Commit Graph

96164 Commits

Author SHA1 Message Date
Ray Molenkamp
a6c0874355 win/deps: generate sndfiles import library with ms lib tool
Unsure what it is that upsets it so much, but when linking
both sndfile and fftw dynamically, the linker gets confused
and thinks that fftw is importing sf_close from the blender
binary (which makes *NO* sense) leading to a start-up error.

Generating the import library from the .def file using the
ms lib tool creates an import library that works fine.
2020-05-19 12:22:36 -06:00
Sebastian Parborg
dd62d95687 Merge branch 'blender-v2.83-release' 2020-05-19 17:10:44 +02:00
Sebastian Parborg
7fcf2e7d4a Fix T74577: world_to_camera_view broken for off-axis projection
The issue was that the projection would be inverted.
So if you shifted 0.1 along the y axis, world_to_camera_view would act
as if you had shited it -0.1 along the y axis.
2020-05-19 16:27:09 +02:00
Hans Goudey
813ff8913b UI: Small Changes to Graph Editor Active Vertex Panel
- X / Y value orders are all consistent, between handles and the keyframe.
  - Values are labeled consistently, with just "Frame" and "Value"
  - The more important type property that can affect the others comes first.
  - The "type" property provides nice visual separation between the
    handle properties.

Reviewed By: sybren, billreynish

Differential Revision: https://developer.blender.org/D7738
2020-05-19 10:27:07 -04:00
Sebastián Barschkis
338abd6f68 Merge branch 'blender-v2.83-release' 2020-05-19 16:03:24 +02:00
Sebastián Barschkis
0c20fce2f2 Fix T76697: [Mantaflow] mesh generation does not account for some particles
Adapted mesh generation to account for domains with disabled fractionstoo.
2020-05-19 16:02:38 +02:00
Josh Belanich
03fa66d274 Fix T72889: Cycles camera motion blur not usng more than 2 steps
Differential Revision: https://developer.blender.org/D7782
2020-05-19 15:40:56 +02:00
Philipp Oeser
46c35dc283 Fix UV shadow drawing not respecting 'UV Opacity' setting
reapply changes from 30cbbccc60 / D7764 that were only meant for
master. Sorry for the noise!
2020-05-19 15:35:28 +02:00
Sybren A. Stüvel
a95afed6de Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-19 15:24:45 +02:00
Sybren A. Stüvel
9ccc73ade8 Animation: Make dopesheet filter labels consistent
There are three different label styles for the three Dopesheet filter
labels:

- "Display Hidden", which uses "Display" rather than "Show" as the other
  two options.
- "Show Errors", which does not use the word "only" to indicate it will
  hide all the non-error channels.
- "Only Selected", so no "show" or "display" in the label at all.

This commit changes:
- Always use the word "Show", not "Display".
- Always use the word "Only" when enabling the filter hides everything
  else.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7742
2020-05-19 15:23:44 +02:00
Jeroen Bakker
9ac4e4a1c7 Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender
When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7784
2020-05-19 15:20:40 +02:00
Philipp Oeser
cc485191e4 Merge branch 'blender-v2.83-release' 2020-05-19 15:18:39 +02:00
Jacques Lucke
a6646fb0d0 Fix T76881: Changing "Use Speed Vectors" deletes all existing cache
Reviewers: sebbas
2020-05-19 15:18:33 +02:00
Philipp Oeser
8c4965f86d Fix build error after 30cbbccc60
That part only applies to master, sorry for the noise
2020-05-19 15:17:11 +02:00
Jacques Lucke
14278cd932 Fix T76694: Fluid cache is deleted when changing Upres Factor
Reviewers: sebbas
2020-05-19 15:13:25 +02:00
Philipp Oeser
eb1cb7cb81 Merge branch 'blender-v2.83-release' 2020-05-19 14:45:07 +02:00
Philipp Oeser
30cbbccc60 Fix (unreported) UV shadow not drawing smooth
When showing UV edges after modifiers [draw_uvs_shadow], these were never
drawn anti-aliased [in contrast to the 'main' UVs].

Also: they did not respect the new 'UV Opacity' setting.

Differential Revision: https://developer.blender.org/D7764
2020-05-19 14:42:19 +02:00
Philipp Oeser
22998abe92 Merge branch 'blender-v2.83-release' 2020-05-19 14:17:40 +02:00
Philipp Oeser
675ba2073d Fix T75694: Compositor Backdrop boundbox missing updates
This adds notifiers for backimage_move & backimage_fit.

