Commit Graph

89344 Commits

Author SHA1 Message Date
Philipp Oeser
baff245b9d Fix T67860: missing 3d cursor update when picking texture clone location
Reviewers: sergey

Maniphest Tasks: T67860

Differential Revision: https://developer.blender.org/D5360
2019-07-29 15:24:25 +02:00
Philipp Oeser
a7d9e2f57e Fix T67221: Auto-offset in VSE doesn't refresh audio
Reviewers: sergey, ISS

Maniphest Tasks: T67221

Differential Revision: https://developer.blender.org/D5300
2019-07-29 15:21:04 +02:00
Philipp Oeser
a3c66680fd Fix T66931: "reset to default value" of metaball - viewport resolution is way too high
Maniphest Tasks: T66931

Differential Revision: https://developer.blender.org/D5251
2019-07-29 15:10:38 +02:00
Bastien Montagne
537209cb4b Remove debug prints from previous commit.
Sorry for the noise...
2019-07-29 14:45:56 +02:00
Bastien Montagne
3b6c75dc31 Fix T67620: Font preview translations malfunction in Blender 2.8
We cannot reliably use translations API from non-main threads.

Now storing translated strings in a static cache, with basic mechanism
to update it on language change.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5350
2019-07-29 14:11:35 +02:00
Antonioya
b83a1b62c7 Fix T66233: Grease Pencil Swirl Effect not working at origin
If the control object is in the origin the radius is wrongly calculated because the result is 0.

Now, this value is clamped to avoid this situation
2019-07-29 12:41:24 +02:00
Antonioya
13f57237f2 Fix T67331: Annotations: Rename old grease pencil panels
These panels were using the old names, but now they are not grease pencil, but annotations.

Also removed old Tools panel. This must be replaced with new Toolbar
2019-07-29 12:39:39 +02:00
Antonioya
3ee246f614 Fix T67338 : GPencil Disable material properties when material is locked
When the material was locked, the properties were deactivated but not disabled.

Differential Revision: http://developer.blender.org/D5309
2019-07-29 12:35:12 +02:00
Sergey Sharybin
92f6e60f46 Fix T67876: 2D Stabilization doesn't compensate rotation in spacial cases
This was caused by 2D stabilization trying to be smart and lower weight
of tracks which are too close to the rotation center. This was causing
algorithm to ignore a single track which was set to constant 1 weight and
used for rotation compensation.

It is quite tricky to quantify this change without having comprehensive
regression suit, so can only hope that initial intention is still working
as expected.
2019-07-29 12:30:45 +02:00
Antonioya
60d71ffbe9 Fix T67811: GPencil Weights shift when use dissolve in Edit Mode
The problem was the index was not right calculated for unselected points.
2019-07-29 12:13:39 +02:00
Antonioya
801962e2b6 Fix T67813: Remove mask from Weight Paint
Weight Painting was using mask if "Selection Mask" in Sculpt Mode is turned on.

This can be quite confusing because the option to turn it off is not available in Weight Painting and the selection is also not visible.

Now the mask is not checked in weight paint mode.
2019-07-29 12:12:43 +02:00
Antonioya
d438e71729 GPencil: Use uniform_int_copy instead to pass reference
The constant variable was passed as reference to constant variable, but it's better use the new function to copy values.

This could be the problem with T67772
2019-07-29 12:10:48 +02:00
Antonioya
fd730fce0c GPencil: Add inverse diff matrix to iterator macro
GPencil: Cleanup inverse mat code

This calculation is done in the macro, so don't need do it again in loop.
2019-07-29 12:10:48 +02:00
Brecht Van Lommel
d3ca0bf6f8 Version bump to 2.81 alpha, master is now open for new features and changes 2019-07-29 12:00:52 +02:00
Sergey Sharybin
7ac0c87473 Fix T67800: Incorrect behavior of simple Subdivision Surface
Stupid typo in an original fix, need to operate in 3D, not in 2D.
2019-07-29 11:26:16 +02:00
Bastien Montagne
0528ef0b4d Fix T67777: Linked rig crashes Blender 2.8 RC3 on File|New.
Sync back between proxy armature pose and linked one was not properly
clearing the posebone runtime data, ending up with shared memory between
both (direct cause of reported crash), and probably some other nasty
issues.

