* Proper handling of keyword arguments was implemented in Operators and ContextFunctions,
as well as in methods of Interface0D, Interface1D, Iterator, their subclasses, Noise and
IntegrationType.
* Operators' methods and functions in the ContextFunctions module were renamed from
CamelCase to lower cases + underscores. Style modules were updated accordingly.
* Additional code clean-up was also made.
This allows users to test the types of those objects that are returned
by API functions, by means of usual Python idioms such as "type(I) is T"
and "isinstance(I, T)".
* Removed all occurrences of ViewVertex::castToTVertex() in the following
modules and rewrote the code segments using it by means of the "type(I)
is T" idiom mentioned above:
ChainingIterators.py
PredicatesU1D.py
* Replaced all occurrences of vector.Vec2, vector.Vec3, Vec2f and Vec3f
by Blender.Mathutils.Vector in the following modules:
anisotropic_diffusion.py
Functions0D.py
shaders.py
sketchy_topology_broken.py
* shaders.py: Fixed NameError's concerning math.pow().
* shaders.py: Added a Python equivalent of getFEdge function, defined
in source\blender\freestyle\intern\view_map\Functions0D.cpp as follows:
FEdge* Functions0D::getFEdge(Interface0D& it1, Interface0D& it2) {
return it1.getFEdge(it2);
}
* shaders.py: Replaced fe.qi() by fe.viewedge().qi().
* contour.py: Fixed the import statement for freestyle_init.py.