Commit Graph

66009 Commits

Author SHA1 Message Date
Sergey Sharybin
83ebf501cd CMake: Make ld.gold linker optional
Some platforms are having hard time using this linker so added an option
to not use it. The options is an advanced one and enabled by default so
should not cause any changes for current users.
2016-11-02 10:42:15 +01:00
Sergey Sharybin
97a8cd6883 CMake: Fix use of some option which was never defined
This way it seems more logical to me.
2016-11-02 10:32:46 +01:00
lazydodo
f94a460397 [msvc/make.bat] Detect spaces in the build path and error out. 2016-11-01 15:30:12 -06:00
Dalai Felinto
13ee9b8ebe Change frame for animations should not bein the UNDO stack
Request from Hjalti Hjalmarsson for the animation work.

Basically a common part of the workflow of animation is to change the pose, scrub back and forth a few times and roll back the changes when unsatisfied.
However if you go back and forth too many times the UNDO stack would be full, and it would not be possible to bring back the previous pose.

I'm leaving clip_editor change frames as it is for now. But we can
probably change the behaviour there as well.
2016-11-01 22:11:16 +01:00
Bastien Montagne
4e95a9069e Add 'copy array' for rna buttons
ctrl-alt-c/v allows to copy/paste whole RNA array, e.g. location, rotation, etc., from UI buttons.

Request from Andy at the studio.
2016-11-01 14:59:12 +01:00
Bastien Montagne
1ee43c5aef Fix T49856: Blender 2.78 crashes after loading data from a blendfile
Issue here was that py API code was keeping references (pointers) to the
liniked data-blocks, which can actually be duplicated and then deleted
during the 'make local' process...

Would have like to find a better way than passing optional GHash to get
the oldid->newid mapping, but could not think of a better idea.
2016-11-01 13:39:31 +01:00
Sergey Sharybin
bf1e9bc613 Ceres: Update to the latest actual version
Brings all the fixes and improvements done in upstream within the last 13 months.
2016-11-01 11:29:33 +01:00
Sybren A. Stüvel
cf8f6d1dbc Added 'delete unlocked vertex groups' option. 2016-10-31 15:31:47 +01:00
Campbell Barton
aad46dd175 BMesh: radial loop (internal API symmetry)
Radial append/remove had swapped args and *slightly* different behavior.
- bmesh_radial_append(edge, loop)
- bmesh_radial_loop_remove(loop, edge)

Match logic for append/remove,
Logic for the one case where the edge needs to be left untouched
has been moved to: `bmesh_radial_loop_unlink`.
2016-10-31 23:05:20 +11:00
Campbell Barton
6488ce7f33 BMesh: simplify vert & edge removal 2016-10-31 22:07:23 +11:00
Campbell Barton
60682c37dd BMesh: remove redundant walker member & assignment 2016-10-31 17:24:15 +11:00
Lukas Stockner
04aa454075 Cycles: Deduplicate AO calculation
No functional changes.
2016-10-31 00:40:59 +01:00
Julian Eisel
2257e6899a UI: Don't show empty panel right-click menu 2016-10-31 00:08:13 +01:00
Lukas Stockner
2e9dd1200f Cycles: Fix OpenCL compilation with the new brick texture 2016-10-30 16:25:35 +01:00
Lukas Stockner
5050572e89 Cycles: Style Fix: Light sampling threshold description 2016-10-30 13:51:49 +01:00
Kévin Dietrich
b6d35e1fa7 Viewport smoke: add support to render the volume using a color ramp.
This is yet another debug option that allows to render an arbitrary
simulation field by using a color ramp to inspect its voxel values.
Note that when using this, fire rendering is turned off.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
2016-10-30 12:29:05 +01:00
Lukas Stockner
4e68f48227 Cycles: Initialize the RNG state from the kernel instead of the host
This allows to save a memory copy, which will be particularly useful for network rendering.

Reviewers: sergey, brecht, dingto, juicyfruit, maiself

Differential Revision: https://developer.blender.org/D2323
2016-10-30 11:51:20 +01:00
Lukas Stockner
26bf230920 Cycles: Add optional probabilistic termination of light samples based on their expected contribution
In scenes with many lights, some of them might have a very small contribution to some pixels, but the shadow rays are traced anyways.
To avoid that, this patch adds probabilistic termination to light samples - if the contribution before checking for shadowing is below a user-defined threshold, the sample will be discarded with probability (1 - (contribution / threshold)) and otherwise kept, but weighted more to remain unbiased.
This is the same approach that's also used in path termination based on length.

Note that the rendering remains unbiased with this option, it just adds a bit of noise - but if the setting is used moderately, the speedup gained easily outweighs the additional noise.