While this crash is not critical in itself, I would suggest to add this
fix to 2.80 branch, as it is super-safe and simple, and is probably
fixing some other un-reported issues?
2019-07-29 10:54:28 +02:00
Campbell Barton
a38759f017 Fix T67863: Crash pressing Ctrl +/- in gpencil action editor 2019-07-29 17:22:12 +10:00
Campbell Barton
314891b1c5 Fix T67826: View selected fails with files from 2.7x
Grease pencil could have edit mode enabled in old files.
2019-07-29 15:31:00 +10:00
matc
a542f50b51 Fix T67523: Incorrect UV's for grid primitive 2019-07-29 14:28:02 +10:00
Sergey Sharybin
a49838ccb0 Tracking: Fix missing camera depsgraph update tag
Was causing lack of proper viewport update when camera solve assigned
new focal length to the camera.
2019-07-28 17:07:39 +02:00
Sergey Sharybin
fc5ba7e0bd Tracking: Support selecting tracks by their reprojection error curve
Quite straightforward after previous refactor: now speed and error curves
are handled in the same exact manner.
2019-07-28 17:04:10 +02:00
Sergey Sharybin
bf637984d1 Tracking: Refactor, generalize curve iteration API
Make it generic enough to support iterating over reprojection error
in the same manner as coordinate speed.
2019-07-28 17:04:10 +02:00
Bastien Montagne
1c40227bfa Fix related to T67385: disallow some modifiers ops from Edit mode.
Some modifier operators cannot be reliably executed from Edit mode
currently, so disable them from the generic mod ops pool function.

Have been very conservative here from now, keeping existing behavior
most of the time, and only forbidding Edit mode when code was already
doing it in its own way, or when it was obviously not possible.
2019-07-28 16:11:42 +02:00
Bastien Montagne
3e45f01494 Fix T67385: Bind in Laplacian Deform Modifier with new vertex group in Edit Mode crashes Blender.
Main issue in that report was that meshes generated from
`mesh_create_eval_final_view()` and the like need some
special freeing handling (as, among other things, they borrow and do not
own their potential editmesh data...).

Factorized that into a helper func also used by
`BKE_object_free_derived_caches()`.
2019-07-28 16:11:42 +02:00
Sergey Sharybin
c4cf14d161 Cleanup: Spelling in comments 2019-07-28 15:31:20 +02:00
Sergey Sharybin
1f47916664 Depsgraph: Fix changes in tracking invalidating movie cache
Added special exception in legacy tag with 0 flag.
2019-07-28 15:08:41 +02:00
Sergey Sharybin
11814080a6 Depsgraph: Fix missing cases of SOURCE ID recalc tag 2019-07-28 15:07:06 +02:00
Sergey Sharybin
5e56cfa958 Cleanup: Fix strict compiler warning 2019-07-28 15:05:10 +02:00
Sergey Sharybin
2cce65de96 Fix T66872: Changing clip color space does not update background images
Such reload can no longer happen directly and is to be done via dependency
graph.

Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
2019-07-28 13:24:18 +02:00
Campbell Barton
233f78c017 Cleanup: remove unused ID-map undo API
Removing this since it was added for TexFace support
which has since been removed.
2019-07-28 17:53:41 +10:00
Campbell Barton
ae19f68d45 Cleanup: pep8 2019-07-28 17:45:55 +10:00
Brecht Van Lommel
79ce2054d4 Linux: add script and instructions for creating snap packages
We will now maintain the Blender package on snapcraft.io/blender.

Differential Revision: https://developer.blender.org/D5342
2019-07-26 17:34:45 +02:00
Brecht Van Lommel
d25386b8a7 Linux: update appdata description 2019-07-26 17:34:45 +02:00
mano-wii
963b761144 WM: Pre-fill bug-reports for addons
This is an increment of the proposed changes in D4507.

Differential Revision: https://developer.blender.org/D5303
2019-07-26 11:19:21 -03:00
Sergey Sharybin
9270c15af8 GPencil: Get current frame from scene
This change makes it so current frame is queried from a scene rather
than from a dependency graph. This makes it possible to avoid the
fact that dependency graph might not be fully evaluated yet.

There are still some cases where it frame is queried from the graph,
but those seems to be in a code path where we need to ensure valid
dependency graph anyway.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5349
2019-07-26 15:16:52 +02:00
Sergey Sharybin
ad18d331d7 Cleanup: Remove unused depsgraph pointer 2019-07-26 15:16:12 +02:00
Bastien Montagne
6cb8bd0a1c Modifiers: Update LaplacianDeform error message about vgroups.
Vgroup might be also 'invalid' because it is empty (and no other vgroup
with vertices currently exists on that mesh).

