*Some more cleanup.
*Renamed active_theme to theme_area, active_theme will be useful, when we have multiple themes again.
*New layout (Theme Area selection is now expanded).
ToDo:
* Nice wrapping of all options for the different spaces, either manual or via auto generation.
Some items are missing, some are in different positions, altough they are available in different areas.
NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers.
So we can't have FSAA on for now as it breaks border,lasso,.. select.
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.
This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)
For now, doesn't do anything other than print conflicts in the console.
As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.
Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).
Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
Now the key maps are displayed in a hierarchical list which you can
browse through. As well as in the main list, modal key maps are also
available in context, for example, if you unfold out a Transform key
map item, you'll be able to fold out and access its modal key map underneath.
More work to do, including search, better operator browsing, etc.
Still need to revise the ordering/hierarchy and clean up naming to be
consistent too, it's a bit of an 'evolved' mess right now.
Thanks to theeth for some initial work here too.
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.
* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.
* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1
* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
On ubuntu/debian install these tools...
sudo apt-get install pylint pyflakes python-setuptools python-pip
sudo pip install pep8
then run from blenders source dir...
python release/test/pep8.py
This searches for the comments "# <pep8 compliant>" and "# <pep8-80 compliant>", running the checking tools on these scripts only.
* some minor pep8 corrections too.
customisable player.
You can choose a player in User Preferences -> File Paths. You can
choose a plan custom command line, otherwise there are presets available
for the Blender 2.4 player or DJV (where it will give it the correct filename,
fps, etc on the command line). So for example if you have a Blender 2.4
version installed, you can enter the path to the blender 2.4 executable,
and the playback will work just like before.
Any info on other frame players (FrameCycler? pdplayer?) and their
command line settings could be useful for adding some more presets too,
if anyone knows of them.
It's available in Render->Play Rendered Animation (Ctrl F11)
* Massive Code Cleanup, still not "Layout Code Guidelines" conform, but much better.
* Commented out buttons that don't work yet, like translation buttons.
* Some minor shuffling around of buttons in "System" Tab. William: Feel free to modify that, still some room for improvements. :)
* Dolly zoom Vertical/Horizontal switch
Changes between using vertical or horizontal mouse movement for zooming
* Invert Zoom Direction
Inverts the vertical or horizontal mouse movement for dolly zoom
- remove functions such as operator_int(), operator_enum(), operator_string
this mixed with keyword arguments in a way that made them hard to read.
Instead, have operator() always return properties rather then needing an argument.
- rename prop_pointer() --> prop_object(), pointer is more a C thing.
- missed item_enumR(), rename to prop_enum()
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.
now use the operator properties directly through rna without an automatic copy.
now an operator attribute is accessed like this...
self.path --> self.properties.path
- Didn't support new userdef keymaps (new "active" rna function to get the active version of a keymap)
- Didn't support modal keymaps (new "modal" param to add_keymap function, new "add_modal_item" function on keymaps (both functions now make sure the keymap is of the right type))
Fixing/Missing RNA properties:
- "virtual" property for "ANY" modifier for keymapitem
- modal property for keymap
- Look up modal_items in usermaps too
Lazy init usermaps needs to init modal_items too.
New function to initialize a user keymap (fill in modal_item and poll pointers).
Operator modal keymaps now look up if there's a user defined keymap that overwrites it.
Full Event UI buttons now show "Any" when modifier is set to that (instead of listing all of them).
Note: Having the modifiers as boolean still doesn't express the full breath of values possible for them. There is commented code in this commit to represent them as enum, which would solve this, but make the keymap editor more cryptic.