Commit Graph

42369 Commits

Author SHA1 Message Date
Brecht Van Lommel
d68981158b Fix cycles crash with normal map node, issue with tangent sign attribute. 2012-11-06 21:27:59 +00:00
Brecht Van Lommel
4496b9004c Cycles: tangent and normal map now show UV map link menu instead of text field. 2012-11-06 20:48:26 +00:00
Andrea Weikert
ecda79a8b8 == file browser ==
[#33080] Backup icons - further integration
Contributed by Georg Kronthaler, many thanks!

* enables display of correct file icon on splash screen and in Open Recent menu
* exposes filter_backup in the python api
* enables setting BLENDERFILE_BACKUP as active filter in file browser from wm_operators.c (and from .blend in case this setting will be saved in the future)
* adds a comment to slightly misleading function name file_is_blend_backup()
* Updates icon for backup files to be more consistent with icon for .blend files
2012-11-06 20:29:14 +00:00
Brecht Van Lommel
0ba9e04c5b Fix for previous commit, didn't compile on windows. 2012-11-06 20:19:20 +00:00
Brecht Van Lommel
3e9f2938f0 Cycles OSL: support for the trace(point pos, vector dir, ...) function, to trace
rays from the OSL shader. The "shade" parameter is not supported currently, but
attributes can be retrieved from the object that was hit using the
getmessage("trace", ..) function.

As mentioned in the OSL specification, this function can't be used instead of
lighting, the main purpose is to allow shaders to "probe" nearby geometry, for
example to apply a projected texture that can be blocked by geometry, apply
more “wear” to exposed geometry, or make other ambient occlusion-like effects.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL#Trace

Example .blend and render:
http://www.pasteall.org/blend/17347
http://www.pasteall.org/pic/show.php?id=40066
2012-11-06 19:59:10 +00:00
Brecht Van Lommel
209cd25745 Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
a specular ramp shader. Note this is OSL only still, for experimenting.

Patch by Thomas.
2012-11-06 19:59:07 +00:00
Brecht Van Lommel
27d647dcf8 Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either
  radial around X/Y/Z axis, or from a UV map. The default tangent for the
  anisotropic BSDF and geometry node is now always radial Z, for UV tangent use
  this node now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent

* Normal Map: generate a perturbed normal from an RGB normal map image. This
  is usually chained with an Image Texture node in the color input, to specify
  the normal map image. For tangent space normal maps, the UV coordinates for
  the image must match, and the image texture should be set to Non-Color mode
  to give correct results.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map

* Refraction BSDF: for best results this node should be considered as a building
  block and not be used on its own, but rather mixed with a glossy node using a
  fresnel type factor. Otherwise it will give quite dark results at the edges for
  glossy refraction.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction

* Ambient Occlusion: controls the amount of AO a surface receives, rather than
  having just a global factor in the world. Note that this outputs a shader and
  not a color, that's for another time.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
2012-11-06 19:59:02 +00:00
Brecht Van Lommel
ccffb6811c Cycles: disable OpenCL in builds for now, since it's not working and is only
confusing users at this point. For experiments you can define the
CYCLES_OPENCL_TEST environment variable to make it show up in the UI.
2012-11-06 19:58:51 +00:00
Brecht Van Lommel
64467e3ffa Fixes related to #33087:
* Fix GLSL memory leak in the (vector) math node.
* Fix GLSL math node pow behavior for negative values, same as was done for C.
2012-11-06 19:58:48 +00:00
Dalai Felinto
1c6c3ead4f quick hack to allow 10.8 to build again, will wait Jens for real fix
but basically the error I get is:
Error: redefinition of enumerator 'NSEventTypeRotate'
...

for all the NSEvents
2012-11-06 19:26:45 +00:00
Ton Roosendaal
04bea047b5 Bugfix #32191
Case: multiple scenes, linked objects on different layers.
By definition, a layer is a local scene property - not of object.
On setting scenes, this then gets copied over to objects.

