Commit Graph

109120 Commits

Author SHA1 Message Date
Mikhail Matrosov
ca0450feef Fix T91064: Cycles low poly meshes having black edges when shade smoothed
Fixes:{T91064}

Caused by {rBcd118c5581f482afc8554ff88b5b6f3b552b1682}

- Applies `ensure_valid_reflection()` to the normal input on all BSDFs for CPU and GPU.
- This doesn't affect hair.
- Removes `ensure_valid_reflection()` from the output of Bump Map and Normal Map nodes for CPU/GPU as it is not needed.
- The fix doesn't touch OSL.

Reviewed By: brecht, leesonw

Maniphest Tasks: T91064

Differential Revision: https://developer.blender.org/D12403
2021-10-06 10:25:09 +02:00
Campbell Barton
85267ec1ae Correct error in 68dc970219
Included invalid keyword argument.
2021-10-06 18:12:01 +11:00
Campbell Barton
68dc970219 Sequencer: improvements to preview selection
- Support toggle/deselect/deselect_all options
  (matching 3D viewport object selection).
- Support legacy selection behavior.
- Support selecting by the center in preview views (holding Ctrl).
2021-10-06 18:01:27 +11:00
Aaron Carlisle
82f0e4948c UI: Boolean rename "Self" to "Self Intersection"
Better to be more explicit here, also this matches the recent Boolean Node.
2021-10-06 00:00:07 -04:00
Campbell Barton
ce66075d00 UI: add sequencer preview context menu
This is mostly a place-holder since many items
have not yet been implemented.
2021-10-06 14:54:05 +11:00
Campbell Barton
c73a550e90 UI: rename sequencer "Select" to "Tweak"
This matches the tweak tool elsewhere.

Match names since this name is shown prominently
in the fall back tool selector.
2021-10-06 14:54:05 +11:00
Campbell Barton
876b250499 Keymap: fallback tool support for the sequencer
Note that sample is no longer in the sequencer preview keymap,
it is still accessible as a tool.

This conflicted with click-drag to transform.
2021-10-06 14:54:05 +11:00
Campbell Barton
ba95cf6234 Keymap: remove selection from the common sequencer map
Needed for further changes as selection behaves differently
in the preview region.
2021-10-06 14:54:05 +11:00
Campbell Barton
8e2a21e862 Keymap: show sequencer tools in key-map editor
Re-order common sequencer key-map to be at the top level
(shared by preview and sequence view).

Without this sequencer tools would be displayed at different levels
in the hierarchy which is confusing and doesn't represent the separation
between "Sequencer" and "SequencerPreview" key-maps.
2021-10-06 14:54:05 +11:00
Campbell Barton
9161993e02 Sequencer: use pass-through for preview select
Needed for select-drag action as done in the 3D view and UV editor.
2021-10-06 14:54:05 +11:00
Campbell Barton
0e590f9078 Fix sequencer sample poll function
Sequencer poll was succeeding outside of a preview region.

This meant it couldn't be used in tool key maps which are currently
shared between preview & sequencer regions.
2021-10-06 14:54:05 +11:00
Campbell Barton
df8f507f41 Cleanup: spelling in comments 2021-10-06 14:54:05 +11:00
Aaron Carlisle
bf35dba7fb Nodes: Composite: Fix wrong socket type for color ramp node 2021-10-05 23:28:24 -04:00
Richard Antalik
b534806ecb VSE: Reduce memory footprint when using thumbnails
Free strip `anim` data immediately after rendering. This doesn't affect
rendering performance, because each new loop would have to seek to start
of strip. Also strips are now freed anyway, but after rendering loop
ends.

With SF edit file, thumbnail rendering used around 60GB of memory.
Now it uses few hundreds MB (depends on movie file resolution, codec,
etc.)

Freeing of strips caused UI to be unresponsive for brief period. This
issue is not removed, but is more spread out so it is less noticable.
2021-10-06 05:07:51 +02:00
Campbell Barton
0d68d7baa3 Cleanup: clang-format, correct doxy groups 2021-10-06 13:23:13 +11:00
Richard Antalik
8113b8391a Cleanup: VSE: Move thumbnail drawing to own file
No functional changes.
2021-10-06 04:21:01 +02:00
Jesse Yurkovich
76de3ac4ce Cleanup: Remove data duplication from various lookup tables in Cycles
This effectively undoes some of the following commit:
rB4537e8558468c71a03bf53f59c60f888b3412de2

The tables in question were duplicated 5-6 times into the blender
executable due to the headers being used in multiple translation units.
This contributes ~6.3kb worth of duplicate data into the binary.

Some further details are in the below revision.

