Now we do simple triangulation and calculate signed area of triangles to
account for concave polygons.
This only works correct for planar polygons but gives better results
overall.
finally last transform tool relying on alt has an alternative.
Sequencer slide which makes room for the placed strip by moving others - Pressing G a second time toggles this behavior.
Error since July 2005, when DerivedMesh was introduced.
Vertex and Face duplicators now work for all modifiers. (not only deformers).
For example mirror and array modifier didn't work.
ShrinkFatten operator now uses scale key to toggle 'Even thickness' option.
With the default keymap this is Alt+S,S.
Added functionality so the header print can get the key used for the modal keymap, some other operators should make use of this too.
- update man page for new additions since last release.
- note that --start-console argument is windows only.
- correct own assertion in own recent commit.
The do-version handling for Userdef is outside file reading, which makes
it needed to store the file version in UserDef, so it gets the correct
version to handle.
Thanks Antonis R. for pointing at the omission!
Also removed the mindboggling define. If you do such, then make it
like "MAIN_VERSION_OLDER_THAN() or so.
In general version hacking could be limited much better... ask me
before even thinking to add one, most optimal is to do it in a way
it's not depending on a version ever - forward/backward compatible.
This also revealed another bug, as you could not explicitely set default context to text_ctxt UI func parameter (None is not accpeted by RNA string props), so I had to change default context from py POV to "*" instead of None.
Anyway, that physics UI translation remains weak, as the trick used here (helper func) prevents message extractor script to directly find them. Currently it works because specified labels are also defined elsewhere, but it would be nice to have some kind of "translation markers" in py code too (similar to our N_/CTX_N_ C macros, unfortunately python does not have preprocessing ;) )...
automatically flip the unpinned faces to point down too, instead of trying to
unwrap them in the other direction and giving bad results.
If there's a mix of faces pinned up and down it will pick the direction with the
biggest area.
Adding non-RGBA float buffers as texture crashes MipMap code.
Images with less than 4 channels not supported (yet). Not sure
if we ever should even... normals, Z, vectors, UV, Index, all
don't like downsampling.
In some cases objects might have rigid bodies but aren't in the rigid
body group, just add objects to the group then.
Also allow changing the rigid body type by using the add acive/passive
buttons. This avoids having to remove objects just to change type.