Error was a 2.5 year old commit to allow object layer animation,
which is due to depsgraph issues badly supported anyway.
(animate visibility outliner flags instead)
2012-11-06 18:07:17 +00:00
Sergey Sharybin
bdea81a179 Fix using uninitialized color pace name in IMB_testiffname 2012-11-06 16:41:20 +00:00
Ton Roosendaal
7b60529517 Bugfix #33092
Fluid sim would stop or crash with node editor.

Bug was a real bad one - the code for giving out WM jobs was messed up for long.
It was giving a running fluid job to the compositer even... tsk!

I will go over jobs code carefully next days to see if it all behaves. Now it
allows per owner multiple jobs, provided it has different job_type set.

Also fixed: preview renders (material) were deadslow once a while - caused
by icon render setting miniature tile render sizes. Now it's fast again,
but there are still 3 icon jobs running per UI change... need to check what.
2012-11-06 15:54:04 +00:00
Jens Verwiebe
acc8c654fc OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
Campbell Barton
41bfb62b0f was trying to make py import follow pythons own code more but broke py32 compat. this should fix 2012-11-06 13:29:00 +00:00
Ton Roosendaal
48f968edc2 Bugfix: on Linux (X11) the inactive window was not getting mouse-move events.
This feature has been working in OSX for long - to see mouse-overs on buttons
from inactive windows (and tooltips) and allow a button to be active for
input right away.

Will need check by linuxers if this works satisfying. Also Windows now might
support this feature.
2012-11-06 13:22:33 +00:00
Sergey Sharybin
804f642ebd Release environment script: make python linking to openssl statically 2012-11-06 12:17:47 +00:00
Campbell Barton
92bb31c10e fix for imp.reload() with Python3.3, function was recursively calling its self. 2012-11-06 11:43:19 +00:00
Ton Roosendaal
441becf22d Bugfix #33096
Code drawing paint cursors in regions didn't check for zero-sized regions well.
Causing error prints: wmSubWindowScissorSet 0: doesn't exist

Harmless, but nicer to handle it correct :)
2012-11-06 10:35:02 +00:00
Sergey Sharybin
f07a563f3b Silent strict compiler flag.
Brecht, could you please verify it's indeed nothing should be done for frame node here?
2012-11-06 10:18:42 +00:00
Campbell Barton
5effa2923a fix [#33037] Soften brush can't handle seams in texture paint
project paint never worked with soften (blur), support now added.
2012-11-06 09:19:51 +00:00
Campbell Barton
e7bea58d35 minor improvement to projection paint pixel initialization - initialize the pixel alloc size once and re-use it. 2012-11-06 07:11:17 +00:00
Joshua Leung
83a22ec16e Harmless formatting tweaks 2012-11-06 06:29:40 +00:00
Joshua Leung
28a14e8c70 Display warning/info notification after adding properties to a Keying Set using
KKEY

Previously this would happen silently, so users may not have noticed that these
had been added. Let's see how this goes before seeing if a hotkey change is
needed to prevent even more errors.
2012-11-06 05:25:55 +00:00
Joshua Leung
5a21361048 Bugfix [#33043] Changing the name of a keying set does not change group name
This now works for absolute Keying Sets (Builtin Keying Sets are highly context
dependent, and usually cannot be renamed, so this shouldn't be a problem there)
2012-11-06 05:04:54 +00:00
Campbell Barton
96cb05f028 add comments for uiBut a1 and a2 values. 2012-11-06 04:56:30 +00:00
Campbell Barton
fb6ded3f59 bad use of assignment within ABS() caused SMHASH_NEXT macro to step the offset twice in some cases. 2012-11-06 04:17:46 +00:00
Dalai Felinto
dbd414deed bugfix: nodes.new('FRAME') not working
reported on irc by Peter Casseta
2012-11-06 01:14:03 +00:00
Campbell Barton
a9fb70754f avoid using function calls in macros that result in multiple function calls. 2012-11-06 00:18:01 +00:00
Joshua Leung
2638728bd2 Bugfix: Missing ')' broke Cycles addon 2012-11-05 23:13:09 +00:00
Dalai Felinto
2d7598693e update fisheye tooltip - it was wrongly suggesting equidistant for fulldomes 2012-11-05 19:07:38 +00:00
Ton Roosendaal
97a1caea8a Fix for Math node:
A test variable needed to be absoluted (positive).
Gives expected resuts on negative raiser values.

