Commit Graph

165 Commits

Author SHA1 Message Date
Campbell Barton
cbf7d507c5 last commit broke linking to scenes from the UI 2010-05-06 11:47:10 +00:00
Matt Ebb
114d930bf0 Fix for renaming particle selection operators a little while ago 2010-05-03 07:42:40 +00:00
Matt Ebb
53dbc1efdf Fix [#22207] Selecting Roots also selects hidden 2010-04-30 01:22:21 +00:00
Campbell Barton
2d4d820b97 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. 2010-04-28 07:25:39 +00:00
Matt Ebb
79bd15c32d Fix [#22165] "Camera:" field of the Properties>View panel (3D View) has no function & is confusing
Cleaned up UI, made it a bit clearer
2010-04-27 06:47:12 +00:00
Campbell Barton
bd1363a898 fix for divide by zero on vertex dirt script, show from the vertex paint menu 2010-04-21 16:22:37 +00:00
Martin Poirier
56b1c4e47f Specific operator for Push/Pull (no need to go through the generic operator and it makes it available in the operator search) 2010-04-11 16:04:11 +00:00
Matt Ebb
58a38bfc08 Fix [#21760] Snap to Origin doesn't work
Removed the 'Snap selected to origin' operator, it was dysfunctional and other operators 
contain better functionality to do the same things.
2010-04-07 00:43:06 +00:00
Campbell Barton
bc149e0fbe pep8 cleanup 2010-04-04 14:52:15 +00:00
Daniel Salazar
4a471a3a98 Added missing Bottom, Left, Back view modes in the "View" menu on 3D area 2010-04-01 08:55:47 +00:00
Joshua Leung
535bce8cf1 Adding menu entries for the new hotkeys (change keying set) 2010-03-25 11:42:02 +00:00
Campbell Barton
b84bc45c7f fix for keying set rna path attribute and object select menu incorrect args to UI func. 2010-03-24 15:08:15 +00:00
Daniel Salazar
504745c399 Operator name improvements in select menu 2010-03-20 05:14:22 +00:00
Daniel Salazar
d50876f8d5 Adding Non Manifold to select menu in edit mode for vertex and/or edge
select mode
2010-03-19 06:57:55 +00:00
Matt Ebb
3c09e763c1 Fix [#21329] Extrude of single vertex constrained 2010-03-17 00:54:34 +00:00
Matt Ebb
724418f33a Fix [#21114] Graphical cursor displayed in wrong position when switching to local ortho. 2010-03-17 00:05:40 +00:00
Brecht Van Lommel
d0c10cd060 draw option to only display what is rendered, used for sequencer, opengl drawing by default. since we use preview renders a lot the empties & armatures can get in the way also.
(commit 27511 by Campbell from render25 branch)
2010-03-16 17:49:31 +00:00
Campbell Barton
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
Campbell Barton
94d5b31b9d reproject operator, use to reproject edited renders back into textures.
- uses project paint options (UV bleed, normals, culling)
- bicubic interolation from the image
- multithraded

TODO.
project into multiple objects at once.
2010-03-05 18:19:32 +00:00
Campbell Barton
57baa94631 fix for warnings, add back pose relax into the pose menu. 2010-02-25 15:10:27 +00:00
Campbell Barton
99b288da96 view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces. 2010-02-24 20:11:35 +00:00
Campbell Barton
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
Campbell Barton
0cc59b9bb7 generic modal operator to make adjusting almost any rna property with the mouse possible with a few lines.
Example which is similar to interactive lamp adjusting in 2.4x ...
  wm.context_modal_mouse(path_iter="selected_editable_objects", path_item="data.spot_size")

