Commit Graph

43 Commits

Author SHA1 Message Date
Ray Molenkamp
83f8223543 Deps builder: Add support for building GMP
Required for the new boolean code, disabled by default
until all platforms have landed the libs and the boolean
code actually lands in master.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8384
2020-07-31 09:34:26 -06:00
Brecht Van Lommel
d645525dae Fix missing WITH_CYCLES_EMBREE in the build configurations 2020-06-24 15:51:08 +02:00
Julian Eisel
a22573e243 Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build option
The OpenXR-SDK contains utilities for using the OpenXR standard
(https://www.khronos.org/openxr/). Namely C-headers and a so called
"loader" to manage runtime linking to OpenXR platforms ("runtimes")
installed on the user's system.

The WITH_XR_OPENXR build option is disabled by default for now, as there
is no code using it yet. On macOS it will remain disabled for now, it's
untested and there's no OpenXR runtime in sight for it.

Some points on the OpenXR-SDK dependency:
* The repository is located at
  https://github.com/KhronosGroup/OpenXR-SDK (Apache 2).
* Notes on updating the dependency:
  https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency
* It contains a bunch of generated files, for which the sources are in a
  separate repository
  (https://github.com/KhronosGroup/OpenXR-SDK-Source).
* We could use that other repo by default, but I'd rather go with the
  simpler solution and allow people to opt in if they want advanced dev
  features.
* We currently use the OpenXR loader lib from it and the headers.
* To use the injected OpenXR API-layers from the SDK (e.g. API
  validation layers), the SDK needs to be compiled from this other
  repository.

The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR
with OpenEXR.

Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).

Differential Revision: https://developer.blender.org/D6188

Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray
Molenkamp
2020-03-04 16:45:07 +01:00
Sebastián Barschkis
41fd60db16 Mantaflow [Part 4]: Adapted build config
Smaller changes in the build files to reflect the new Mantaflow macro.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3853
2019-12-16 16:32:25 +01:00
Sybren A. Stüvel
ec62413f80 USD: Introducing a simple USD Exporter
This commit introduces the first version of an exporter to Pixar's
Universal Scene Description (USD) format.

Reviewed By: sergey, LazyDodo

Differential Revision: https://developer.blender.org/D6287

- The USD libraries are built by `make deps`, but not yet built by
  install_deps.sh.
- Only experimental support for instancing; by default all duplicated
  objects are made real in the USD file. This is fine for exporting a
  linked-in posed character, not so much for thousands of pebbles etc.
- The way materials and UV coordinates and Normals are exported is going
  to change soon.
- This patch contains LazyDodo's fixes for building on Windows in D5359.

== Meshes ==

USD seems to support neither per-material nor per-face-group
double-sidedness, so we just use the flag from the first non-empty
material slot. If there is no material we default to double-sidedness.

Each UV map is stored on the mesh in a separate primvar. Materials can
refer to these UV maps, but this is not yet exported by Blender. The
primvar name is the same as the UV Map name. This is to allow the
standard name "st" for texture coordinates by naming the UV Map as such,
without having to guess which UV Map is the "standard" one.

Face-varying mesh normals are written to USD. When the mesh has custom
loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is
inspected to determine the normals.

The UV maps and mesh normals take up a significant amount of space, so
exporting them is optional. They're still enabled by default, though.
For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported
with UVs and normals, and 262 MiB without. We probably have room for
optimisation of written UVs and normals.

The mesh subdivision scheme isn't using the default value 'Catmull
Clark', but uses 'None', indicating we're exporting a polygonal mesh.
This is necessary for USD to understand our normals; otherwise the mesh
is always rendered smooth. In the future we may want to expose this
choice of subdivision scheme to the user, or auto-detect it when we
actually support exporting pre-subdivision meshes.

A possible optimisation could be to inspect whether all polygons are
smooth or flat, and mark the USD mesh as such. This can be added when
needed.

== Animation ==

Mesh and transform animation are now written when passing
`animation=True` to the export operator. There is no inspection of
whether an object is actually animated or not; USD can handle
deduplication of static values for us.

The administration of which timecode to use for the export is left to
the file-format-specific concrete subclasses of
`AbstractHierarchyIterator`; the abstract iterator itself doesn't know
anything about the passage of time. This will allow subclasses for the
frame-based USD format and time-based Alembic format.

== Support for simple preview materials ==

Very simple versions of the materials are now exported, using only the
viewport diffuse RGB, metallic, and roughness.

When there are multiple materials, the mesh faces are stored as geometry
subset and each material is assigned to the appropriate subset. If there
is only one material this is skipped.

