Commit Graph

32664 Commits

Author SHA1 Message Date
Campbell Barton
4293f4738c patch [#28947] Patches for #28943 (Support for XDG Base Directory Specification)
from Cosme
2011-11-02 22:00:22 +00:00
Campbell Barton
b07d92408b cmake could ignore defines for python lib/include passed from the command line if both weren't defined. 2011-11-02 21:35:00 +00:00
Brecht Van Lommel
723e129252 Depsgraph/Python: callbacks and properties to detect datablock changes
* Adds two new python handlers: scene_update_pre() and scene_update_post()
  These run before and after Blender does a scene update on making modifications
  to the scene.
* Datablocks now have an is_updated property. This will be set to true in the
  above callbacks if the datablock was tagged to be updated. This works for the
  most common datablocks used for rendering: object, material, world, lamsp,
  texture, mesh, curve.
* Datablock collections also have an is_updated property. If this is set, it
  means one datablock of this type was added, removed or modified. It's also
  useful as a quick check to avoid looping over all datablocks.
* RenderEngine.view_update() can also check these properties, for interactive
  viewport rendering.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
2011-11-02 20:56:52 +00:00
Brecht Van Lommel
ac52c79cb1 RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
  nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
2011-11-02 19:24:30 +00:00
Brecht Van Lommel
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
Brecht Van Lommel
97a0ae3e1b RenderEngine api: support for viewport rendering, details here:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI

* This adds a Rendered draw type in the 3D view, only available when
  the render engine implements the view_draw callback.
* 3D view now stores a pointer to a RenderEngine.

* view_draw() callback will do OpenGL drawing instead of the viewport.
* view_update() callback is called after depsgraph updates.
2011-11-02 18:20:53 +00:00
Thomas Dinges
a59f7e02f8 Projection Paint UI:
* Code cleanup, much better to understand what is going on there now. 
* Stencil menu was mis aligned, fixed it for UI beauty. :)
2011-11-02 16:19:57 +00:00
Nicholas Bishop
42ce1d5943 Sculpt cleanup
Replace a use of bglMats in sculpt with ED_view3d_* functions().
2011-11-02 16:02:01 +00:00
Thomas Dinges
bdc029a193 Toolbar UI code:
* More cleanup.
2011-11-02 15:58:56 +00:00
Nicholas Bishop
11d05b379d Small sculpt cleanup
Since frontface() is always called with tex_strength(), moved the call
to frontface() into tex_strength (required a few new normal
parameters.)
2011-11-02 15:35:16 +00:00
Thomas Dinges
e1594ebb3c World Mist
* Removed some more unused stuff and marked as deprecated.
2011-11-02 14:36:21 +00:00
Brecht Van Lommel
e07389ccb8 RenderEngine: steps towards implementation of this proposal:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI

* RenderEngine is now a persistent python object that exists and retains
  properties as long as a frame is being rendered. This is mostly useful now
  that more than one callback will be added.
* Added update() callback that should ideally be used to export the scene,
  leaving only the rendering to the render() callback. This is not required to
  be used at this point, but separating this will make things more thread safe
  later on.
* Added tag_redraw() and tag_update() functions that will be used for viewport
  rendering.
* Internal change: status text is now retained after update_status calls.
2011-11-02 14:33:14 +00:00
Thomas Dinges
aa363800b0 World Stars:
* Remove remaining star color code, was unused. Marked as deprecated in DNA.
2011-11-02 14:28:16 +00:00
Brecht Van Lommel
79a389ee37 RenderEngine: add .is_animation and .is_preview properties to detect if it's
an animation or preview render that is being done.
2011-11-02 13:36:28 +00:00
Brecht Van Lommel
3d35e004d3 Related to #29092: make the working of the Mist Intensity option more clear in
the user interface.
2011-11-02 12:18:51 +00:00
Campbell Barton
e29aa363f2 new math function: Quaternion.to_axis_angle().
add in safety checks for inf/nan values which could happen in some cases.
2011-11-02 09:13:04 +00:00
Campbell Barton
43e297c0c0 minor cleanup for weightpaint fill
- SCE_SELECT_FACE and SCE_SELECT_VERTEX are mutually exclusive, use a macro to get a single value from them.
- was allocating an array for no reason.
2011-11-02 00:51:21 +00:00
Nicholas Bishop
b60f60453b Function convertViewVec() contained some piece of code duplicated four
times, pulled out into separate function and cleaned up a bit. Should
be no functional changes.

Review link: http://codereview.appspot.com/5308073/
2011-11-02 00:17:37 +00:00
Campbell Barton
90a19ce578 fix [#29120] project painting error 2011-11-01 23:01:57 +00:00
Campbell Barton
d7de4d28dd quiet some warnings. 2011-11-01 22:51:10 +00:00
Thomas Dinges
27ffb5556a Bugfix for [#29055] node editor / texture node / scale node
* Node Vector sockets, don't have a PROP_FACTOR any longer.
2011-11-01 22:21:21 +00:00
Thomas Dinges
32b34d631a Space types:
* Some cleanup, removed references to already deleted *_header.c files.
* Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
2011-11-01 20:14:58 +00:00
Thomas Dinges
ea2f7c907c == Removal of SpaceSound ==
* Removed old, unused Space Sound space
* Removed data struct and Theme settings
* Old files with an open Audio window will be loaded as Info Space
2011-11-01 19:48:45 +00:00
Andrea Weikert
785de4cbfc == Cleanup of SpaceImasel ==
* removed struct for SpaceType and all usages
* SPACE_IMASEL in enum nees to be kept to identify it in old files
* it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members
* also removed theme settings
2011-11-01 18:27:09 +00:00
Sergey Sharybin
c70cde6f94 Fix #29124: Modifying mesh with mirror and solidify modifiers crashes blender
It is corrected fix for #29089 (svn rev 41409). That fix wasn't correct because
it used to set face number from derived mesh on which solidify is applying which
isn't correct for case of constructive modifiers applied on base mesh before
solidify modifier.

