Commit Graph

92604 Commits

Author SHA1 Message Date
Sergey Sharybin
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
Brecht Van Lommel
544ee7a4f2 Make deps: Fix zlib symbols defined twice
We compile zlib as own dependency, but are not informing BLOSC
to use it. This leads to zlib symbols defined twice when linking
Blender: one set comes from libz.a and another one from libblosc.a.

Tested on Linux Debian testing and CentOS 7.5.

It is possible that this change on its own will lead to linking
errors after libraries are re-compiled, This will be fixed as
a dedicated fix to Blender's build system.

Reviewed By: brecht, mont29, LazyDodo

Differential Revision: https://developer.blender.org/D6641
2020-01-23 16:59:18 +01:00
Antonio Vazquez
d9d11e2faf Fix T73327: GPencil strength sculpt brush not working with small brush radius
The problem was related to the smooth of the strength. As the factor was very low and the value was smoothed , the result was almost nothing when the radius was very small. Now the factor is higher and the smooth is done after clamping pressure.
2020-01-23 16:55:37 +01:00
Clément Foucault
170844135a Fix T67050 Overlay: Forcefield limits are not dashed
This adds some kind of dashing to the tube and cone limits. Although the
dashing is in object space and is not a good as old dashing. But it is
the least time consuming and least complex solution.
2020-01-23 15:41:41 +01:00
Clément Foucault
3cd32c376d Fix T66956 EEVEE: NaN produced by bad geometry mess with the DoF
Sanitize the source of the depth of field.
2020-01-23 15:41:41 +01:00
Clément Foucault
6dcbc3cd5a Fix T73335 Overlay: Light Distance line does not represent custom distance
This is a fix to the issue that light distance line end does not represent
anything now that shadow bounds are computed automatically.
2020-01-23 15:41:41 +01:00
Sybren A. Stüvel
fb0136f908 Fix T71311 Bridge Edge Loops crash when bridging cube edges
This commit will prevent the crash. It does produce a result that may not
be desirable (only briding one face of the cube), but at least it's better
than crashing.
2020-01-23 14:39:50 +01:00
Sybren A. Stüvel
1f6ab32196 Fix T73279: Particle Rotation checkbox enabled when a bake exists
The contents of the Rotation panel was already disabled when a bake
exists, but the checkbox in the header wasn't. Since rotations are part
of the baked data, it doesn't make sense to enable/disable rotations
after baking.
2020-01-23 10:37:32 +01:00
Sebastián Barschkis
ca7bd3f1c3 Fluid: Cleaned up functions that deal with Python objects (C-API)
This commit belongs to T72894. It's related to (my) previous commits on pointer exchanges (today + yesterday). It cleans up the functions by describing their usage in the comments, adds additional nullptr checks, and fixes the reference count responsibilities of newly created PyObjects.
2020-01-22 18:31:19 +01:00
Sebastián Barschkis
be7571a5e4 Fluid: Refactored Mantaflow <-> Blender pointer exchange once more 2020-01-22 16:45:57 +01:00
Patrick Mours
26687dda5a Fix T71344: Optix render errors with motion blur and unknown bone constraint relationship
The OptiX SRT motion expects a motion defined by translation,
rotation, shear and scale, but the matrix decomposition code in
Cycles was not able to extract shear information and instead
produced a stretch matrix with the information baked in. This
caused conflicting transforms between traversal and shading
and lead to render artifacts.
This patch changes the matrix decomposition to produce factors
inline with what OptiX expects to fix that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6605
2020-01-22 15:49:14 +01:00
Sergey Sharybin
cbbbb9d179 Fix wrong DNA alignment on arm{el,hf} and mipsel
Technically, pointers are to be padded with followup pointer.
2020-01-22 15:34:27 +01:00
Richard Antalik
a60a623a1a Fix T69921: VSE - Waveforms unnecessary redrawn on offset change
Waveform is freed in `sound_load_audio()` when sound length is `queried by BKE_sound_info_get()`.

Add argument free_waveform, so `BKE_sound_info_get()` can skip waveform freeing, as it is not expected to alter sound.