Maniphest Tasks: T75694

Differential Revision: https://developer.blender.org/D7778
2020-05-19 14:16:22 +02:00
Philipp Oeser
325307d82b Merge branch 'blender-v2.83-release' 2020-05-19 13:59:39 +02:00
Sebastián Barschkis
4fa1fc29bd Fluid: Cleanup unused variables 2020-05-19 12:33:17 +02:00
Antonio Vazquez
e5c5e25c68 GPencil: Make is_nofill_stroke property editable
This can be used by some add-ons.
2020-05-19 12:24:42 +02:00
Sebastian Parborg
82bda82ec4 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-19 12:22:28 +02:00
Sebastian Parborg
25dea3e65e Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode
The issue was that we didn't convert the current rotational values.
We simply just switched mode without doing any data conversions.
2020-05-19 12:22:18 +02:00
Sebastian Parborg
10528a5cd4 Fix Frame Dropping not dropping the correct amount of frames
Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps.  However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this.  That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D7694
2020-05-19 12:22:07 +02:00
Sebastian Parborg
24e5c64ea2 Made pose push/relax to breakdown behave smooth on rotations
A follow up to T67212. I missed that the rotation interpolation had its
own code path.

The previous rotation push code was actually wrong (but smooth).

Now all of the actions behave correctly and is smoothly interpolated.
2020-05-19 12:21:53 +02:00
Jeroen Bakker
cddfa7a449 Fix T72729: Mask Modifier Loose Edges Not Shown
When using the mask modifier loose edges could be added to the mesh.
These edges weren't marked as loose edges and wasn't picked up by other
areas of blender.

This fix recalculates the loose edges so they have the correct flag
`ME_LOOSE_EDGE`.

Reviewed By: Sybren Stüvel

Differential Revision: https://developer.blender.org/D7766
2020-05-19 10:12:57 +02:00
Campbell Barton
b96ccb5126 Fix T76865: Vertex paint draws hidden but cannot be painted onto 2020-05-19 18:06:27 +10:00
Sybren A. Stüvel
f89b89fa7f CMake: Enable WITH_USD by default
Having USD disabled by default was an oversight, and could have been
corrected earlier. It's already enabled by default in the
`blender_release.cmake` and `blender_full.cmake`.
2020-05-19 09:39:51 +02:00
Sybren A. Stüvel
291136eece Fix T76689: Armature layers not indicating the existence of bones
From what I can see, there are two issues at play in {T76689} and its merged-in report {T76590}:

- In Blender ≤ 2.79 the bone layer dots were updated in the draw code. This ensured the info was up to date before drawing. This is no longer possible, as the drawing code uses evaluated objects, and those should not be written to. This has been addressed in rB709f126e8143 by calling the update function explicitly in various places in the code. The problem is that this wasn't added to all necessary spots.
- When in edit mode, changes are made to the edit bones but not to the 'actual' bones (this is synced when exiting edit mode). This causes undo to mess up the layer indicators.

I think both issues can be addressed by having the dependency graph update the used layer info as part of the armature evaluation. This will make the undo system work properly, and allows the removal of some `BKE_armature_refresh_layer_used()` from various places.

There is still the issue that there are two functions (`BKE_armature_refresh_layer_used()` and `ED_armature_edit_refresh_layer_used()`) that are both responsible for updating `bArmature::layer_used`. This is a trickier thing to solve, though, as the definition of the `EditBone` struct resides in the armature editor module. This means that blenkernel can't iterate over edit bones, but on the other hand the dependency graph shouldn't call any editor functions either. This is why I left the `ED_armature_edit_refresh_layer_used()` calls untouched.

The downside of recalculating `layer_used` from the dependency graph (at least in the way that I did it now) is that it is called every time a user moves a bone in pose mode. This frequency of updates is not necessary.

Differential Revision: https://developer.blender.org/D7709
2020-05-19 09:39:51 +02:00
Jeroen Bakker
888427cabb Fix T76780: Freestyle pass for one scene not accessible in compositor in other scenes
Current implementation would update the nodetree of the freestyle scene not the composite scene.

Reviewed By: Dalai Felinto

Differential Revision: https://developer.blender.org/D7770
2020-05-19 08:24:52 +02:00
Jeroen Bakker
fc06c248ed Fix T73169: Side by Side Stereo Rendering Glitches
Side by side and top down views were rendered using an unset matrix.
This fix will reset the matrix just before copying the views to the
screen.

