Commit Graph

59244 Commits

Author SHA1 Message Date
Sergey Sharybin
4bcc7a2ec6 Fix T44556: Crash on the World Properties > Preview
Issue was caused by de-referencing NULL pointer, rres did not have any
views because nothing was rendered yet.

Needs more closer look about where else such a de-reference could happen.
2015-04-30 14:52:59 +05:00
Sergey Sharybin
41d817f15d Fix T44548: Cycles Tube Mapping off / not compatible with BI
Was a typo in original implementation, probably a result of some code reshuffle
happened for optimization reasons.
2015-04-30 14:27:16 +05:00
Campbell Barton
aa4c97faa3 View3D: expose size as a distance in units
also note that size/rotation doesn't work for camera views. see T44511
2015-04-30 18:59:35 +10:00
Sergey Sharybin
1721d47106 CMake: Solve compilation error from path with a space 2015-04-30 12:55:52 +05:00
Campbell Barton
f553aba69f Correct docstring 2015-04-30 09:55:54 +10:00
Campbell Barton
0ecce09288 Correct missing break 2015-04-30 08:18:32 +10:00
Campbell Barton
b640700597 Cleanup: style 2015-04-30 08:18:23 +10:00
Thomas Dinges
4eab0e72b3 Cleanup: Update some comments and add ToDo. 2015-04-29 23:56:46 +02:00
Thomas Dinges
b3def11f5b Cycles: Record all possible volume intersections for SSS and camera checks
This replaces sequential ray moving followed with scene intersection with
single BVH traversal, which gives us all possible intersections.

Only implemented for CPU, due to qsort and a bigger memory usage on GPU
which we rather avoid. GPU still uses the regular bvh volume intersection code, while CPU now uses the new code.

This improves render performance for scenes with:
a) Camera inside volume mesh
b) SSS mesh intersecting a volume mesh/domain

In simple volume files (not much geometry) performance is roughly the same
(slightly faster). In files with a lot of geometry, the performance
increase is larger. bmps.blend with a volume shader and camera inside the
mesh, it renders ~10% faster here.

Patch by Sergey and myself.

Differential Revision: https://developer.blender.org/D1264
2015-04-29 23:31:06 +02:00
Campbell Barton
e9dcb068c7 Fix T44484: Edge-split corrupts mesh
Splitting non-manifold edges could produce duplicate edges.
2015-04-30 07:22:18 +10:00
Campbell Barton
99811c283e BMesh: use BM_face_loop_separate_multi for rip
Resolves bug over-splitting non-manifold connected edges.
2015-04-30 06:24:33 +10:00
Campbell Barton
3ef27ec807 BMesh: add BM_face_loop_separate_multi
New utility function to handle splitting off multiple loops from a face at once.
2015-04-30 06:24:33 +10:00
Campbell Barton
53662bcaf1 BMesh: simplify/optimize loop splitting logic
To split off a single loop, was splitting all fans off the vertex, then merging back together (except for one).

Now simply splits off one loop.
2015-04-30 06:24:33 +10:00
Campbell Barton
26541b7488 BMesh: refactor edge-vert swapping into API call 2015-04-30 06:24:32 +10:00
Campbell Barton
67fcb04bbf BMesh: minor change to swap-vert api
- assert if the verts not in the edge (all callers assume success)
- rename to bmesh_disk_vert_swap
- swap src/dst arg order.
2015-04-30 06:24:32 +10:00
Sergey Sharybin
7aab5c6ca9 Cycles: Fix wrong termination criteria in SSS volume stack update
Another issue spotted with Thomas.
2015-04-30 01:20:17 +05:00
Sergey Sharybin
e5f3193df3 Cycles: Fix wrong order in object flags calculations
Object flags are depending on bounding box which is only available after
mesh synchronization.

This was broken since 7fd4c44 which happened quite close to the release
and oddly enough was not sopped by anyone. Render test is coming for this.

Was spotted by Thomas Dinges while working on another patch.
2015-04-30 01:09:48 +05:00
Dalai Felinto
3856d439db Fix filename has "new render view" suffix reported by Jason van Gumster (Fweeb)
Bug introduced in f8540d7fd5
2015-04-29 16:39:35 -03:00
Bastien Montagne
054aa61f3c File browser - change thumbnails size with a slider
We can now scale from 32px up to 256px (default has been upgraded to 128px).
Thumbnails are now generated as 'large', i.e. 256px.

Previews are scaled up if necessary, unlike icons (for folders or files without preview images).

Note that .blend thumbnails themselves remain in 128px for now (they are embeded in .blend files,
not quite sure we want to make them four times bigger...).

Patch by DMS (Yaron Dames), with final edits by myself.