Reviewed By: sybren

Differential Revision: http://developer.blender.org/D6053
2020-01-22 13:36:55 +01:00
Sebastián Barschkis
96fa613639 Fix T73311: Mantaflow > Liquid: Enabling Initial Velocity on Inflow / Outflow crashes Blender 2020-01-22 11:40:04 +01:00
Sebastián Barschkis
c4b5279bbc Fix T72894: Mantaflow: several crashes due to null pointers
Incorporated LazyDodo's suggestions from the task.
2020-01-22 11:17:54 +01:00
Brecht Van Lommel
908ed661ee Fix Blender DMG bundling for macOS failing on buildbot
The change from D6462 caused a permission prompt. Setting the user and group
UID appears unnecessary to fix the issue, so leave just the mode.
2020-01-22 11:14:30 +01:00
Campbell Barton
69828cba53 UI: rename transparency to opacity
Calling it transparency makes value seem inverted, resolves T73306.
2020-01-22 17:44:54 +11:00
Richard Antalik
3119a014a6 Fix T70415 100% proxy files playing with poor performance
Refactor code to use `eSpaceSeq_Proxy_RenderSize` or corresponding `IMB_Proxy_Size`
enum items directly.

`SEQ_PROXY_RENDER_SIZE_100` has assigned value 99 to distinguish from `SEQ_PROXY_RENDER_SIZE_FULL`.
This caused error in image size calculation and because of that image had to be scaled.

Author: EitanSomething

Reviewed By: ISS

Differential Revision: http://developer.blender.org/D6368
2020-01-22 00:59:31 +01:00
Henrik Dick
bda0c0847b Fix numerical instabilities of solidify with complex constraints
Sometimes on flat open vertices the thickness would suddenly start
to be jumping in powers of 2, also when bending a plane there is a
noticeable jump in the geometry.
When offset is set to -1 or 1 weird glitches happen.

See D6559 for test cases that failed.
2020-01-22 06:12:38 +11:00
Bastien Montagne
56c7ee99b8 Fix T72619: Fix/implement support of particle modifiers in liboverride.
Some modifiers (like particle system, but also some other physics
simulations) require extra steps besides creating the modifier itself,
so had to switch to higher-level `ED_object_modifier_add()` to add
inserted modifiers in an overriding object data-block.

Due to how particle modifier handles copying, some extra nasty
hacks/work-around were also needed to get it working.
2020-01-21 20:10:02 +01:00
Bastien Montagne
367d60dab1 Make ED_object_modifier_add() accept NULL scene parameter.
This data is only used to get current time/frame value, which is never
mandatory to add a modifier.

Needed by incoming fix to support particles modifiers in liboverrides.
2020-01-21 20:10:02 +01:00
Sebastián Barschkis
6c50e82efb Fluid: Refactored the Mantaflow <-> Blender pointer exchange function and switched to from NULL to nullptr in cpp files 2020-01-21 18:31:10 +01:00
Sybren A. Stüvel
5168408ae5 Fix T72459: Mask Modifier breaks Vertex Parenting
The `give_parvert()` function was only considering the mesh's original
vertex indices when the parent vertex index was valid for the evaluated
mesh. However, when using the Mask modifier the evaluated mesh can have
less vertices but still have the parent vertex.

Since the `if (nr < numVertex)` condition wasn't used to prevent any
out-of-bounds access, and seems just an incorrect optimisation, it could
be removed.
2020-01-21 17:53:06 +01:00
Ray Molenkamp
4db9562246 libs/windows: Prevent USD exports from leaking into blender binary.
Even though we build USD as static, it still feels the need to mark its
symbols with declspec(dllexport) which means the blender binary now exports
these symbols.

this patch fixes that unwanted behaviour, however USD libs still need to
rebuild before this becomes visible in the blender binary

Differential Revision: https://developer.blender.org/D6563

Reviewed By: sybren
2020-01-21 09:47:10 -07:00
Ray Molenkamp
ce92e3d553 Fix: Building with clang on windows.
The USD landing broke building with clang on windows
due to a couple of reasons:

1) Some incompatibilities in their headers [1] only one
of them was important for us and is included in our patchset
now.