(next; digging in opencl :)

(In old compo code too, not effective).
2012-11-05 15:58:35 +00:00
Sergey Sharybin
2f9e846e7d Buildbot: blenderplayer configuration needs to define path to boost now 2012-11-05 15:55:59 +00:00
Sergey Sharybin
1eb1e1e09a Switch glibc-2.7 buildbots to py3.3 2012-11-05 15:28:48 +00:00
Antony Riakiotakis
8d0b2bc17f Compile fixes for recent boost changes 2012-11-05 15:23:09 +00:00
Mitchell Stokes
b2f837896d Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sensor" reported by Martin Felke (scorpion81).
Apparently, not all objects have physics controllers, so now we do a NULL check in KX_ObjectActuator.
2012-11-05 15:13:54 +00:00
Campbell Barton
ea61c74262 hopefully fixes building on msvc, also some minor header edits 2012-11-05 14:58:12 +00:00
Sergey Sharybin
6b0c7c1e59 Release environment script: correction to python shm check 2012-11-05 14:50:18 +00:00
Sergey Sharybin
a1b954d608 Update CMake rules for audaspace 2012-11-05 14:47:28 +00:00
Sergey Sharybin
39da858001 Sequencer: input color space support for image and movie strips 2012-11-05 14:44:29 +00:00
Campbell Barton
964f29797b avoid using BLI_array for remove double helper function - bmesh_find_doubles_common(), was growing and array one at a time (with re-allocs), when the size is known. 2012-11-05 14:39:49 +00:00
Joerg Mueller
5a8d5f77af Audaspace:
Replacing AUD_Reference with boost::shared_ptr.
2012-11-05 14:24:35 +00:00
Ton Roosendaal
0f9559fe71 Bugfix #33085
Added "Set render border" in View menu, for 3D Viewports.
2012-11-05 14:09:08 +00:00
Campbell Barton
004f8d78ed default to Python3.3 on Linux for SCons and CMake, warn when building with python 3.2x or older.
also remove casts to keep Python3.2 warning quiet.
2012-11-05 13:48:42 +00:00
Ton Roosendaal
6ee3bf5300 Bugfix #33087
Shader nodes (Blender Internal), Math node Power() didn't accept negative
values for input. Added same code as for compositor case - only allow to
raise with integer values for negatives.
2012-11-05 13:43:02 +00:00
Campbell Barton
cf30cb2cff fix for freed pointer access in node_free_script() 2012-11-05 13:33:48 +00:00
Sergey Sharybin
4ad749bc13 Improvement for text indentation: keep selection as good as possible
Patch by Sebastian Nell, thanks!
2012-11-05 13:31:26 +00:00
Sergey Sharybin
856b0f09dc Fix #31310: Thumbnails not generating with non Latin characters 2012-11-05 13:00:33 +00:00
Sergey Sharybin
57ce929ade Hopefully fix for linking issue reported by osx users 2012-11-05 12:18:19 +00:00
Sergey Sharybin
1231232169 Partial revert of own rev44548.
That was more like workaround which solved particular issue with freestyle
rendering, but introduced some more uncontrollable issues, main of which is
recursive fracture would likely suffer from non-manifolds results of previous
step.

Boolean operation is not the only way to generate zero-area face, it could
also happen with character animation and it's indeed better be solved from
freestule side.

This should fix: #33041 Boolean difference sometimes produces meshes with holes
2012-11-05 12:11:43 +00:00