Reviewers: #cycles

Subscribers: sergey, brecht

Differential Revision: https://developer.blender.org/D2217
2016-10-30 11:31:28 +01:00
Kévin Dietrich
ce785868a5 Fix compile errors for when WITH_ALEMBIC is OFF. 2016-10-30 03:42:46 +01:00
Lukas Stockner
b2974d7ab7 Cycles: Add smoothing option to the Brick Texture
This option allows to create a smoother transition between Bricks and Mortar - 0 applies no smoothing, and 1 smooths across the whole mortar width.
Mainly useful for displacement textures.

The new default value for the smoothing option is 0.1 to give some smoothing that helps with antialiasing, but existing nodes are loaded with smoothing 0 to preserve compatibility.

Reviewers: sergey, dingto, juicyfruit, brecht

Reviewed By: brecht

Subscribers: Blendify, nutel

Differential Revision: https://developer.blender.org/D2230
2016-10-30 02:16:22 +02:00
Lukas Stockner
5aa6a2ec06 Fix T49846: OpenCL rendering compilation failure 2016-10-29 20:06:52 +02:00
Lukas Stockner
1272ee455e Cycles: Implement texture coordinates for Point, Spot and Area Lamps
When using the Normal output of the Texture Coordinate node on Point and Spot lamps, the coordinates now depend on the rotation of the lamp.
On Area lamps, the Parametric output of the Geometry node now returns UV coordinates on the area lamp.

Credit for the Area lamp part goes to Stefan Werner (from D1995).
2016-10-29 19:24:08 +02:00
Kévin Dietrich
d3b0977a35 Fix T49878: Alembic crash with long object name
Crash comes from writing to char array (ID::name) out its bound and thus
overriding memory in the ID struct.
2016-10-29 16:22:33 +02:00
Kévin Dietrich
753edafcb7 Alembic: store a pointer to the object reader in the cache modifiers and
constraints.

This avoids traversing the archive everytime object data is needed and
gives an overall consistent ~2x speedup here with files containing
between 136 and 500 Alembic objects. Also this somewhat nicely de-
duplicates code between data creation (upon import) and data streaming
(modifiers and constraints).

The only worying part is what happens when a CacheFile is deleted and/or
has its path changed. For now, we traverse the whole scene and for each
object using the CacheFile we free the pointer and NULL-ify it (see
BKE_cachefile_clean), but at some point this should be re-considered and
make use of the dependency graph.
2016-10-29 12:23:09 +02:00
Kévin Dietrich
0c13792437 Alembic export: fix frame range values being reset at every update, draw
call.
2016-10-29 11:04:51 +02:00
Kévin Dietrich
8a1b38f071 Cleanup: avoid using G.main. 2016-10-28 18:26:34 +02:00
Kévin Dietrich
216dec7eb1 Alembic Export: set start and end frame to that of the scene for
convenience.

Users will most likely export an entire animation rather than a single
frame, so it can save a few clicks.
2016-10-28 18:21:43 +02:00
Kévin Dietrich
65c481e145 CacheFile: fix missing depsgraph update. 2016-10-28 18:08:31 +02:00
Kévin Dietrich
194a33ff00 CacheFile: only enable scale property slider if we are editing the cache
through a constraint.

It doesn't make sense and is a bit confusing to have this property
enabled in the modifier context.
2016-10-28 18:08:30 +02:00
Nathan Letwory
03b8531cea Compile fix for Windows.
__inline instead of inline is needed.
2016-10-28 11:54:01 +03:00
Bastien Montagne
216a3a3826 Fix T49743: Adding torus in edit mode local mode shows error
The 'local' layers were not correctly set when redoing 'add object'
addons using object_utils.py helper (we always want to restore layers
from view in local view, even if we set 'real' layers from operator
afterwards).
2016-10-27 13:23:29 +02:00
Bastien Montagne
5f0933f07a Fix T49829: Removal of custom icon previews during add-on unregister crashes Blender.
Issue was happening when removal of custom icons was done while they
were still being rendered by preview job.

Now add a 'deffered deletion' system, to prevent main thread to delete
preview image until loading thread is done with them.

Note that ideally, calling `ED_preview_kill_jobs()` on custom icon
removal would have been simpler, but we don't have easy access to
context here...
2016-10-27 13:06:14 +02:00
Sergey Sharybin
f11298692b Cycles: More workarounds for weird crashes on AVX2
Oh man, is it a compiler bug? Is it something we do stupid?

For now more crap to prevent crashes. During the conference will talk to
Maxyn about how can we troubleshoot such weird issues.
2016-10-27 12:51:03 +02:00
Sergey Sharybin
7e380ad4c0 Cycles: Another attempt to fix crashes on AVX2 processors
Basically don't use rcp() in areas which seems to be critical after
second look. Also disabled some multiplication operators, not sure
yet why they might be a problem.