2) clangs lld wanted the full path to the libusd_b library
when using the whole archive link option, while msvc can
figure it out from just the library name.

Tested with clang/msvc and msbuild and ninja generators

[1] https://github.com/PixarAnimationStudios/USD/issues/1030
2020-01-21 09:46:53 -07:00
Campbell Barton
8d163d5976 Docs: describe turn-table gimble lock mitigation 2020-01-22 02:53:38 +11:00
Campbell Barton
3436eea1f5 Fix T73297: Incorrect lock properties tooltip 2020-01-22 02:53:38 +11:00
Jeroen Bakker
42360e64da Fix T73233: Image Editor Color Picker Crash
When using the color picker on a image editor it tries to read the color
from the original image. When there is no original image the code
crashes during the determination of the UDIM tile number.

There are 2 approaches to solve this.
1. Modify `BKE_image_get_tile_from_pos` to support NULL pointers.
2. Modify `ED_space_image_color_sample` with an early exit.

This patch modifies `ED_space_image_color_sample` with an early exit.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6629
2020-01-21 16:32:26 +01:00
Campbell Barton
98a99cb763 Fix T73295: Incorrect BMesh volume calculation
Use double precision since volume calculation is susceptible
to float precision errors.
2020-01-22 01:31:12 +11:00
Sybren A. Stüvel
2e4fbd327f Fix T72216 Copied Particles not refreshing in the viewport
The depsgraph was not tagged for relations update after the copy, which
means it was incomplete and thus didn't update the copied particle sim.
2020-01-21 15:30:07 +01:00
Campbell Barton
79bd553f06 Industry Compatible Keymap: use MMB to access the active tool
Fallback tools are used on LMB, MMB accessed the active tool.
2020-01-21 23:50:24 +11:00
Sybren A. Stüvel
40d71fc642 Fix T70891: Motion Path - Changing endframe clamps startframe to 1
There were two strange things going on:

- Start frame was clamped to 1, even when frame 0 is always a valid number.
  This also ignored the 'Allow Negative Frames' user preference.
- Start frame was only clamped when setting the end frame, so first setting
  the end frame and then the start frame would result in a different result
  than doing it in the opposite order.

This commit fixes both issues by:

- Clamping the lower bound of the start frame only if negative frames are
  not allowed, and
- apply that clamp both when setting the start and the end frame.
2020-01-21 11:53:12 +01:00
Yevgeny Makarov
5a29356b4d Fix T61259: Loop Cut with Trackpad or MagicMouse 2020-01-21 21:42:34 +11:00
Sybren A. Stüvel
9f66062da7 Fix T72213: F-Curve animation does not update FreeStyle properties
FreeStyle line styles were not part of the dependency graph, and
blacklisted from the Copy-on-Write system. As a result, animated
FreeStyle properties would not be updated by the animation system,
resulting in T72213. There was an explicit call to run the animation
system on the original datablocks, but that was (for good reasons)
removed in D5394.

This commit adds the FreeStyleLineStyle datablocks to the dependency
graph and allows them to be handled by the CoW system. As a result

- the UI now updates properly when properties are animated, and
- animated property values are actually used when rendering.

This commit includes @Sergey's patch P1222, which unifies two bits of
code that did the same thing: check whether datablock type is covered by
copy-on-write.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D6609
2020-01-21 10:44:23 +01:00
Nico Zevallos
1982d110f4 Fix T62882: Make Dynamic Paint update weights in viewport
Related to T62882
When the SupportsMapping modifier flag was added to the dynamic paint
modifier it was added commented out. It may have not worked back then,
but it seems to work fine now.
MOD_weightvgedit.c was already updated similarly.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6072
2020-01-21 09:42:26 +01:00
Ray Molenkamp
93a9fbb35f Windows: Update platform_win32.cmake to boost 1.70
to match the updated libs in svn.
2020-01-20 19:31:31 -07:00
Lukas Stockner
902209eda5 Partial Fix T73043: Denoising Albedo not working well for Sheen
Similar to the Microfacet Closures, the Principled BSDF Sheen closure is
added at a high weight but typically results in fairly low values.
Therefore, the default weight is a bad indicator of importance.

