Brecht Van Lommel
3abef3a2e6
Cycles OSL: some build system tweaks to avoid global includes and definitions,
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which ensures there is no conflict with other libraries, and avoids full rebuild
when toggling OSL on/off.
2012-10-20 12:17:45 +00:00
Campbell Barton
1820d3529c
add TIMEIT_VALUE_PRINT() macro for printing timing between start/end macros.
2012-10-20 10:37:15 +00:00
Bastien Montagne
a99b377167
More UI messages fixes and tweaks, and BKE_report<->BKE_reportf.
2012-10-20 10:28:34 +00:00
Campbell Barton
deeecc2029
code cleanup: remove unused members of BMIter struct to save some space. (this iterator is used everywhere).
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also rename vars in the struct.
2012-10-20 10:11:26 +00:00
Campbell Barton
23d43396ff
code cleanup: quiet -Wshadow warning, var name changes for splice functions and add assert for BM_edge_splice() when edges don't use the same vertices.
2012-10-20 09:56:40 +00:00
Campbell Barton
a7a723283b
add BM_edge_find_double() and use in bmesh decimator to fix crash.
2012-10-20 09:48:41 +00:00
Bastien Montagne
95a414955c
Remove six languages from Blender UI (rational: very low level of translation, 1-2% at most, and no commit done in branch since more than one year): fi (Finnish), ca (Catalan), bg (Bulgarian), el (Greek), ne (Nepali) and pl (Polish).
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Also fix compile in paranoid warning=errors mode for own last commit.
2012-10-20 08:52:54 +00:00
Bastien Montagne
494aa37f94
Fix unix language setting fallback (long_locale is windows only!). This was preventing setting language when you did not have the relevant locale installed under Linux...
2012-10-20 08:33:54 +00:00
Campbell Barton
9f8070d047
code cleanup:
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- define array sizes for functions that take vectors.
- quiet some -Wshadow warnings.
- some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-20 08:02:18 +00:00
Dan Eicher
08dd8a6849
rna_sequencer_api.c doc string cleanup
2012-10-20 05:51:45 +00:00
Joshua Leung
0cac505221
Code cleanup
2012-10-20 05:08:26 +00:00
Joshua Leung
e010c29fa8
Grease Pencil: Tweaks to make tooltips show up for the different drawing tool
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types available
2012-10-20 04:56:24 +00:00
Nicholas Bishop
3a52a876b6
Fix for drawing meshes with VBOs disabled in sculpt mode
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* This is another fix for r51118. Was drawing flat-shaded GPU buffers
with VBOs even when VBOs were disabled in the preferences.
2012-10-20 00:45:44 +00:00
Bastien Montagne
2256c8e25f
Fix [ #32925 ] Center cursor (shift+C) crashing blender after duplicating bone in armature edit mode.
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Center Cursor uses BKE_object_minmax(), which uses pchans' bone member to check whether a bone is visible or not. But after a duplication, the duplicated pchan->bone are NULL, skiping in this case (as if they were hidden, not optimal but should do the work for now - anyway, using pchan's values in Edit mode does not really make sense, imho).
2012-10-19 19:16:18 +00:00
Bastien Montagne
3fec74ec1a
Minor fix to BKE_reportf(): also output the report's type when printing to console.
2012-10-19 17:08:46 +00:00
Brecht Van Lommel
7e620f04a1
Fix #32920 : cloth physics with collision exploding in some cases, due to
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uninitialized memory usage.
2012-10-19 16:44:08 +00:00
Bastien Montagne
f72f1dca6c
More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to translate...
2012-10-19 16:43:10 +00:00
Lukas Toenne
97c68098cc
Additional debug assert in the compositor for checking correct conversion of Nodes to Operations. This will trigger an assert failure whenever a node has remaining socket connections after conversion. This would mean that not all sockets have been properly relinked and helps detect incomplete code.
2012-10-19 16:29:17 +00:00
Bastien Montagne
1b2d2da69a
Add stub for new ED_view3d_grid_scale().
2012-10-19 14:38:32 +00:00
Thomas Dinges
ef80ff105f
Cycles/ Layer Weight Node:
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* Small tweak for the blend value, to avoid division by zero.
Thanks to Brecht for pointing out the solution.
2012-10-19 13:51:37 +00:00
Sergey Sharybin
a75f11d036
Fix #32219 : Inconsistent influence of Units Scale on new objects
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Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.
There're still issues to be resolved still:
- Lattice is not scaled to grid cell size yet, it uses slightly different add
function which makes scaling a bit tricky and hacky. Would prefer to do a
bit bigger refactor here, so it's a TODO for now.
- Cameras, speakers and other helpers are not scaling. They don't have data
on which scale could be applied and perhaps it should be some kind of draw
scale. Also would consider it's a TODO for now.
2012-10-19 12:53:03 +00:00
Campbell Barton
3a41ab73ff
fix for some issues with modal mesh tool interaction.
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When inset and bevel used the mouse input as a distance value, the change could be far too great when zoomed in, or far too small when zoomed out. Now get the pixel-size based on the center point of the selection.
2012-10-19 12:45:31 +00:00
Sergey Sharybin
4c936221a3
Fix #32705 : Esc a value change doesn't recalc compositor
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Seems the issue was caused by G.is_break set to Truth on both escape
press and release. This ended up in situation when after press event
compositor was tagged to redraw and new job was started. On escape
release this compositor job was cancelled.
Made it so G.is_break is setting on escape press event only.
2012-10-19 11:47:33 +00:00
Campbell Barton
e527ce552e
add option to initialize heap with a known number of elements, since this may be known in advance - it avoids re-allocing too much.
