Commit Graph

31806 Commits

Author SHA1 Message Date
Bastien Montagne
761c44cbc1 Fix [#28654] Warp modifier does not support negative strength when Vertex Group is used.
The vg weight was multiplied by org strength (i.e. neg strength was always skiping all verts!), now multiplying it with abs value of strength.
2011-09-15 11:18:15 +00:00
Campbell Barton
264c63ef03 New C/Py api utility function PyC_Err_Format_Prefix() which raises an error with the existing error as a suffix.
Use this to raise errors when assigning a string property fails even though the value to assign *is* a string.


Before:
  TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str


After:
  TypeError: bpy_struct: item.attr= val: Object.name error assigning string, UnicodeEncodeError('utf-8' codec can't encode character '\udce9' in position 23: surrogates not allowed)
2011-09-15 10:43:55 +00:00
Campbell Barton
5ba213a424 move utf8 string.c functions into their own file, also add python tip for printing operators. 2011-09-15 08:07:42 +00:00
Campbell Barton
afbb207a99 minor edits to ascii draw function, unused var warning. 2011-09-14 02:45:44 +00:00
Campbell Barton
9b06435653 move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
Campbell Barton
dd2a2ec699 removed nodes from CMake's BLENDER_LINK_LIBS, rewrote find-pcre using own template. 2011-09-14 01:23:17 +00:00
Campbell Barton
21253def7c - removed some duplicate library links from cmake (which were needed because of bad level calls)
- FindXML2 we had copied from another project was always running and not using cached value, rewrote based on template used for most of our other find modules which makes use of 'FindPackageHandleStandardArgs'
- mark statuc collada libs as advanced.
2011-09-14 01:02:57 +00:00
Campbell Barton
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
Antony Riakiotakis
8a977cbcc9 fix compilation for MinGW by substituting qsort_r with qsort. What aversion do MinGW guys have for including '_r' variants of functions anyway?
Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur.
2011-09-13 19:51:58 +00:00
Sergey Sharybin
7548333b55 Fix typo in own commit for raycast library 2011-09-13 16:54:01 +00:00
Sergey Sharybin
a47144a8d2 Enable FFTW3 library for buildslaves 2011-09-13 16:52:42 +00:00
Campbell Barton
ee32d36a59 fix [#28635] Mirror Modifier - Clipping still active when modifier is disabled 2011-09-13 05:00:54 +00:00
Bastien Montagne
71f9397541 Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
2011-09-12 17:27:02 +00:00
Campbell Barton
124d16aa14 correct bad maximum value, for wile-loop node, outside the range of a short. 2011-09-12 15:29:37 +00:00
Campbell Barton
97c78e25f0 fix for opencollada crash with r40164, missing NULL check. 2011-09-12 13:59:23 +00:00
Campbell Barton
297f14a1d6 fix for error linking opencollada on linux. 2011-09-12 13:58:13 +00:00
Nathan Letwory
1dcf9c636c Fix [#28614] Collada Exporter does not export Ambient term
reported by Steiner Bernhard

ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12 13:20:24 +00:00
Campbell Barton
e16ba13251 use vector size and const args where possible (no functional change) 2011-09-12 13:00:24 +00:00
Nathan Letwory
4a9a0ec3e4 Code shuffle so function has only one exit point. 2011-09-12 10:57:41 +00:00
Miika Hamalainen
46aede579e Fix for bug #28332: Smoke Simulation rendering artifacts.
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12 09:55:04 +00:00
Sergey Sharybin
b8bf0ee822 Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat \r as space character.
2011-09-12 09:47:28 +00:00
Campbell Barton
156e96762b fix for changing font sizes with recent utf8 speedup 2011-09-12 09:12:34 +00:00
Bastien Montagne
d9894af950 Fixed "bug" #28611: Subdiv value for icosphere should not be below 1. 2011-09-12 08:27:21 +00:00
Benoit Bolsee
5d695ed84a Recast: attempt to fix compilation problem in Linux. 2011-09-12 07:38:00 +00:00
Campbell Barton
9a1f3c587e - fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
2011-09-12 04:29:35 +00:00
Campbell Barton
4bd0a2ba2d replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next. 2011-09-12 04:14:12 +00:00
Campbell Barton
471a86bf9c cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object. 2011-09-12 01:43:20 +00:00
Campbell Barton
736884fbcb quiet -Wundef warnings for cmake/gcc/elbeem 2011-09-12 00:55:27 +00:00
Campbell Barton
56460a0340 fix for passing NULL to strstr() in visualkey_can_use() 2011-09-12 00:13:49 +00:00
Campbell Barton
2827ee26e5 fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
2011-09-12 00:00:21 +00:00
Peter Schlaile
8f9fa6a400 == Sequencer ==
Fixed silly bug, that activated proxies at the wrong time.
2011-09-11 21:46:24 +00:00
Campbell Barton
8167d8c2f1 pep8 edits 2011-09-11 15:36:11 +00:00
Bastien Montagne
16406dce64 Found other problems similar to bug #28619 in other primitive_add ops… Will continue to chek! 2011-09-11 15:33:33 +00:00
Bastien Montagne
f6822aa3de Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when adding a grid primitive. 2011-09-11 15:26:46 +00:00
Sergey Sharybin
0e3856d506 Fixes for Win+SCons and disable recastnavigationif game engine is disabled in SCons 2011-09-11 15:17:54 +00:00
Benoit Bolsee
b988a2abf8 Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
Campbell Barton
3d3f6b1ddc fix for 'blender -E' crashing. 2011-09-11 13:46:58 +00:00
Joerg Mueller
ab2fc6f106 Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
2011-09-11 12:24:11 +00:00
Campbell Barton
5f62f5c6fe move maxseq define into DNA. 2011-09-11 10:35:26 +00:00
Campbell Barton
64aa651b1b speedup for editmesh drawing.
- avoid needless context switching quad/tri, flat/smooth.
- dont call glNormal3vf() lighting is disabled.

gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
2011-09-11 10:23:26 +00:00
Thomas Dinges
933a19c997 Game Engine:
Fixed some more abbreviations in the UI.
2011-09-11 10:00:43 +00:00
Dalai Felinto
ff04beb3e4 partial fix for blenderplayer linking problems (decast retour)
This fix the problem of linking the extern components for the KX module.
The remaining linking issues are related to actual bad level access so the fix is a bit more complex.

Remaining linking issues (osx cmake gcc)
###########
Undefined symbols:
  "_buildNavMeshDataByDerivedMesh", referenced from:
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
      _applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o)
  "_polyIsConvex", referenced from:
      _applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o)
  "_polyNumVerts", referenced from:
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
  "_polyFindVertex", referenced from:
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
############
2011-09-11 08:21:26 +00:00
Campbell Barton
c400046702 speedup font drawing:
for ascii characters in a utf8 string use glyph_ascii_table lookup rather than call blf_glyph_search(), otherwise fallback to blf_utf8_next() and blf_glyph_search().
2011-09-11 08:12:16 +00:00
Campbell Barton
ee154197f2 fix for error in own commit r40108. 2011-09-11 07:06:21 +00:00
Campbell Barton
5fdbfbaf3a replace magic numbers for flags for uiSetRoundBox(); 2011-09-11 06:41:09 +00:00
Dalai Felinto
5184476fe1 bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode
http://projects.blender.org/tracker/?func=detail&aid=28167&group_id=9&atid=306
Game Actuator (restart or load a new file) will not keep some settings alive (as
we had in 2.49).

In 2.49 the solution used was to use Blender globals (G.fileflags) to get/set
those settings. That was causing the blender file to change if you change the
material mode from the game.

In 2.5 this never worked, and the implementation was buggy (it's relying in the
scene settings, which get reset ever time we restart/load a new file).

My idea for fixing this is to create a new struct (GlobalSettings) where we
store any setting to be preserver during the course of the game. This is
specially important for options that require the game to restart/load new file
(graphic ones). But it later can be expanded to support other things such as
audio settings (e.g. volume), ...
I'm also planning to expand it for stereo and dome settings, but I prefer to
first get this committed and then build a new patch on top of that.


I had some problems in finding a correct way for build/link the blenderplayer
changes, so although it's working I'm not sure this is the best code (e.g. I
couldn't make forward declaration to work in GPG_Application.h for the struct
GlobalSettings so I ended up including KX_KetsjiEngine.h)

[note: I talked with Brecht and he find this is an ok solution. He implemented
it originally so it's good to have his go. However I still think there must be a way to make forward declaration to work. I will see with other devs if there is a better solution]
[also I'm likely renaming glsl to flags later if there are more settings stored in the flags to be used. But for now we are only handling glsl flags]
2011-09-11 05:54:07 +00:00
Campbell Barton
cfa83b0888 use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. clanup some unrelated odd formatting in draw_rotation_guide. 2011-09-11 05:50:44 +00:00
Campbell Barton
57fcea44df draw grid lines in 1 loop rather then 2. 2011-09-11 05:10:27 +00:00
Campbell Barton
dd31b3265a change grid floor loop
- split out axis drawing into its own loop (makes it more readable)
- left GRID_MIN_PX at 1.0 by mistake last commit.
2011-09-11 04:56:32 +00:00
Campbell Barton
6eaae376a8 simple changes to grid drawing logic.
- make ortho grid drawing use vertex arrays
- make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line.
- make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason).
- add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed.
2011-09-11 04:31:09 +00:00