The issue was caused by stupid workaorund for libav. Now things works for
FFmpeg. There might need some tweaks needed for Libav, but that one is
not really priority for support.
Previous method was based on face-area, giving un-even results
based on topology and gave issues with zero area faces.
This method gives matching results for concave ngons and the same geometry triangulated.
The code only updated nodes in the nodetree of the scene to which the render layer belongs. Therefore, when using scene B in the compositor setup of scene A, A's node wouldn't be updated.
With this fix, the update function loops over all scenes and checks them for relevant nodes.
Was preventing update in 3DView etc. when changing something in the
World's NodeTree, especially annoying in blender2.8 branch (since legacy
depsgraph has been removed there), but also affecting master.
Old code was working quite unreliable in combination with fast math
flag, especially when compiling with Clang. It seems we were hitting
result of the following bug submitted to Clang [1].
Basically, it was happening so that (int)sqrtf(64) was 7 when Cycles
is built with Clang but was correct 8 when built with GCC.
This commit works this around. Annoying, but don't see other way to
keep sampling pattern the same for Clang and GCC.
[1] https://bugs.llvm.org//show_bug.cgi?id=24063
The idea here is to keep things in a logical order to match the order of ones worflow.
This concept can be seen in Graph > Dope Sheet > NLA. This issue is mainly affecting the manual.
Fixes T50709
Differential Revision: https://developer.blender.org/D2630
The goal is to reduce wasted space and improve clarity in the 'N' panel of the VSE through layout changes.
The changes are intentional conservative to avoid making people re-learn anything.
Author: @mpan3
Differential Revision: https://developer.blender.org/D2439
* "Filmic" and "False Color" view transforms added (sRGB display device only).
* "Very Low/Low/Base/High/Very High Contrast" looks added.
* Added filtering so that Filmic only shows look names prefixed with "Filmic - ".
Filmic Dynamic Range LUT configuration created by Troy James Sobotka with
special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali,
Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas
Mansencal, and Timothy Lottes.
Differential Revision: https://developer.blender.org/D2659
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.
To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.
Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.
Finally, thanks to all the people who supported this project:
- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
that could and/or should work better!