Reviewers: mont29

Subscribers: Severin, mont29

Differential Revision: https://developer.blender.org/D1260
2015-04-29 21:30:33 +02:00
Sergey Sharybin
3de45ee7fe Fix T44132: Crash after open EXR format
Was own mistake on adding Alpha socket for Combined pass.
2015-04-29 23:45:41 +05:00
Jens Verwiebe
ce32aae80c OSX: fix T44533, system_bookmarks not showing utf standard ( umlauts etc. ) 2015-04-29 20:07:53 +02:00
Bastien Montagne
3878180a6f Fix typo using interp_v3_v3v3 over float[2] variables...
Found by asan! ;)
2015-04-29 19:44:06 +02:00
Antony Riakiotakis
5782126d41 Make sure integer calculation uses large precision 2015-04-29 18:49:50 +02:00
Sergey Sharybin
d04ba6d562 Remove unused stubs
Noticed by TristanPorteries in IRC.
2015-04-29 21:47:30 +05:00
Bastien Montagne
0dbc9060a6 Cleanup: make grumpy asan happy and do not use new [] to allocate data freed by free().
Probably nothing crucial, but asan build would crash on that stupid glitch... Annoying.
2015-04-29 17:46:03 +02:00
Ines Almeida
091832c955 fix for double call to update callback in uiTemplateIconView 2015-04-29 16:29:03 +01:00
Ines Almeida
611bbc696a cleanup for uiTemplateIconView 2015-04-29 16:29:03 +01:00
Bastien Montagne
78956b6a83 Fix T44542: 'extend selection' editmode tool would select hidden elements. 2015-04-29 17:19:20 +02:00
Dalai Felinto
3e6a66b9de Multi-View cleanup: using RenderResult->rect* only for temporary RenderResults
Originally I wanted to get rid of RenderResult->rect* entirely, but it's
convenient to have for temporary structs.

This patch makes sure they are used only when really needed, which
should help clearing the code out.

(they are needed when using RE_AcquireResultImage() - which produces a
RenderResult with no RenderView)

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1270
2015-04-29 11:55:53 -03:00
Antony Riakiotakis
18ba32df37 Don't check against scene notifier twice 2015-04-29 16:28:20 +02:00
Dalai Felinto
b033736eb7 Multi-View: new util functions RE_RenderViewGetById() and RE_RenderViewGetByName()
Both functions try to find a valid RenderView and if they can't they
fallback to the first RenderView of the RenderResult
2015-04-29 11:18:22 -03:00
Campbell Barton
3acc1ba49c Add macro BLI_SMALLSTACK_AS_TABLE
Use for edge-split (a little less overhead compare to popping each item).
2015-04-29 23:59:48 +10:00
Sergey Sharybin
d6b28bbb1d Cycles: Fix crashes when loading cache created with pre-leaf split builds 2015-04-29 15:48:49 +05:00
Sergey Sharybin
2e91bcfb9d Fix T44544: Cached BVH is broken since BVH leaf split
Still need to solve issues with reading old cache with new builds.
2015-04-29 15:38:07 +05:00
Antony Riakiotakis
734fb30bda Use size_t to calculate size of tiles for rendering 2015-04-29 12:31:03 +02:00
Campbell Barton
7232157357 Correct comment 2015-04-29 20:16:40 +10:00
Sergey Sharybin
620cc762db Buildbot: Attempt to fix cudakernels target screwing up autotest cache 2015-04-29 14:51:50 +05:00
Campbell Barton
65a9592660 BMesh: optimize edge split
Avoid hashing edges when splitting into fans,
Instead, walk & split fans until they're all done, gives approx 40% speedup.
2015-04-29 19:43:32 +10:00
Campbell Barton
179ffefce5 BMesh: replace smallhash flag for checking doubles 2015-04-29 19:43:21 +10:00
Campbell Barton
e1ecd39f0e BMesh: avoid over-counting vert-edges 2015-04-29 19:42:06 +10:00
Campbell Barton
728d4f296f Cleanup: headers 2015-04-29 19:42:00 +10:00
Sergey Sharybin
615414fa36 SCons: Ignore .svn folder when installing site-packages 2015-04-29 14:30:37 +05:00
Antony Riakiotakis
e37373d96e Revert commit with perspective depth offset, makes simple cases such as
loopcuts on cube have zfighting.
2015-04-29 11:19:23 +02:00
Sergey Sharybin
029bd44bbd SCons: Fix wrong flags usage after recent stdc89 changes
CCFLAGS are used for both C and C++ compilers and one is better not to pass
C-related flags to C++ compiler. C-compiler flags are to be passed via CFLAGS
variable.
2015-04-29 13:57:02 +05:00
Sergey Sharybin
f4d7f5216f Buildbot: Fix typo in error message 2015-04-29 13:47:47 +05:00
Dalai Felinto
f8540d7fd5 RenderResult should have a valid view whenever possible 2015-04-28 18:08:56 -03:00
Campbell Barton
f9d23b82fe Rewind fix for T44505 (leave in ifdef'd)
This makes selection fail in simple cases,
default cube subdiv 10x for eg.
2015-04-29 06:08:45 +10:00
Campbell Barton
cbb601346a Error in last commit 2015-04-29 05:36:39 +10:00
Campbell Barton
e0ae693924 Store bit-depth for reuse, replace loop with shift 2015-04-29 05:32:25 +10:00
Sergey Sharybin
d2ac3abbc2 Compilation error fixes for strict compiler flags 2015-04-29 00:23:52 +05:00