffe33 Cycles: Pass missing shader filter argument to CUDA and OpenCL kernels 2016-01-19 22:53:19 +01:00
Bastien Montagne
aeaa0ce3e8 Usual i18n/UI messages tweaks. 2016-01-19 20:31:06 +01:00
Sergey Sharybin
e5904f3eea Cycles: Add a debug flag to disable QBVH 2016-01-19 18:38:41 +01:00