Differential Revision: https://developer.blender.org/D12724
2021-10-05 19:09:01 -07:00
Kévin Dietrich
11d31addf8 Cleanup: missing verb in comment 2021-10-06 02:42:18 +02:00
Kévin Dietrich
c148eba16f Fix crash when reading non standard Alembic velocity attribute type
Some software may export velocity as a different type than 3D vectors
(e.g. as colors or flat arrays or floats), so we need to explicitely
check for this.

A more robust attribute handling system allowing us to cope with other
software idiosyncrasies is on the way, so this fix will do for now.
2021-10-06 02:42:18 +02:00
Campbell Barton
b93e947306 Cleanup: rename BKE_font.h -> BKE_vfont.h
Match API naming prefix (BKE_vfont_*) and DNA_vfont_types.h.
2021-10-06 11:18:16 +11:00
Campbell Barton
dcac86f4f1 Cleanup: remove unused flag argument 2021-10-06 10:55:54 +11:00
Campbell Barton
fd592538d9 Cleanup: move BLI_vfontdata.h to BKE_vfontdata.h
This didn't belong on blenlib since it uses DNA data types
and included a bad-level call to BKE_curve.h.

It also meant linking in blenlib would depend on the freetype library,
noticeable for thumbnail extraction (see D6408).
2021-10-06 10:55:34 +11:00
Campbell Barton
26dac33ce1 Cleanup: simplify ED_imbuf_sample_poll
Access the space data directly from the area.

Also remove redundant NULL check.
2021-10-06 09:29:09 +11:00
Campbell Barton
6d2b486e43 Cleanup: spelling in comments 2021-10-06 09:28:00 +11:00
Charlie Jolly
7b5835c793 Fix: Add missing function node declaration for RGB and Float Curve nodes 2021-10-05 22:38:41 +01:00
Hans Goudey
432d5bc692 Cleanup: Remove unused DerivedMesh functions
The long term goal is completely removing DerivedMesh, and these
functions are making some refactoring of mesh normals (T91186) more
complicated. They are not used anywhere.
2021-10-05 13:16:50 -05:00
Hans Goudey
16e7a7b5b1 Cleanup: Clang tidy 2021-10-05 13:15:31 -05:00
Sebastian Parborg
88c02bf826 VSE: Free animation strip data if they are not visible
Previously we would only free animation strip data when doing final
renders. If not doing a final render or simply just playing back videos
in the VSE, we would not free decoders or non VSE cache data from the
strips.

This would lead to memory usage exploding in complex VSE scenes.

Now we instead use the dumb apporach of freeing everything that is not
currently visible.
2021-10-05 18:53:58 +02:00
Sebastian Parborg
0a1a173e57 Cleanup: Make anim_getnew in the VSE less confusing
It was using dummy image buffers to indicate if an animation container
could be initialized or not.

Use booleans instead.
2021-10-05 18:53:58 +02:00
Antonio Vazquez
6eefcd7d78 GPencil: Remove unused spacetype check in Paint operator
The Paint operator only works in SPACE_VIEW3D and this is checked in the poll mtehod, so it's not logic check again.

These checkings were part of the old grease pencil but it was not removed.
2021-10-05 17:11:21 +02:00
Bastien Montagne
11be9edae2 Fix missing proper 'make local' call for liboverrides from outliner.
Also includes minor improvements to
`BKE_lib_override_library_make_local` itself.

This is a complement to rB37458798fa02c.
2021-10-05 17:07:06 +02:00
Patrick Mours
c11585a82f Add missing "CUDA_ERROR_UNSUPPORTED_PTX_VERSION" to CUEW
This is required for Cycles to report a meaningful error message when it fails to load a PTX module
created with a newer CUDA toolkit version than the driver supports.

Ref T91879
2021-10-05 16:36:33 +02:00
Sergey Sharybin
6e268a749f Fix adaptive sampling artifacts on tile boundaries
Implement an overscan support for tiles, so that adaptive sampling can
rely on the pixels neighbourhood.

Differential Revision: https://developer.blender.org/D12599
2021-10-05 16:19:14 +02:00
Julian Eisel
758f3f7456 Fix T91940: Asset Browser catalogs continuously redraw
Issue was that the `on_activate()` callback of tree-items were
continuously called, because the active-state was queried before we
fully reconstructed the tree and its state from the previous redraw.
Such issues could happen in more places, so I've refactored the API a
bit to reflect the requirements for state queries, and include some
sanity checks.
The actual fix for the issue is to delay the state change until the tree
is fully reconstructed, by letting the tree-items pass a callback to
check if they should be active.
2021-10-05 16:10:27 +02:00
Julian Eisel
dbe3981b0a Cleanup: Better way to pass activate callbacks to Tree-View items
The `ui::BasicTreeViewItem` took a function-like object to execute on
item activation via the constructor. This was mainly intended to be used
with lambdas. However, it's confusing to just have this lambda there,
with no indication of what it's for (activation).
Instead, assign the function-like object via an explicit `on_activate()`
function.
2021-10-05 16:10:27 +02:00
Sergey Sharybin
9a0850c8c2 Cycles: Fix wrong GPU state calculation
Currently was only used for logging, but better to fix the size so
that it matches reality.