2012-10-19 10:40:32 +00:00
Campbell Barton
b7642348e4
simplify addon install print, Now it only prints the source and destination dirs, with a list of addons added.
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don't think its needed to print the full path of each addon.
also remove the __MACOX check, its harmless and people can make sure there zips dont have cruft in them before distributing them.
2012-10-19 10:37:24 +00:00
Gaia Clary
9d1873154f
[ #32921 ] Fix: Python error triggered when installing an addon via 'install addon' button
2012-10-19 08:51:31 +00:00
Joshua Leung
cf4f4e8a9b
Fix: Text fields for Generator FModifier were too small
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This was caused by the x^n labels being far too large. Also, replaced old string
functions with "safer" versions
2012-10-19 08:49:49 +00:00
Campbell Barton
e648542872
decimate modifier rewrite to use bmesh (#ifdef-disabled by default for now).
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- maintains quads & ngons
- supports some customdata (weight paint for example works fine).
TODO
- add suppory for loop data (UV's / VCol's).
- outputs invalid geometry when heavily reducing some meshes, needs to be made stable in these cases.
2012-10-19 07:31:51 +00:00
Campbell Barton
78f7518bf3
small quadric library ported from Laurence Bourn's LOD_decimator LOD_Quadric class. not used just yet.
2012-10-19 07:20:37 +00:00
Campbell Barton
03164c3152
DM_to_bmesh_ex() now initializes index values when running in empty meshes. saves running extra loop on vert/edge/face data if these values are needed after.
2012-10-19 03:28:41 +00:00
Campbell Barton
9b07c98bb4
code cleanup: minor style change & quiet warning, also add assert for BM_vert_splice() to check for invalid use.
2012-10-19 03:07:58 +00:00
Nicholas Bishop
5ad61e9642
Fix for VBO drawing in multires sculpting
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Was a mistake in a code cleanup commit, r51118.
Fixes bug [#32919 ] Sculting performance regression in svn_51118
projects.blender.org/tracker/?func=detail&aid=32919&group_id=9&atid=498
2012-10-19 02:38:50 +00:00
Bastien Montagne
b8267a0dfb
More UI messages and BKE_reportf<->BKE_report fixes...
2012-10-18 16:25:58 +00:00
Lukas Toenne
d3eb9dddd6
Better fix for #32846 . Instead of using time change or object recalc condition, set an explicit object flag to disable particle system modifier update during dupli list creation. This is more transparent and should prevent issues with hair path generation being skipped.
2012-10-18 15:54:24 +00:00
Brecht Van Lommel
497ea5f306
Fix #32912 : cycles crash with dead particles, actual crash was caused by an
...
inconsistency in the particle system code, using <= and <. Also tightened up
checks on cycles side to avoid other potential crashes.
2012-10-18 15:00:32 +00:00
Miika Hamalainen
c4b46f119c
Fix: Smoke 3d viewport shading was sometimes calculated incorrectly when adaptive domain was enabled.
2012-10-18 14:23:04 +00:00
Sergey Sharybin
b861f8c3f8
Cycles: suppress path to nvcc appearing in the console in cases
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cuda toolkit is installed to different place than /usr/local/cuda
(i.e. happens when using cuda toolkit from repository)
2012-10-18 13:48:02 +00:00
Sergey Sharybin
9221999178
Mark unused variables.
2012-10-18 13:20:23 +00:00
Sergey Sharybin
82329ba1c3
Fix #32851 : Mouse click coordinates when adding and selecting mask vertices on undistorted footage are off
2012-10-18 13:18:11 +00:00
Lukas Toenne
d396bf3546
Fix for OSL compile errors.
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1) object_fetch_transform_motion omits the per-object motion blur test (r51394), must use object_fetch_transform_motion_test.
2) KernelCamera.ndctoworld has been removed (r51402), do transform invert directly.
2012-10-18 13:16:57 +00:00
Brecht Van Lommel
95963289c8
More fixes related to #32900 , motion blur with cuda sm 2.0 still disabled.
2012-10-18 12:45:27 +00:00
Brecht Van Lommel
f7a584b841
Fix #32903 : bring cycles glsl up to date with latest changes.
2012-10-18 12:37:51 +00:00
Sergey Sharybin
b3c605e139
Mask editor: create new mask when trying to create new vertex without active mask set
2012-10-18 12:29:22 +00:00
Brecht Van Lommel
dd56cc0cdd
Fix #32913 : missing cycles viewport update when toggling visibility in outliner
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with V and R shortcut keys.
2012-10-18 11:58:54 +00:00
Sergey Sharybin
a4724a2dd8
Fix #32905 : Crash with Levels node when no input is connected.
2012-10-18 10:27:09 +00:00
Sergey Sharybin
3086300149
Fix #32896 : No compositor tree update with image input color space change
2012-10-18 09:48:51 +00:00
Campbell Barton
812b17f306
style cleanup
2012-10-18 04:51:37 +00:00
Brecht Van Lommel
9d260eedeb
Fix #32904 : strange pattern on subdivided cube with anistropic shader. Now
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tangents from generated coordinates are computed per pixel on the fly, avoids
bad interpolation of singularities.
2012-10-17 23:09:12 +00:00
Thomas Dinges
b2142d6533
Cycles: OSL compile fixes.
2012-10-17 22:58:18 +00:00
Brecht Van Lommel
6915394a3b
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
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working, but this should make it not crash.
Also fix for wrong shutter time, should have been shorter.
2012-10-17 22:48:29 +00:00