Commit Graph

64408 Commits

Author SHA1 Message Date
Sergey Sharybin
18b418e8e0 Cycles: Fix wrong cuda textures limits 2016-05-24 17:02:19 +02:00
Sergey Sharybin
dc5a6a0aed Cycles: Fix wrong render results when using multiple OpenCL devices 2016-05-24 16:57:57 +02:00
Alexander Romanov
5494ea1d08 Fix own mistake in D1120: wrong indexing of UV maps during tangent calculation 2016-05-24 17:43:57 +03:00
Sergey Sharybin
42b26206c6 Fix T48508: Cycles Regression / Crash 2016-05-24 14:53:34 +02:00
Sergey Sharybin
2e190abf70 Fix T48496: Viewer function in NodeWrangler addon don't work in Material Shading mode 2016-05-24 14:39:28 +02:00
Campbell Barton
800de8bffd Cleanup: indentation 2016-05-24 20:34:53 +10:00
Sergey Sharybin
e1dd83b399 Fix T48486: Not enough precision in Volume Sampling Step Size input
Volumes might be small, makes sense to use more precision here.
2016-05-24 12:17:06 +02:00
Bastien Montagne
a7c3ec4feb GHOST cleanup (null check before delete, and 0 -> NULL for pointers).
Based on patch from Lawrence D'Oliveiro (ldo) in T48499.
2016-05-24 11:49:30 +02:00
Sergey Sharybin
0b588f0905 Forgot this in previous commit 2016-05-24 11:48:19 +02:00
Sergey Sharybin
8f04a228f7 Add upstream information to libraries 2016-05-24 11:46:53 +02:00
Bastien Montagne
93b3f1c856 Sequencer's histogram view: OMP -> BLI_task.
New code using loop/finalize model is about 45% faster (from 4.4ms tp 2.4ms per frame,
overall playback of single shot in sequencer in this preview mode goes from 40 to 45fps).
2016-05-24 09:34:55 +02:00
Mike Erwin
886349fd98 ndof: build system cleanup
Only Linux needs a lib linked in (libspnav).

ghostndof3dconnexion refers to an obsolete Mac driver shim.
2016-05-24 01:57:17 -04:00
Mike Erwin
84e0839537 ndof: enable Linux support by default, unless libs missing 2016-05-24 00:35:17 -04:00
Brecht Van Lommel
999d5a6785 Cycles CUDA: reduce stack memory by reusing ShaderData.
57% less for path and 48% less for branched path.
2016-05-23 22:29:24 +02:00
Bastien Montagne
af4a04eae0 Fix T48487: Physics cache names allow (back)slashes, which breaks its handling.
For now, just validate new pointcache names as if they were filnames.

Ideal solution would be rather to validate names in `ptcache_filename()`, but it would
likely break some existing caches - and we'd also have to ensure we still have
uniqueness of name after it has been cleaned up, wich would not be trivial at this stage.

So let's go for simple solution for now, especially since this part of code is to be
fully rewritten in 2.8...
2016-05-23 17:45:44 +02:00
Ralf Hölzemer
a6b218af2e Enable correct GLSL output for cycles normalmap node
See T48453 for details and test scenes

Reviewers: a.romanov, sergey

Reviewed By: a.romanov, sergey

Projects: #opengl_gfx, #nodes

Differential Revision: https://developer.blender.org/D2011
2016-05-23 16:25:44 +03:00
Sergey Sharybin
66dceb2bed Add TODO about vertex color linearization to GLSL code
It's not really clear at this moment how we can detect cases
when attribute needs linearization. For now added a comment
so we don't forget about this, hopefully.
2016-05-23 14:43:03 +02:00
Sergey Sharybin
12f86a4e48 Fix wrong scale of vertex color values when doing border render of Cycles viewport 2016-05-23 14:40:04 +02:00
Sergey Sharybin
6d84a4ecfd Fix wrong vertex color in BI GLSL mode
The issue was caused by recent normalization added to the GLSL attributes.
2016-05-23 14:29:08 +02:00
Sergey Sharybin
2aa4b6045a Cycles: Fix wrong closure counter in feature adaptive kernel
Some closures were missing from calculation, leading to an array
under-allocation, presumable causing memory corruption issues with
emission shaders on OpenCL and was causing issues with Volume 3D
textures with CUDA.