The fix here is the same as it was back then for Microfacets:
Compute an average weight using the normal as the half-vector
and use it to scale down the sample weight and the albedo channel.

In addition to drastically improving denoising of materials with
sheen when using the new Denoising node, this also can reduce noise
on such materials considerably.
2020-01-20 23:06:08 +01:00
Philipp Oeser
aee2b754dc Fix T73110: UDIM Texture Paint Crash
This would happen if a tile is found on disk, painting would actually
request that tile (because corresponding uvs were in that range), but
that tile was not added in blenders list of tiles in that Image.

Need to also check tile in `image_quick_test` (regardless of iuser
having passed).

thx @lukasstockner97 for additional input!

Maniphest Tasks: T73110

Differential Revision: https://developer.blender.org/D6578
2020-01-20 21:21:59 +01:00
Philipp Oeser
ddddb94517 Fix T72546: Video Sequencer: Select grouped 'OVERLAP' operator wrong
selection

False positive when a sequences end would be the same as active
sequences start.

Also thx @sybren for the heads up to make this more readable.

Maniphest Tasks: T72546

Differential Revision: https://developer.blender.org/D6451
2020-01-20 21:05:11 +01:00
Clément Foucault
335930ab4e Overlay: Improve Outline diagonal Antialiasing
I doubt we can do much better. Most of the aliasing comes from the edge
detection which does not use a lot of samples. We could use more samples
but then the detection becomes way more complex and expensive.

The second issue comes from the reconstruction (AA pass) that only bleed
adjacent pixels in if their line direction is perpendicular to the offset.
This makes corner gaps on certain diagonals.
2020-01-20 19:36:08 +01:00
Sybren A. Stüvel
31e2786707 Fix T71825: Custom Animation Player path overrides chosen player
Thanks @mano-wii for providing the patch!

The original code assumed that when `animation_player_preset` was not
`CUSTOM`, the `animation_player` path would be empty. This is a bad
assumption, as it can be quite useful to be able to toggle between a custom
and a built-in player. As such, `animation_player` should not be reset to
an empty string when a non-custom player is chosen.
2020-01-20 17:32:23 +01:00
Campbell Barton
661d363e13 Fix T73162: Modal tools cant be mapped to MMB
Also rename struct members to 'launch_event', since it's more
descriptive and was called this in some places.
2020-01-21 03:09:56 +11:00
Antonio Vazquez
a5f19e3f72 Fix T73265: GPencil console error when delete frist frame 2020-01-20 16:18:20 +01:00
Sebastián Barschkis
4dbaee0293 Fluid: Fix for liquid domains in cache replay mode
Added missing check that prevented bake from being executed correctly.
2020-01-20 16:17:16 +01:00
Sybren A. Stüvel
dae033801b Fix T72050 Subdivide method "Straight Cut" not working with N-Gons enabled
'Straight Cut' is actually documented as creating N-Gons. However, the
code was disallowing this. This is probably a mix-up as the "allow N-Gons"
option is documented as a "force quad/tri" option.
2020-01-20 16:11:00 +01:00
Campbell Barton
133f6a9812 Bevel: flush selection with non-modal execution 2020-01-21 01:27:46 +11:00
Yevgeny Makarov
5c5f2bd221 Fix file browser not excluding AirDrop from the System list on macOS
There is already code for this, it just wasn't working. Now add the
slash after checking for an empty string.

Differential Revision: https://developer.blender.org/D6568
2020-01-20 14:50:18 +01:00
Sebastián Barschkis
81befded7b Fluid: Fix for smoke domain geometry object with adaptive domain enabled
The smoke mesh geometry always needs to be updated when using the adaptive domain.
2020-01-20 14:34:08 +01:00
Ray Molenkamp
8e7faf0e67 Fix failing cycles_render_graph_finalize_test when building with clang
The gflags library was not fully configured to be built as a static
library, only one of two files was changed.

Differential Revision: https://developer.blender.org/D6611
2020-01-20 14:16:05 +01:00
Clément Foucault
3bda3a2992 Fix T73187 Overlay: Stereo 3D Camera not displaying correctly 2020-01-20 14:15:54 +01:00