Related to T67385.
2019-07-26 14:45:55 +02:00
Sergey Sharybin
523de7ae9b Fix T66325: Animation Keyframe Undo/Redo Bug
The issue was caused by dependency graph always ignoring animation
update when it is first time constructed. This was a way to make it
preserve unkeyed changes on undo/redo. This, however, made it so
changes of animation data itself (such as deleting/moving keyframes)
did not trigger animation update by the dependency graph.

This worked prior to copy-on-write because animation recalc flags
were stored in the DNA and never re-set on file/undo load. This was
giving dependency graph a clue that animation is to be re-evaluated
when operator explicitly asked to (more precisely, when such operator
was undone/redone).

This change makes it so original ID's recalc flags are storing
recalc flags when ID is tagged for update as an response to user
input. This way re-building dependency graph can force animation
to be updated on redo.

Tricky part here is that ID's recalc flag is no longer to be zeroed
when loading undo step (which is the same as reading .blend file).
This is something what works differently comparing to legacy
dependency graph, which was zeroing object's recalc flags there but
not animation data's recalc flags.
Shouldn't be causing issues, since unkeyed changes are not preserved
upon opening a file anyway, at least to my knowledge.

Related reports which are to be taken into account and verified
they are not re-introduced when making changes in the area:

- T63111: Auto-Bake stuck at constant re-rendering
- T54296: Cycles viewport render stuck on constant re-render

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton, brecht

Maniphest Tasks: T66325

Differential Revision: https://developer.blender.org/D5316
2019-07-26 14:33:51 +02:00
Campbell Barton
ba94aaedba Fix T67639: Default cube UVs are incorrectly arranged 2019-07-26 21:55:53 +10:00
Howard Trickey
9e9c6eac6a Fix T67595: bevel concave cube corner.
The special case test for cube-like corner did not work if normals
are flipped.
2019-07-26 07:41:28 -04:00
mano-wii
11b994e26e Fix T67671: Blender crashes when resizing sidebar with a colorbamp
The amount of triangles drawn by the button depends on its `sizex`.
See:
```
immBegin(GPU_PRIM_TRI_STRIP, (sizex + 1) * 2);
```
Therefore the `sizex` cannot be 0.

Solution a bit similar to rB56b0cd1d.

Ref T67671

Reviewers: fclem, brecht

Maniphest Tasks: T67671

Differential Revision: https://developer.blender.org/D5347
2019-07-26 08:29:38 -03:00
Campbell Barton
1d7be99ba4 Fix missing ID pointer updates for texture paint undo
Partial fix for T61263, however mem-file undo sometimes reloads imbuf's.
2019-07-26 20:05:04 +10:00
Campbell Barton
81043397d7 Undo System: correct fix for T67709 2019-07-26 20:04:28 +10:00
Sergey Sharybin
62338abde4 Cleanup: Remove unused depsgraph pointer 2019-07-26 11:51:43 +02:00
Sergey Sharybin
1693a5efe9 Fix T66378: Missing animation update when switching view layer
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.

Now we tag scene for time changes, so dependency graph can catch up
and do proper update.

Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.

Reviewers: brecht, mont29

Reviewed By: brecht

Maniphest Tasks: T66378

Differential Revision: https://developer.blender.org/D5332
2019-07-26 10:23:38 +02:00
Sergey Sharybin
250995d67b Fix T67507: Set origin on armature moves incorrectly parented objects
Need to copy changes from original armature to evaluated one prior to
BKE_pose_where_is(), otherwise the pose matrix in pose channels will
not be correct.

Can not use dependency graph update here, since we must not re-evaluate
possible dependencies of the changed armature.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T67507

Differential Revision: https://developer.blender.org/D5331
2019-07-26 10:15:39 +02:00
Campbell Barton
cf0f2f2d3d Fix T67256: Add object redo duplicates, after exiting sculpt mode 2019-07-26 14:33:00 +10:00
Campbell Barton
ac7fe46ec3 Fix T67709: Texture paint undo gets out of sync 2019-07-26 13:14:24 +10:00
Sergey Sharybin
cb10bd379b Fix T67599: Issue with Simple subdivision of loose edges
They were always acting as a B-Spline subdivision.
2019-07-25 16:34:01 +02:00
Sergey Sharybin
4f363283eb Fix T67593: Crash when making link for instance collection 2019-07-25 10:02:00 +02:00