The issue was identified by Thomas Dinges, the patch is different
from the original D2006. See the brief discussion there. Current
approach is similar (or the same) as Brecht suggested.
2016-05-23 14:09:27 +02:00
Sergey Sharybin
6894bb0555 Fix T48334: Cycles standalone xml import of uv coordinates
In Cycle standalone, the xml import of uv's is done in a way that
a vertex could only have one unique uv coordinate. In practice it
is most of the time not the case.

Patch by Laurent Boiron, thanks!
2016-05-23 13:38:15 +02:00
Stefan Werner
7a35a0f419 Fixed a rare case of NaN in Cycles
This fixes a rare case where NaNs could exist inside Cycles.

When certain invalid meshes were passed in, Cycles would try too normalize
a zero length normal during its setup stage. While it does check against
division by zero, it still returns a zero length normal and passes it on to
the path tracing kernel. The kernel then operates under the assumption that
normals are valid, and in the case of such a zero length normal, would
eventually create NaNs that propagate through and result in black pixels.

Reviewers: #cycles

Subscribers: brecht, sergey

Projects: #cycles

Differential Revision: https://developer.blender.org/D2008
2016-05-23 13:34:14 +02:00
Campbell Barton
cdcb0826ee B-Bones improve handle calculation
This changes the bezier handles b-bones to fit to a circle more closely.
2016-05-23 21:35:54 +10:00
Campbell Barton
a17cba339c BLI_math: Add function to calculate circular cubic curve tangents 2016-05-23 21:35:54 +10:00
Sergey Sharybin
abe98de63c Cycles: Fix missing feature reported by the Volume node 2016-05-23 12:58:25 +02:00
Sergey Sharybin
065c052cfb Cycles: Fix missing volumes support for feature-adaptive viewport render 2016-05-23 12:36:31 +02:00
Sergey Sharybin
cbbb021596 Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enabled state
Was a regression since e1b8a5d.

Probably not very optimal fix, but better than a regression anyway.
2016-05-23 12:10:53 +02:00
Campbell Barton
de8494b54e Cleanup: glsl indentation, line length 2016-05-23 19:56:50 +10:00
Sergey Sharybin
caec6f3d41 Code cleanup, stick closer to a blender code style in GLSL shader 2016-05-23 10:31:36 +02:00
Sergey Sharybin
a830280688 Support Vertex Color in GLSL viewport for Cycles
The title says it all actually.

Added special custom data type, because we don't know in advance
whether we're referencing UV or Color layer. Also made it so vertex
attributes are normalized.

TODO: Border render in viewport ignores the normalization of the
attribute array for some reason, will be looked into still.

Reviewers: mont29, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D2022
2016-05-23 10:23:43 +02:00
Thomas Dinges
a2669b0cbf Cleanup: Deduplicate image loading functions using templates. 2016-05-22 23:24:26 +02:00
Thomas Dinges
84a9d171da Cleanup: Use short condition style. 2016-05-22 22:47:37 +02:00
Brecht Van Lommel
27e4ce0cf6 Fix Cycles warning in release builds. 2016-05-22 19:42:45 +02:00
Brecht Van Lommel
f7c28a66e2 Fix Cycles compile errors with GCC due to double promotion as errors. 2016-05-22 19:17:22 +02:00
Sergey Sharybin
2f978656ab Support Musgrave texture for Cycles GLSL viewport
Only for non-OSX viewport!
2016-05-22 19:10:15 +02:00
Bastien Montagne
22ff9c5568 Fix T48497: Stupid typo in recent own BLI_task forloop work that broke non-parallelized case. 2016-05-22 18:35:44 +02:00
Brecht Van Lommel
ca03eddfcc Cleanup: remove Cycles layer bits checking in the kernel.
At some point the idea was that we could have an optimization where we could
render multiple render layers without re-exporting the scene, by just updating
the layer bits. We are not doing this now and in practice with the available
render layer control like exclude layers it's not always possible anyway.

