Commit Graph

29 Commits

Author SHA1 Message Date
Brecht Van Lommel
4e90266fd8 Tests: enable bake and shader raytracing tests for OptiX
These are now supported and so can be tested.

Also refactor the code a bit to move Cycles specific blacklist out of generic
render test code.
2021-01-14 13:14:43 +01:00
Brecht Van Lommel
2a430a670c Tests: blacklist failing tests for Cycles CUDA and OptiX devices
Blacklist a bunch of tests on the GPU, which are known to currently have
differences with CPU. These can be enabled as they are fixed or the test
is modified to give compatible results when there are known limitations.

OSL tests were also moved to their own directory since those are not
supported on the GPU.

Ref T82193
2020-11-30 13:40:33 +01:00
Brecht Van Lommel
dd391d38f6 Tests: add CMake option to run Cycles regression tests on GPU devices
CYCLES_TEST_DEVICES is a list of devices (CPU, CUDA, OPTIX, OPENCL). It is set
to CPU only by default.

Test output is now writen to build/tests/cycles/<device>, and the HTML report
has separate report pages for the different devices, with option to compare
between CPU and GPU renders.

Various GPU tests are still failing due to CPU/GPU differences, these are to be
fixed or blacklisted still.

Ref T82193
2020-11-30 13:40:33 +01:00
Campbell Barton
41d2d6da0c Cleanup: pep8 (indentation, spacing, long lines) 2020-10-02 11:59:16 +10:00
Campbell Barton
bab9de2a52 Cleanup: pep8, blank lines 2020-10-02 11:59:16 +10:00
Jacques Lucke
8a9912eaf8 Tests: fail automated tests on memory leaks and other internal errors
This adds a new `--debug-exit-on-error` flag. When it is set, Blender
will abort with a non-zero exit code when there are internal errors.
Currently, "internal errors" includes memory leaks detected by
guardedalloc and error/fatal log entries in clog.

The new flag is passed to Blender in various places where automated
tests are run. Furthermore, the `--debug-memory` flag is used in tests,
because that makes the verbose output more useful, when dealing
with memory leaks.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D8665
2020-08-26 22:02:02 +02:00
Brecht Van Lommel
de53178b26 Fix T78777: Cycles motion blur test differences between AVX/AVX2
This appears to be slight precision differences in the Embree implementation,
simply increase the diff threshold a little for these motion blur tests.
2020-08-05 11:45:31 +02:00
Brecht Van Lommel
b8567b704b Fix Cycles fluid motion blur not working after recent refactor
This also re-enables the fluid motion blur test.
2020-02-18 17:11:57 +01:00
Sergey Sharybin
002f5b826c Cycles: Disable fluid motion blur regression test
There are deeper issues than just updating the regression test .blend file
and the solution is dragging for far too long.

Considering this a known broken feature, which will either be fixed next week
or completely removed from the interface for the coming release.
2020-01-09 11:40:10 +01:00
Brecht Van Lommel
dc216c89e0 Fix render test Python error on crashes 2019-08-26 10:10:35 +02:00
Campbell Barton
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
Brecht Van Lommel
6f516fcc63 Tests: speed up render tests by running multiple in the same process
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process.

This was previously reverted due to skipping other tests when one test
crashed. Now if a test crashes, Blender is re-run with the remaining
tests so we get results from them still.
2019-06-27 12:46:04 +02:00
Brecht Van Lommel
51c6dfd7f0 Tests: add navigation links for HTML test reports, and other tweaks 2019-06-26 15:06:49 +02:00
Brecht Van Lommel
3b51260387 Revert "Tests: speed up render tests by running multiple in the same process"
This makes finding the crashing tests harder, reverting until there is a
better solution.

This reverts commit 93901e7f0a.
2019-05-16 15:50:47 +02:00
Brecht Van Lommel
93901e7f0a Tests: speed up render tests by running multiple in the same process
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process. If a test crashes, the remaining tests in the same category will
be marked as skipped.

Benchmarked on a quad core with ctest -j8.

cycles: 118.1s -> 94.3s
eevee: 66.2s -> 29.2s
workbench: 31.7s -> 8.6s
2019-05-11 00:12:05 +02:00
Brecht Van Lommel
39f78413fc Tests: add tests/report.html that links to all HTML test reports
Currently this is for Cycles, Eevee and workbench tests.
2019-05-09 14:09:55 +02:00
Campbell Barton
733e6c0b1d Merge branch 'master' into blender2.8 2018-10-09 08:46:00 +11:00
Campbell Barton
3bc885e5f4 Cleanup: style 2018-10-09 07:58:06 +11:00
Lukas Stockner
9756475ed6 Tests: Support parallel execution of render tests
Previously, parallel tests would overwrite each others temporary outputs.
2018-10-06 22:12:28 +02:00
Sergey Sharybin
d2d0b4fcd7 Merge branch 'master' into blender2.8 2018-09-28 15:03:03 +02:00
Brecht Van Lommel
6dd047c333 Tests: recurse into directories for finding OpenGL draw test .blends. 2018-09-28 14:09:42 +02:00
Campbell Barton
00fc1d70a7 Merge branch 'master' into blender2.8 2018-07-03 06:58:34 +02:00
Campbell Barton
8c15d612a5 Cleanup: pep8 2018-07-03 06:55:02 +02:00
Campbell Barton
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
Campbell Barton
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
Brecht Van Lommel
ffaf55be94 Cycles/Eevee tests: add compare.html to see difference between the engines. 2018-05-18 18:08:01 +02:00
Brecht Van Lommel
6a782ed767 Eevee: add regression tests.
This adds Eevee render tests using the Cycles files. Currently it must
be enabled by setting WITH_OPENGL_RENDER_TESTS=ON. Once we have reference
images we can enable it by default.

Some of the Cycles and Eevee tests are also currently broken due to
modifier and particle changes.

Differential Revision: https://developer.blender.org/D3182
2018-05-18 17:11:24 +02:00
Brecht Van Lommel
3d2d58391a Tests: add OpenGL UI drawing tests.
This reuses the Cycles regression test code to also work for OpenGL UI drawing.
We launch Blender with a bunch of .blend files, take a screenshot and compare
it with a reference screenshot, and generate a HMTL report showing the failed
tests and their differences.

For Cycles we keep small reference renders to compare to in svn, but for OpenGL
developers currently have to generate the references manually. How to use:

* WITH_OPENGL_DRAW_TESTS=ON in CMake
* BLENDER_TEST_UPDATE=1 ctest -R opengl_draw
* .. make code changes ..
* ctest -R opengl_draw
* open build_dir/tests/opengl_draw/report.html

Differential Revision: https://developer.blender.org/D3064
2018-02-16 12:51:49 +01:00
Brecht Van Lommel
0f23f618f3 Tests: split off render report test code from Cycles tests.
This renames test environment variables from CYCLESTEST_* to BLENDER_TEST_*.

Differential Revision: https://developer.blender.org/D3064
2018-02-16 12:51:49 +01:00