Reviewed By: Clément Foucault, Dalai Felinto

Differential Revision: https://developer.blender.org/D7777
2020-05-19 08:22:05 +02:00
Aaron Carlisle
ac8b36535e Cleanup: Creator Args Spelling
Differential Revision: https://developer.blender.org/D7735
2020-05-19 00:54:37 -04:00
Aaron Carlisle
5fa58fb8a2 Fix T76821: Generalize Use Flow Tooltip 2020-05-19 00:53:59 -04:00
Campbell Barton
1151bcd53d Merge branch 'blender-v2.83-release' 2020-05-19 13:31:48 +10:00
Campbell Barton
f557198540 Merge branch 'blender-v2.83-release' 2020-05-19 13:31:44 +10:00
Campbell Barton
15bf81268c Fix switching to particle edit-mode from editmode
Similar to T76859
2020-05-19 13:27:08 +10:00
Philipp Oeser
1afa97d547 Fix T76859: Cannot switch from editmode to texturepaint mode
Caused by 5159b8e1ea.
2020-05-19 13:18:10 +10:00
Pablo Dobarro
7bd07c9f5a Merge branch 'blender-v2.83-release' 2020-05-19 01:33:08 +02:00
Pablo Dobarro
ff7a30d928 Fix sculpt mask interpolation in subdivisions
The interpolation function of the datalayer was misssing so the sculpt
mask data was corrupted every time a subdivision surface modifier was
applied.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7640
2020-05-19 01:31:55 +02:00
Pablo Dobarro
79a48c5676 Merge branch 'blender-v2.83-release' 2020-05-19 01:08:23 +02:00
Pablo Dobarro
7c9c8cee7b Fix T76397: Missing value property on Clear Mask pie menu
Without this value defined it was reusing the same 1.0 value after using
fill mask, so it was not working.

Reviewed By: jbakker

Maniphest Tasks: T76397

Differential Revision: https://developer.blender.org/D7699
2020-05-19 01:07:38 +02:00
Ray Molenkamp
393050e8e5 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-18 16:37:57 -06:00
Ray Molenkamp
497cd3d7dd Fix: T71040 / T58983 Ocean Modifier crashes at high resolutions
This is not as much a fix as a work around, but given the real
involves replacing how we build fftw, it is not eligible for 2.83
which is in BCON3 already.

The root of the issue lies with (how we build) fftw3

The first issue is: fftw does not build with MSVC, there are other
dependencies that are not compatible with MSVC and for those we
build the libraries required with mingw64, same for fftw

The second issue is: for reasons unknown we really really really
liked all deps to link statically so wherever possible we did so.

Now during the building of the fftw it linked a few symbols from
libgcc (which we do not ship) like __chkstk_ms, for which we passed
some flags to stop generating calls to it. Problem solved! There
is no way this could possibly turn around and bite us in the rear.

fast forward to today mystery crashes that look like a race condition.

What is happening is, we tell the linker that each thread will require
a 2-megabyte stack, now if every thread immediately allocated 2 megs,
that be 'rough' on the memory usage. So, what happens is (for all apps
not just blender), 2 megs are reserved but not backed by any real memory
and the first page is allocated for use by the stack, now as the stack
grows, it will eventually grow out of that first page, and end up in
an area that has not been allocated yet, to deal with that the allocated
page is followed by a guard page, someone touches the guard page it's
time to grow the stack!

Meanwhile in FFTW is it's doing substantial allocation using alloca
(up to 64 kb) on the stack, jumping over the guard page, and ending
up in reserved but not yet committed memory, causing an access violation.

Now if you think, that doesn't sound right! something should have
protected us from that! You are correct! That thing was __chkstk_ms
which we disabled.

Given we do not want a dependency on libgcc while building with MSVC
the proper solution is to build fftw as a shared library which will
statically link any bits and pieces it needs, however that change
is a little bit too big to be doing in BCON3.

So as a work around, we change the size the stack grows from 8k to
68k which gives fftw a little bit more wiggle room to keep it out
of trouble most of the time.

Note this only sidesteps the issue, this may come up again if the
conditions are just right, and a proper solution will need to be
implemented for 2.90.
2020-05-18 16:35:53 -06:00
Brecht Van Lommel
c4ee94328f Fix invalid bit shift when GPU shader attribute is not found 2020-05-18 21:22:02 +02:00
Brecht Van Lommel
0bdb827bdf Fix NULL pointer access reported by ASAN (harmless in practice but still weak) 2020-05-18 21:20:10 +02:00
Brecht Van Lommel
e0ae229acb Fix potential crash due to dyntopo GPU buffer invalid memory access
When the number of triangles in a node became zero, the wireframe batch was
not freed along with the triangles batch and could still reference a freed
vertex buffer.

Ref T76858
2020-05-18 21:01:41 +02:00
Germano Cavalcante
afbe71342b Fix T76813: Snap to Edge Center returning a different normal from snap to Edge
This difference was intentional, but using the edge direction as normal is more useful.
2020-05-18 15:19:13 -03:00
Bastien Montagne
06c57d3e7a Refactor: Move workspace foreach_id to new IDTypeInfo structure. 2020-05-18 19:01:20 +02:00
Bastien Montagne
8f10f9d5dc Refactor: Move WindowManager and Screen foreach_id to new IDTypeInfo structure.
That one was a bit more complicated, and is still only partial refactor
(ultimately we want to have a foreach_id callback in SpaceType itself I
think...).
2020-05-18 18:51:06 +02:00