The first material if any) is always applied to the mesh itself
(regardless of the existence of geometry subsets), because the Hydra
viewport doesn't support materials on subsets. See
https://github.com/PixarAnimationStudios/USD/issues/542 for more info.

Note that the geometry subsets are not yet time-sampled, so it may break
when an animated mesh changes topology.

Materials are exported as a flat list under a top-level '/_materials'
namespace. This inhibits instancing of the objects using those
materials, so this is subject to change.

== Hair ==

Only the parent strands are exported, and only with a constant colour.
No UV coordinates, no information about the normals.

== Camera ==

Only perspective cameras are supported for now.

== Particles ==

Particles are only written when they are alive, which means that they
are always visible (there is currently no code that deals with marking
them as invisible outside their lifespan).

Particle-system-instanced objects are exported by suffixing the object
name with the particle's persistent ID, giving each particle XForm a
unique name.

== Instancing/referencing ==

This exporter has experimental support for instancing/referencing.

Dupli-object meshes are now written to USD as references to the original
mesh. This is still very limited in correctness, as there are issues
referencing to materials from a referenced mesh.

I am still committing this, as it gives us a place to start when
continuing the quest for proper instancing in USD.

== Lights ==

USD does not directly support spot lights, so those aren't exported yet.
It's possible to add this in the future via the UsdLuxShapingAPI. The
units used for the light intensity are also still a bit of a mystery.

== Fluid vertex velocities ==

Currently only fluid simulations (not meshes in general) have explicit
vertex velocities. This is the most important case for exporting
velocities, though, as the baked mesh changes topology all the time, and
thus computing the velocities at import time in a post-processing step
is hard.

== The Building Process ==

- USD is built as monolithic library, instead of 25 smaller libraries.
  We were linking all of them as 'whole archive' anyway, so this doesn't
  affect the final file size. It does, however, make life easier with
  respect to linking order, and handling upstream changes.
- The JSON files required by USD are installed into datafiles/usd; they
  are required on every platform. Set the `PXR_PATH_DEBUG` to any value
  to have the USD library print the paths it uses to find those files.
- USD is patched so that it finds the aforementioned JSON files in a path
  that we pass to it from Blender.
- USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable
  building the tools in its `bin` directory. This is sent as a pull
  request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-12-13 10:27:40 +01:00
Ray Molenkamp
7e9a827c58 CMake: Remove stray WITH_JACK in full configuration 2019-11-28 15:00:30 -07:00
Brecht Van Lommel
bbd5f30ad6 Build: change CMake option defaults to match "make full"
Previously some important features like OpenSubdiv were disabled by default,
which caused confusion.

The purpose of disabling some of these features was to avoid potentiall build
errors on Linux. But with precompiled libraries, install_deps.sh and better
library availability checking this is hopefully not much of a problem anymore.

This makes "make full" obsolete, but it's kept to not break docs or shell
scripts that people may have, and the .cmake config file remains useful to
modify an existing build folder.

This also changes some option to only be available on platforms where they
are actually supported (WITH_JACK, WITH_TBB_MALLOC_PROXY and X11 options).

Fixes T69742

Differential Revision: https://developer.blender.org/D6306
2019-11-28 19:20:06 +01:00
Campbell Barton
9d8af29267 Cleanup: remove WITH_RAYOPTIMIZATION
This is redundant as WITH_CPU_SSE adds these flags
when they're supported.
2019-11-20 14:54:50 +11:00
Brecht Van Lommel
86042b7ced Build: add WITH_TBB option, in preparation of sculpt using it
It should no longer be tied to OpenVDB and OpenImageDenoise then.

Differential Revision: https://developer.blender.org/D6029
2019-10-10 17:35:35 +02:00
Sebastian Parborg
57e55906f0 Add QuadriFlow remesher 2019-09-13 10:36:05 +02:00
Brecht Van Lommel
f61c6a2a1f Build: enable OpenImageDenoise, now that we have libraries for all platforms
Note that we are still missing an update for install_deps.sh to easily build this
on Linux. Only "make deps" has it for now.
2019-08-15 18:13:22 +02:00
Brecht Van Lommel
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Campbell Barton
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
Benjamin Schmithüsen
4bad4bfc6a glTF: add Draco shared library for mesh compression.
Draco is added as a library under extern/ and builds a shared library that is
installed into the Python site-packages. This is then loaded by the glTF add-on
to do mesh compression.

