Required for the new boolean code, disabled by default
until all platforms have landed the libs and the boolean
code actually lands in master.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8384
Caused by c7aa0f9d74.
Since above commit, BKE_image_user_frame_calc requires an image (not
just the iuser) to get the framenumber.
Cycles used to call this with NULL image (in `image_user_file_path` and
`image_user_frame_number`), now pass the image as well.
Maniphest Tasks: T79111
Differential Revision: https://developer.blender.org/D8439
A collection of multiple changes that had been living in my stash:
- Use nullptr instead of NULL in C++ files
- Removed unused/deprecated functions from headers
- Cleared animatable flag in cache UI
- Comment cleanups
Use static_cast() where possible and refresh pointers for every frame when in replay mode. The latter is particularly important as this seems to have caused the issue where smoke in the viewport was flickering when loading data from pointers after loading them from disk for the frame before (e.g. when resuming a bake job).
Add our own copy of the gtest discovery scripts from CMake a few reasons:
* Use the very latest version which supports PRE_TEST for Windows
* Fix usage of [] symbols in file paths that fail with the zsh shell
* Disable asan leak checker when discovering tests
This means Windows also no longer requires the very latest CMake 3.18.
The root of the issue comes to the fact that sub-data pointers were
used to match strips before/after copy-on-write. The undo system might
re-use sub-data pointers after re-allocating them, making it so that,
for example, pointer used by sound strip is later re-used by video
strip.
This fix takes an advantage of recently introduced per-sequence UUID
and uses it to match sequences before/after copy-on-write.
Will trigger code paths which makes sure UUIDs are generated and
are unique.
Enabled with --debug-depsgraph-uuid (which is also implied by
--debug-depsgraph).
This is the first step for having sequences covered with session UUID
with the goal to remove code which uses original sequence pointer to
match sequences.
Currently this UUID is maintained on file load, allocation and leaf
duplication function.There are more cases to cover and ensure UUID
is re-generated or re-used when needed. It will be done as follow-up
development.
Allows to use pre-defined structure for session UUIDs in all data
structures which needs it: pose channels, sequencer strips, modifiers.
The goal of all this is to have a reliable way of matching original
and copy-on-written versions of data, so that it's possible to
preserve runtime caches.
button
This was reported for the FCurve modifier restrict ranges, but might fail
elsewhere, too. Reason is that the post_but has its range (hardmin/
hardmax etc) set before the updates to the active button take place, so
changes here dont end up on the post_but (even though the RNA range
function is properly called for a new defined button - new one is not the
same as the post_but though).
Now update the ranges on the post_but when that gets active.
Fixes T78763
Maniphest Tasks: T78763
Differential Revision: https://developer.blender.org/D8265
These were added in rB146473f08335e8cb774ccaf1baad82a1d308fbe1 however
there were a few errors with the labels:
1. Underscore in label
2. Abbreviation when not needed
This bumps the minimum requirement for cmake from 3.10 to 3.18 on windows
if `WITH_GTESTS` is enabled.
Reviewed By: sergey brecht sybren campbellbarton
Differential Revision: https://developer.blender.org/D8405
Collection instance datablocks were not filtered out when only showing
the selected object. They were treated as a collection (which should
show when filtering objects). Adds a case to check if the parent is an
object.
This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.
The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.
Reviewed By: Sergey, Sebastian Parborg
Differential Revision: http://developer.blender.org/D5797
Description of `USER_HEADER_SEARCH_PATHS` build setting:
"
This is a list of paths to folders to be searched by the compiler
for included or imported user header files (those headers listed
in quotes) when compiling C, Objective-C, C++, or Objective-C++.
Paths are delimited by whitespace, so any paths with spaces in
them need to be properly quoted. See Always Search User Paths
(Deprecated) (ALWAYS_SEARCH_USER_PATHS) for more details
on how this setting is used. If the compiler doesn't support the
concept of user headers, then the search paths are prepended to
the any existing header search paths defined in Header Search
Paths (HEADER_SEARCH_PATHS).
"
http://help.apple.com/xcode/mac/current/#/itcaec37c2a6
Xcode doesn't use `HEADER_SEARCH_PATHS` for auto-complete. Only the
header files in the same directory as the current file are suggested.
CMake as of now correctly sets `SYSTEM_HEADER_SEARCH_PATHS` and lumps the
rest in `HEADER_SEARCH_PATHS`. The standard way is to use
`USER_HEADER_SEARCH_PATHS` & `SYSTEM_HEADER_SEARCH_PATHS` and let
`HEADER_SEARCH_PATHS` be used as a fallback for compilers which do not
distinguish between `<*.h>` and `"*.h"` syntax.
So set `USER_HEADER_SEARCH_PATHS` to the include paths specified
in the `CMakeLists.txt` files of all targets.
Caused by {rBa1a333a1e92e}
`BKE_sequencer_prefetch_get_original_sequence` cant get a sequence in
`BKE_sequencer_cache_put`.
rBa1a333a1e92e moved multiple NULL checks (including the one checking
seq) above BKE_sequencer_prefetch_get_original_sequence (this should
never return NULL really, but this is for another fix).
So solution suggested by @ISS is to just stop prefetching all together
before changing content of seqbase.
Maniphest Tasks: T79357
Differential Revision: https://developer.blender.org/D8421
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D8306
Previously, deform brushes were modifying the final positions in the
simulation directly, which was causing all sorts of artifacts in the
deformed area and problems with other features of the solver.
Now these brushes deform a separate array of positions and the solver
adds constraints to them, so the real vertices are moved when solving
the constraints. This prevents those artifacts and gives the brush a
much better behavior.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8424