- A richer Problem API.
- DynamicNumericDiffCostFunction.
- Faster ITERATIVE_SCHUR solver.
- Faster SCHUR_JACOBI preconditioner.
- Faster Jacobian evaluation.
- Faster visibility based preconditioning using single linkage clustering.
Also re-wrote rules for unordered collections detection,
should work on all platforms and compilers now :)
- when 3 verts are selected ensure the normal is flipped on the side of existing vert normals.
also use the most distant 2 verts to define the tangent.
- when 2 vertices are selected, the normal wasn't aligned with the vert normal.
- random.hpp was only removed from actual include
directory, but not from patches/files.
- Files list generator didn't ignore config.h file
which in fact is not needed.
This code can't actually be enabled for building and is incomplete, but it's
here because we know we want to support this at some point and there's not much
reason to have it in a separate branch if a simple #ifdef can disable it.
This code can't actually be enabled for building and is incomplete, but it's
here because we know we want to support this at some point and there's not much
reason to have it in a separate branch if a simple #ifdef can disable it.
Not the most memory efficient way to store these things but it's simple and
implementing it better requires some work to natively support subd grids as
a primitive in some way.
It was never fully implemented and will be replaced by OpenSubdiv. Only linear
subdivision remains now. Also includes some refactoring in the split/dice code,
adding a SubdParams struct to pass around parameters more easily.
Ok, this is nasty. SOURCE_DIR is somehow being defined
from CMakeLists.txt in source/creator by the looks of it
and actual issue as extra slash in the end of path which
was passing to EXISTS command.
- It was using SOURCE_DIR which is undefined on windows.
No idea why it was defined on Linux, could be some
co-incident. Correct usage is CMAKE_SOURCE_DIR.
- Remove usages of SVN's revision.
screen near top of the window.
The code here was not updated for retina / DPI changes yet. The tooltip also
could draw off screen when dragging to a button at the top of the window, now
it places the tooltip lower in such cases.
Offscreen drawing fix is based on patch by Antony Riakiotakis.
- When existing faces are available use their UV values
- When no faces are connected to an edge - generate UV's
Also add option to stretch U/V to bounds.
Reported by plasmasolution over IRC, thanks.
Also fixes wrong handling of "sub-titles" with icons in EnumO menus (they were just treated as text-only ones).
Dev notes: in fact, that clean up commit revealed kind of an "hidden bug that happend to work well"
(or at least, a very bad hack): with titles without icon, code used to use uiItemL with ICON_NONE.
However, as the root layout is a menu one, internal ui code would add a dummy blank icon,
and set UI_HAS_ICON flag for the label button. But in the affected menus, code afterward assigned
UI_TEXT_LEFT to but->flag, thus erasing the (internal) UI_HAS_ICON. As UI_TEXT_LEFT was moved to
but->drawflag, the internal flag was no more erased, and the fake icon was drawn, creating that
shift-to-the-right effect. Turns out we do not even have to set UI_TEXT_LEFT in these cases,
just add label buttons without icon is enough!
This allows you to choose between subdivide edges, collapse and both. Being able to
only collapse edges can be useful to simplify meshes with accidentally introducing
more detail.
Reviewed By: psy-fi, carter2422
Differential Revision: http://developer.blender.org/D15