Differential Revision: https://developer.blender.org/D4501
2019-04-11 12:04:53 +02:00
Brecht Van Lommel
b71006ceed Fix T58088: OpenSubdiv not enabled by default in macOS builds. 2018-11-27 14:40:25 +01:00
Sergey Sharybin
0970ed0550 Merge branch 'master' into blender2.8 2018-11-26 12:00:36 +01:00
Sergey Sharybin
acd1d1a31d CMake: Remove Cycles specific OpenSubdiv options
Just use one flag which enables OpenSubdiv globally for all the
areas of Blender.
2018-11-26 11:41:38 +01:00
Brecht Van Lommel
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
Brecht Van Lommel
a4f2ebc78d Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3700
2018-09-19 18:18:05 +02:00
Campbell Barton
aab5ac25f2 Remove Frame Server
This feature is limited (only byte PPM output, no multi-view),
only works with specific configurations.

This also causes some maintenance overhead
when testing changes to the render pipeline.
2018-05-09 12:50:26 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Sergey Sharybin
e0597baed5 Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.

After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3050
2018-02-08 15:37:44 +01:00
Aaron Carlisle
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
Aaron Carlisle
9f044cb422 Remove MinGW support
The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.


Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
Jens Verwiebe
87f483debb OSX buildbot: remove redundant option 2017-04-26 14:28:36 +02:00
Jens Verwiebe
c1aea353ae OSX buildbot: disable unsupported calls for now and use quicktime off default 2017-04-26 14:04:09 +02:00
Jens Verwiebe
0b84f21b08 Fix OSX buildbot 2017-04-25 14:05:03 +02:00
Brecht Van Lommel
14a4ce6d7f CMake: move some Apple specific code into platform_apple_xcode.cmake. 2017-04-23 18:24:47 +02:00
Romain Foyard
a192d5b81c CMake: disable WITH_CODEC_QUICKTIME for macOS > 10.11 for configurations.
QtKit was removed in macOS Sierra, this patch disables WITH_CODEC_QUICKTIME
in Sierra and greater versions of macOS.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2645
2017-04-23 18:24:47 +02:00
Brecht Van Lommel
48c4a5a4dd CMake: decouple WITH_CYCLES_OPENSUBDIV from WITH_OPENSUBDIV, and enable on OS X.
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2227
2016-09-14 12:02:44 +02:00
Kévin Dietrich
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
Campbell Barton
ac163447f8 Cleanup: warnings. spelling 2016-04-30 04:10:34 +10:00
Campbell Barton
35be6d87e8 Cleanup: cmake 2016-04-24 00:16:44 +10:00
Sergey Sharybin
90e9da423b CMake: Enable BLOSC for OpenVDB for the full config
This will respect the official build configuration where we should
have BLOSC enabled.

We can't really detect if OpenVDB was compiled with BLOSC or not,
so seems we can't really avoid this extra flag.
2016-02-23 09:48:47 +01:00
Martijn Berger
d6eddc5f92 add openvdb to blender config (and buildbot) 2016-02-10 14:04:05 +01:00
Campbell Barton
9ab7482657 Imbuf: remove libredcode
D1751, remove this library since its quite a specific - only supports an older version of this codec.

Also ffmpeg has added support for recent versions of the codec.
2016-02-03 18:39:37 +11:00
Sergey Sharybin
58cf3327e4 CMake: Disable some features when using MinGW and full cmake config 2015-12-26 20:07:40 +05:00
Brecht Van Lommel
f9047c3f8c Eigen: fold remaining OpenNL code into intern/eigen.
Differential Revision: https://developer.blender.org/D1662
2015-12-10 01:58:10 +01:00
Sergey Sharybin
ca3d014bd1 CMake: Enable Cycles OSL for the full blender configuration 2015-12-02 16:20:20 +05:00
Sergey Sharybin
a474409f0b OpenSubdiv: Enable by default on the supported platforms
This commit makes sure Linux and Windows buildbots are using OpenSubdiv
and also enables OpenSubdiv by default on Windows.

OSX is kept disabled still, this is due to OpenGL restrictions which are
not solved in any way yet.

Linux is defaults to OpenSubdiv disabled because it needs precompiled
library.

The documentation could be found there:

  http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
2015-08-05 13:29:39 +02:00
Campbell Barton
95f698f840 Adjust CMake platform dependant release options 2015-07-24 19:39:36 +10:00
Campbell Barton
6022bfbc05 Correct comment 2015-07-05 22:19:01 +10:00
Campbell Barton
b1ca5b30cf CMake: add 'make full' target 2014-11-13 19:41:33 +01:00