Added lamp Wkey menu back.
2010-02-21 14:05:02 +00:00
Campbell Barton
3bf2715039 apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-19 15:34:26 +00:00
William Reynish
9c8406ea5d *Removed a lingering 'Add' prefix in the Add menu to make it more consistent.
*Added Extrude Region/Individual to the Mesh menu
2010-02-17 16:04:06 +00:00
Campbell Barton
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Martin Poirier
36520e20c7 - Extrude Menu call "extrude regions along normals" for Region option
- Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode)
- Missing operator descriptions
2010-02-13 20:08:54 +00:00
Martin Poirier
33b1cbf06d Smart Extrude (hotkeys are tentative)
Ekey: Extrude Region
	Based on selection totals:
		Extrude region along normal if at least one face selected
		Extrude vertex along normal if only one vertex selected (experimental)
		Extrude edge on its plane if only one edge selected (experimental)
		Extrude with no constraint axis otherwise

Shift-Ekey: Extrude Individual
	Based on selection modes and selection totals
		Individual Faces if face select and some faces are selected
		Individual Edges if edge select and some edges are selected
		Individual Vertice otherwise
		
Alt-Ekey: Extrude Menu (only shows valid options for selection mode and selection totals)
2010-02-12 22:13:47 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
912fdcacab button to save edited textures in texture paint 2010-02-12 11:34:25 +00:00
Campbell Barton
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00
Campbell Barton
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
Campbell Barton
2973ffbb49 add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered.
also made 'transfer shape' script copy into the active object to match 'join as shape', which was quite confusing before.
2010-02-05 14:29:05 +00:00
Martin Poirier
46b0e90cf6 Mesh Extrude menu
Todo for Campbell: 
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option


Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
2010-02-01 18:30:00 +00:00
Campbell Barton
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
Brecht Van Lommel
3d9988cde7 Fix #19473: Toggle Quad View options missing from UI. 2010-01-30 03:22:22 +00:00
Campbell Barton
ada9ca9687 [#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed

revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
2010-01-30 01:25:02 +00:00
Brecht Van Lommel
50e324c5d0 Rename Beauty Fill to Beautify Fill like in 2.4x, more accurate
description of what it does since it doesn't actually fill, only
change an existing one.
2010-01-26 11:14:44 +00:00
Brecht Van Lommel
26d8b59864 Assign automatic/envelope weights in weight paint mode is back,
accessible from W key and in new Weights menu in the header.
2010-01-26 11:11:53 +00:00
Joshua Leung
5844560ec2 Restored missing PoseMode Operators:
* Select Grouped 
Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too.

* Flip Quats
Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations.
2010-01-25 10:16:36 +00:00
Campbell Barton
ccb6e1904a patch from Bjørnar Hansen (anachron)
Multiple background images displaying each on a different axis.

Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.

note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
2010-01-19 22:44:43 +00:00
Campbell Barton
6a8dc9bdec - UV header sync selection vert/edge/face buttons were displayed as 3 tickboxes
- fix for all of them being able to be disabled at once.
- 3D header now uses the rna buttons.
2010-01-16 14:31:21 +00:00
Campbell Barton
ace8d45c1c - particle drawing was using invalid memory with weights.
- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.

a number of utility functions for weight groups added
 int *get_defgroup_flip_map(struct Object *ob);
 void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c 
 void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
 void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2010-01-15 17:28:00 +00:00
Martin Poirier
336c96e120 Adding back cursor to center menu entry that was mistakingly removed by an unnamed person. 2010-01-15 01:21:56 +00:00
Campbell Barton
231d29ccce Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
2010-01-14 14:06:27 +00:00
Matt Ebb
874ef4c747 Changed 3D View menu Duplicate Linked to use the same
duplicate linked + move macro as in the default key map (alt d).
2010-01-14 04:36:27 +00:00
Matt Ebb
4880b27891 Show the image ID template too for 3D View BG image 2010-01-14 04:25:06 +00:00
Joseph Eagar
0801544a7a renamed view_center to view_selected in view3d menu code 2010-01-14 02:51:17 +00:00
Joseph Eagar
70c673621a fixed missing buttons if no bg image 2010-01-14 02:41:08 +00:00