Actually nothing special should be performed here to set needed original index
because of ORIGINDEX layer is getting copyed automatically when when copying faces.
2011-11-01 17:43:30 +00:00
Andrew Wiggin
2241eaddf5 Reverting r41409 (broken fix for #29089)
r41409 can cause a crash if you delete a face of a mesh that has subsurf & solidify modifiers active
2011-11-01 17:06:10 +00:00
Brecht Van Lommel
d55298ee3c Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,
previous bugfix needed a bit more refining.
2011-11-01 14:51:44 +00:00
Brecht Van Lommel
4b48a5a497 Fix #29101: 2D Tilt on Bezier Curve Bug?
Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.

Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
2011-11-01 11:00:08 +00:00
Campbell Barton
dd8a575c22 correct header, for some reason gcc doesnt warn about this 2011-11-01 09:47:19 +00:00
Campbell Barton
2ad80bf3bb vertex group mirror
- now works in vertex select + weight paint mode.
- added option not to mirror all vertex groups.
2011-11-01 08:11:55 +00:00
Campbell Barton
bcdcbb65c1 macro to check if an object type supports vgroups 2011-11-01 06:45:36 +00:00
Campbell Barton
e3f03d72b6 added path traversal flag - BPATH_TRAVERSE_SKIP_MULTIFILE,
so path manipulation functions dont run multiple times on the same path in the case of sequence strips where the one directory is used as the base for many images.
2011-11-01 06:26:55 +00:00
Campbell Barton
f3f3a42566 use math functions for mesh subdivide smooth (easier to follow for bmesh, no functional changes). 2011-11-01 04:19:21 +00:00
Campbell Barton
e4896c999f name qtcreator projects based on branch names (if svn is found and its a branch), was too confusing with multiple IDE's open calling all projects 'Blender'. 2011-11-01 02:24:40 +00:00
Campbell Barton
a5959e767e hopefully fix problem with cmake on osx (older gcc version) 2011-11-01 00:34:09 +00:00
Brecht Van Lommel
4e0d8ccf96 Fix #29084: material/texture nodes crash introduced in 2.60, execdata is being
lazely created but this wasn't done in a thread safe way.
2011-10-31 17:00:59 +00:00
Brecht Van Lommel
bdb279ec5b Fix crash in texture nodes, when no derivatives available, other nodes already
did this check.
2011-10-31 16:44:24 +00:00
Brecht Van Lommel
56421d869d Fix: selecting with z-buffer hiding did not work when graphics card settings
enabled antialiasing, overriding application settings.

The fix for this got lost when the FSAA option was added and later disabled
again. Added it back now, and also disable AA for UI widgets since it makes
them look too blurry, they already do their own AA.
2011-10-31 14:08:14 +00:00
Jens Verwiebe
a664e779ac OSX: make ZOOM-gesture on trackpads half the speed, added comment for experimental all-time-trackpad assumption 2011-10-31 12:31:48 +00:00
Campbell Barton
9c801a6d85 Correction to own commit r41169 2011-10-31 09:52:43 +00:00
Campbell Barton
2ceeaf9721 fix [#29089] Faces created for "rims" by solidify modifier have incorrect visibility 2011-10-31 07:17:35 +00:00
Campbell Barton
797d2bbd88 use_verify option to defvert_sync_mapped and defvert_sync was flipped, also minor edits to defvert_verify_index() - no functional change. 2011-10-31 06:13:20 +00:00
Campbell Barton
9905094f5d fix own error r41191 getting id property string lengths. 2011-10-31 01:50:04 +00:00
Thomas Dinges
65b92d820a Sculpt UI:
* Code cleanup.
2011-10-31 00:35:14 +00:00
Campbell Barton
dc1b3d88b8 fix [#29098] File save dialog cannot handle extra periods in file name 2011-10-31 00:23:42 +00:00
Thomas Dinges
d3f63bf54c Another Bconf Feature Request. :)
Some UI and code cleanup for the "Symmetry" panel in sculpt mode. 
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
2011-10-31 00:03:18 +00:00
Thomas Dinges
9c115ccc40 Blender Conference Feature Request by Jonathan:
* Made "V3D_BGPIC_EXPANDED" true per default, so when you add a new background image, you don't have to expand the UI to select the image.
2011-10-30 23:01:24 +00:00
Jens Verwiebe
6d5cf68aaf WIN32, fix a crash when blender is executed in background mode, patch by kjym3 2011-10-30 20:47:03 +00:00
Sergey Sharybin
61a2dfe89d Change default values for mix node.
Discussed with plenty of artists on De Balie and this values makes much more sense.
2011-10-30 14:53:26 +00:00
Campbell Barton
c4fa7bf286 make_uv_vert_map() was looping over the texture face for not reason. 2011-10-30 06:53:25 +00:00