Tomorrow will be setting up a full test with all cases which were
buggy in our farm to see if this fix is complete.
2016-10-26 22:14:41 +02:00
Sergey Sharybin
de22e55291 Cycles: Fix compilation error of AVX2 kernel without SSE math 2016-10-26 20:49:33 +02:00
Sergey Sharybin
35f152358b Cycles: Completely disable transform SSE for now
Was causing issues on another frame.

On a tight schedule, disabling for now so artists are happy.

Still looking into root of the issue!
2016-10-26 15:23:58 +02:00
Sergey Sharybin
7c7d23691f Cycles: Fix crashes after recent optimization commits
There is some precision issues for big magnitude coordinates which started
to give weird behavior of release builds. Some weird memory usage in BVH
which is tricky to nail down because only happens in release builds and GDB
reports all variables as optimized out when trying to use RelWithDebInfo.

There are two things in this commit:

- Attempt to make vectorized code closer to original one, hoping that it'll
  eliminate precision issue.
  This seems to work for transform_point().
- Similar trick did not work for transform_direction() even tho absolute
  error here is much smaller. For now disabled that function, need a more
  careful look here.
2016-10-26 14:30:25 +02:00
Campbell Barton
72921a1e43 RangeTree API rewrite
Rewrite the current range-tree API used by dyn-topo undo
to avoid inefficiencies from stdc++'s set use.

- every call to `take_any` (called for all verts & faces)
  removed and added to the set.
- further range adjustment also took 2x btree edits.

This patch inlines a btree which is modified in-place,
so common resizing operations don't need to perform a remove & insert.
Ranges are stored in a list so `take_any` can access the first item
without a btree lookup.

Since range-tree isn't a bottleneck in sculpting, this only gives minor speedups.
Measured approx ~15% overall faster calculation for sculpting,
although this number time doesn't include GPU updates and depends on how
much edits fragment the range-tree.
2016-10-26 23:33:41 +11:00
Campbell Barton
44522a5b98 BLI_bitmap_draw_2d: optimize polygon filling
Existing method was fine for basic polygons but didn't scale well
because its was checking all coordinates for every y-pixel.

Heres an optimized version.
Basic logic remains the same this just maintains an ordered list of intersections,
tracking in-out points, to avoid re-computing every row,
this means sorting is only done once when out of order segments are found,
the segments only need to be re-ordered if they cross each other.

Speedup isn't linear, test with full-screen complex lasso gave 11x speedup.
2016-10-26 23:24:58 +11:00
Campbell Barton
8125271ddb Cleanup: rename functions in BLI_bitmap_draw_2d 2016-10-26 23:24:19 +11:00
Campbell Barton
3e36cbb3de Cleanup: move bitmap drawing into its own module
Bitmap drawing is out-of-scope for a general math API,
move to BLI_bitmap_draw_2d.
2016-10-26 20:11:09 +11:00
Campbell Barton
a1f137767f BMesh: edge-net split, edge selection error
In practice I couldn't make this cause a bug,
however it's a logical regression in fix for T48716.

Thanks to Francesc Juhe for finding.
2016-10-26 14:18:44 +11:00
lazydodo
bc71c2bf08 [msvc] make.bat - create a build.log in the build directory 2016-10-25 11:49:08 -06:00
Sergey Sharybin
f523fb43f9 Cycles: Fix for fix (tm)
Sorry guys, for some reason read the expression back-to-front
and did wrong fix :S
2016-10-25 18:29:13 +02:00
Sergey Sharybin
5c4113a3e4 Cycles: Fix typo in previous commit for BVH improvements 2016-10-25 18:06:38 +02:00
Bastien Montagne
a39ab9cfde Fix T49815: Blender always reverts to RGBA when using Save As Image.
`BKE_imformat_defaults()` was doing some weird black magic based on
imbuf's channels, instead of merely copying imbuf's planes here...
2016-10-25 17:59:45 +02:00
Aaron Carlisle
cf9a6b416c API: Fix Links
Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out`

Reviewers: mont29

Tags: #bf_blender, #python, #infrastructure:_websites

Differential Revision: https://developer.blender.org/D2297
2016-10-25 17:34:01 +02:00
Sergey Sharybin
42a91f7ad8 Partial fix for T49836: Camera DOF properties not updating via graph editor
Do this for the new dependency graph: was missing handle of OB_UPDATE_TIME in tag update.

Hopefully it's all correct still.

Old dependency graph needs work, but i'm tempting to call it unsupported and move on
to 2.8 branch.
2016-10-25 16:53:13 +02:00
Sergey Sharybin
c54381488b Cycles: Enable SSE math optimization for AVX kernels
This gives about 5% speedup for AVX processors.

Benefit of such optimization on other microarchitectures is still
under investigation.
2016-10-25 16:10:47 +02:00
Sergey Sharybin
8c761ff838 Cycles: Use new SSE version of offset calculation for all QBVH flavors
Gives up to ~1% speedup again.

While it seems to be small, still nice since the code now is actually more
clean that it used to be before.
2016-10-25 15:27:50 +02:00