This makes it easier to support an arbitrary number of layers in the future
(hopefully this summer), and frees up some useful bits in the kernel.

Reviewed By: sergey, dingto

Differential Revision: https://developer.blender.org/D2020
2016-05-22 17:36:38 +02:00
Brecht Van Lommel
9b9921b765 Code refactor: nodify Cycles shader and lights.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Brecht Van Lommel
e7d13b8a1d Code refactor: nodify Cycles background and film.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Brecht Van Lommel
0062d9f58c Code refactor: nodify Cycles integrator.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Brecht Van Lommel
226dc75e77 Code refactor: add generic Cycles XML node read and write functions.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Brecht Van Lommel
ec51175f1f Code refactor: add generic Cycles node infrastructure.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:24 +02:00
Sergey Sharybin
841d008b98 Fix missing Ignore option for GLSL bump 2016-05-22 16:47:06 +02:00
Sergey Sharybin
309f26014b Use previous shading mode for border render in viewport
This way we can have border rendered part in the viewport and have
everything else material/texture shaded.
2016-05-22 16:23:26 +02:00
Sergey Sharybin
0cc514ec84 Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading
while previously rendered viewport will always go back to solid shading.
2016-05-22 15:44:18 +02:00
Sergey Sharybin
120492ace9 Cycles: Support bump mapping in GLSL viewport
This commit implements Bump node in GLSL, making it possible to
see previews of bump mapping in viewport without need to render.
Nothing really fancy going on here, just uses internal dFdx/dFdy
functions to get derivatives of the surface and map itself.
Quite basic but seems to behave correct-ish.

This commit also makes Displacement material output to affect
viewport shading by re-linking unconnected Normal input to a
node which was used for displacement output (via Bump node).

Intention of all this is to make it really easy to do bump map
painting with Cycles as an active render engine.

Reviewers: campbellbarton, mont29, brecht, psy-fi

Reviewed By: brecht

Subscribers: Blendify, eyecandy

Differential Revision: https://developer.blender.org/D2014
2016-05-22 15:12:14 +02:00
Sergey Sharybin
6115267a84 CMake: Solve compilation error with pre-compiled libraries and new GCC-6
Since version 6 G++ switched to C++11 by default, which breaks some logic
around WITH_CXX11 checks in out CMake files, leading to compilation errors.
This is easy to solve by explicitly enabling older C++ standard when C++11
was not explicitly enabled by CMake options.

However, G++-6 will also use new ABI by default even if older standard was
specified in the compiler options. This is being addressed by a special
define flag.

This tricks made it possible to use new G++-6 without need to recompile
any of pre-compiled libraries.

However, this might break compilation with existing system libraries, which
might already be using new ABI. We can't address this automatically, so
now we simply default WITH_C11 and WITH_CXX11 options to whatever defaults
of the current compiler are. This means, for G++-6 we'll set WITH_CXX11 to
truth. This should make linking with system libraries working just fine,
but to make pre-compiled libraries we still might need to disable CXX11.

This should work fine work for a new environments with G++-6 and install_deps
script run from scratch there, because C++ standard will be the same for
both Blender dependencies and Blender itself.
2016-05-22 13:48:52 +02:00
Campbell Barton
e21af38f69 Fix T48476: 'Recalculate Bone to Cursor' fails 2016-05-22 17:47:39 +10:00
Campbell Barton
24a3a9e8a3 Cleanup: remove unused doxy config 2016-05-22 17:15:08 +10:00
Mike Erwin
9bf09200d2 ndof: simplify Mac build
We don’t require the 3Dconnexion driver framework at build time.

No special link flags or include paths needed.
2016-05-21 18:29:55 -04:00