The issue was caused by decoupling number of shadow intersections
and using much higher number for CPU. This caused the total state
on GPU to be logged as 10s of gigabytes instead of 100s of megabytes.

Differential Revision: https://developer.blender.org/D12755
2021-10-05 16:09:31 +02:00
Dalai Felinto
b1e6e63c22 Cleanup: Geometry Nodes dashed lines
No functional change, just cleaning up the shader code a bit.

Part of this is removing dead code (the discard was never called), and
part is shuffling mix/max around based on feedback by Sybren Stüvel.
2021-10-05 15:38:09 +02:00
Brecht Van Lommel
55b8fc718a Cycles: improve detection of HIP compiler for buildbot
And fix various broken things in the HIP kernel compilation.
2021-10-05 13:47:50 +02:00
Sergey Sharybin
71cf9f4b3f Fix T91955: Cycles crash with denoising on non-available device
For example, crash when attempting to use OptiX denoiser on systems
without OptiX-capable device.

Perform check that scene update happened without errors.

Note that `et_error` makes progress to cancel, so the code was
simplified a bit.
2021-10-05 10:52:35 +02:00
Bastien Montagne
b6ad0735a6 Fix T86379: When using "Append" not handling properly RigidBody constraints
This was simply never handled apparently.

Also fixes a regression from recent append refactor that prevented RB
objects to to properly handled too (since we instantiate loose objects
in append step now, we need to handle RigidBody ones after that
instantiation stage, otherwise nothing will happen since loose objects
won't be in any scene).
2021-10-05 10:48:10 +02:00
Jeroen Bakker
7df6f66ea2 Silenced compilation warning when compiling using ASAN. 2021-10-05 10:36:45 +02:00
Jeroen Bakker
9824df49c0 Fix memory leak when running test cases.
Issue is that test cases re-uses draw manager. The new
`DRWRegisteredDrawEngine` struct is only freed when a
valid opengl context was found. what isn't the case
when running test cases.

Also made sure that re-using draw manager would use re-inited
values.
2021-10-05 10:36:45 +02:00
Peter Kim
7a66a9f22e Cleanup: remove unused parameter 2021-10-05 16:54:25 +09:00
Clément Foucault
1d49293b80 DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data
to the draw manager. This makes it easier to have the render or draw
engines manage their own data.

This makes more sense and cleans-up what the GPUViewport holds

Also rewrites the Texture pool manager to be in C++.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.

Development: fclem, jbakker

Differential Revision: https://developer.blender.org/D11966
2021-10-05 09:39:54 +02:00
Peter Kim
08511b1c3d XR: Add runtime window area for XR events
This adds an offscreen View3D window area for the VR view in order to
execute XR events/operators in the proper context. The area is created
as runtime data before XR events are dispatched and set as the active
area during XR event handling.

Since the area is runtime-only, it will not be saved in files and since
the area is offscreen, it will not interfere with regular window areas.
The area is removed with the rest of the XR runtime data on exit, file
read, or when stopping the VR session.

Note: This also adds internal types (EVT_DATA_XR, EVT_XR_ACTION) and
structs (wmXrActionData) for XR events.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12472
2021-10-05 16:05:12 +09:00
Campbell Barton
300403a38b Fix syntax error in caac532565 2021-10-05 17:41:23 +11:00
Campbell Barton
caac532565 Cleanup: add Params.select_tweak_event
Convenience, use for tool key-maps to avoid overly verbose expressions.
2021-10-05 16:35:05 +11:00
Erik Abrahamsson
1b22650fbf Geometry Nodes: Rename "String Join" node to "Join Strings"
Rename the "String Join" node to "Join Strings" to
go with the verb first naming convention.

Differential Revision: https://developer.blender.org/D12678
2021-10-04 23:54:21 -05:00
Campbell Barton
2b66b372bc Cleanup: use doxygen sections 2021-10-05 11:10:25 +11:00
Campbell Barton
2dace5f3ef Cleanup: use 3D dot product (not 4D) when comparing pose-bone axes
Also use more meaningful variable name.
2021-10-05 11:09:31 +11:00