* Proper handling of keyword arguments was implemented in Operators and ContextFunctions,
as well as in methods of Interface0D, Interface1D, Iterator, their subclasses, Noise and
IntegrationType.
* Operators' methods and functions in the ContextFunctions module were renamed from
CamelCase to lower cases + underscores. Style modules were updated accordingly.
* Additional code clean-up was also made.
For the simulation to work properly the limited update the motion paths
calculation did wasn't enough so you got different results for for
motion paths than for the actual simulation.
Now do full frame update if rigid body sim is active.
TODO investigate if we can still limit this.
It's implemented as a separate constraint instead of adding properties
to the existing constraints.
Motors only apply linear and angular impulses and don't limit the
movement of rigid bodies, so it's best to use them in conjunction with
other constraints to limit the degrees of freedom.
Thanks to Markus Kasten (markus111) for the initial patch.
datablock is in a different library than the texture datablock. Adjusted the
fix in 54790 to check for this case specifically so it keeps working on other
files that have packed images.
The problem is that blo_do_versions_newlibadr will not return a valid datablock
in some cases with linked libraries. This function is used in various places in
the version patching code and would likely cause problems there as well, needs
to be investigated further.
File with packed images crashes on load.
Do-versions now is copying Images, because texture "use alpha" has been removed...
However, it then also copied packaged images, which crashes for some reason.
For now I skip packed image copy, which keeps blender work. This versioning
code needs more checking though.
API users no longer need to define them in user-defined Functions, Predicates and StrokeShaders.
Also removed all .getName() and .getExactTypeName() definitions in pre-defined Functions,
Predicates and StrokeShaders subclasses.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly. Additional code clean-up was also made.
This option allow Blender to be linked against the Framework python
It's useful if you want to have blenderplayer and bpy in the same application and need to avoid PyThread problems.
patch reviewed by Jens Verwiebe before 2.66. He may want to change something though.
(also small: I changed:
/Library/Frameworks/Python.framework/Versions//python
by
/Library/Frameworks/Python.framework/Versions//Python
as the latter seems to be the norm)
No one bothered to update the player for ffmpeg changes made in August 2012. This meant the player was no longer calling avdevice_register_all(), and ffmpeg would fail to open web cam streams.
Scons used to fail because of couple of reasons:
- CMake does have WITH_DNA_GHASH enabled, Scons not
Which is a good question why?!
- This makes Cmake including BLI_utildefines in dna_genfile.c,
but scons missed this include
- This damn "bool" thing requires BLI_utildefines
And last question here is why would we want to use bool here =\
It's just always ends up in headache without any visible benefit
of using it.
Well, at least now svn shall be compilable again..
This reverts part of r53019.
While the compound shape trick works well in some cases, overall it's
much slower and even causes crashes under certain conditions.
We could make this and option and fix the crashes, but it's better to
implement convex decomposition anyway so just reverting for now.
Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
from Lawrence D'Oliveiro (ldo)
notes from tracker:
use bool for return type from BLI_remlink_safe, necessitating including BLI_utildefines.h in BLI_listbase.h
get rid of duplicate BLI_insertlink, use BLI_insertlinkafter instead.
A few places which were using BLI_insertlinkafter (actually BLI_insertlink), when it would be simpler to use BLI_insertlinkbefore instead.