Brecht Van Lommel
d703f616db
Fix libmv build error on OS X with Xcode 5.
2013-09-09 12:15:14 +00:00
Sergey Sharybin
24b27b0474
Create/delete keyframe for motion tracks in clip editor
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Use I to create a new keyframe, Alt-I to remove the ketframe.
2013-09-09 11:55:52 +00:00
Sergey Sharybin
6217a080db
Avoid using "bundle" in condole message print
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According to bf-vfx the word "bundle" was confusing
for artists.
2013-09-09 11:40:41 +00:00
Sergey Sharybin
ea94411db6
Enable vertex snapping to bundle positions
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This means it's possible now to snap stuff to
reconstructed tracks positions.
2013-09-09 11:37:37 +00:00
Sergey Sharybin
cf8cddf07a
Film response curves implemented as a looks
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This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.
This is mainly used to modify images in an
artistics way.
Currently we've got looks generated from film
response curves for all sorts of cameras.
Patch by both of me and Brecht.
2013-09-09 09:48:26 +00:00
Campbell Barton
0392acc607
fix [ #36685 ] crash calculating tangent space data on degenerate geometry
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the error was that the range check was done on the float before converting to an int.
now convert to and int first and ensure a valid range on that.
2013-09-09 09:33:34 +00:00
Sergey Sharybin
35e3111475
Fix own mistake in one of previous commits
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Was overriding list's link next/prev after it was
added to the list.
Also, no need to set next/prev to NULL when adding
a link to the list.
2013-09-09 08:50:12 +00:00
Lukas Toenne
854f99b31e
Fix #36663 , Bone properties sometimes vanish when mousing into properties window.
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Active edit bone was cleared from armature after each file save, even though the edit data is not actually freed then. Without the active edit bone the poll functions for bone panels fail.
2013-09-09 06:31:30 +00:00
Campbell Barton
00bd7da674
correct error in recent changes for building with openmp.
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rename DM_OMP_LIMIT to BKE_MESH_OMP_LIMIT and set to 0 when in debug mode, same for BM_OMP_LIMIT.
2013-09-09 05:42:26 +00:00
Campbell Barton
66efedd096
enable strict flags for mesh_evaluate.c
2013-09-09 03:12:23 +00:00
Campbell Barton
40b6532ec8
remove use of BLI_array in BKE_mesh_mpoly_to_mface(). was over-allocating anyway so just allocate the array once.
2013-09-09 02:16:22 +00:00
Campbell Barton
2646bbdccb
move mesh evaluation functions (normal, mapping, smooth group... etc, calculations) into mesh_evaluate.c.
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mesh.c was over 4k lines and complex functions mixed in with general library management.
2013-09-09 02:11:44 +00:00
Joseph Mansfield
9707bdfe75
Code cleanup: Minor function capitalization fix
2013-09-09 00:06:23 +00:00
Campbell Barton
fdce634310
screw tool used uninitialized normal to detect flipping direction.
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lookes like bug from bmesh merge, restored from 2.4x.
2013-09-08 22:52:48 +00:00
Campbell Barton
108a4c41c4
code cleanup: warnings and redundant checks.
2013-09-08 20:25:31 +00:00
Thomas Dinges
5a6bcd1d42
Cycles:
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* Refactor PathState struct and functions into its own file.
2013-09-08 18:59:39 +00:00
Tamito Kajiyama
74a4ac85f4
Changes to Freestyle default parameters:
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- The "Same Object" chaining option enabled (see follow-up discussions in Bug #36629 ).
- Sphere radius set to 0.1 (was 1.0 resulting in a longer computation time).
2013-09-08 17:56:04 +00:00
Thomas Dinges
3b9edee711
Cycles:
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* Fix some compile errors, when building without Branched Path.
2013-09-08 17:20:47 +00:00
Bastien Montagne
470dc6de4b
Some fixes to tips...
2013-09-08 14:01:14 +00:00
Campbell Barton
648f2102d8
update bmesh doxy docs, remove double-promotion warnings in remove-strict-flags cmake macro.
2013-09-08 06:55:58 +00:00
Campbell Barton
3527d2fb27
code cleanup: quiet warnings
2013-09-08 06:05:42 +00:00
Campbell Barton
385cbb657d
patch [ #36633 ] Correct headers for renders saved as bitmap (.bmp) format.
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by Brandon Northcutt (occamsdream)
Blender was writing invalid bitmaps that imagemagick and ffmpeg couldn't read.
2013-09-08 03:39:45 +00:00
Sergey Sharybin
ba95dc859d
Remove unused constant.
2013-09-07 19:44:01 +00:00
Sergey Sharybin
f00349293f
Code cleanup: us commented out arg names rather than leaving them if unused
2013-09-07 19:41:46 +00:00
Campbell Barton
e492fad130
shrink-wrap constraint, improve and remove some limitations.
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- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).
note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
2013-09-07 12:59:16 +00:00
Bastien Montagne
3da3c36644
Usual blenderplayer stub fix... ;)
2013-09-07 12:46:48 +00:00
Campbell Barton
4f369c1e2d
use strict flags for gridfill, use unsigned ints.
2013-09-07 08:41:29 +00:00
Campbell Barton
0423d2b252
changes to grid fill
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- use 4 weights for vertex customdata blending (was previously only using 2)
- option for simple blending, which blends locations using weights too and doesn't attempt to maintain the shape,
useful for flat surfaces or times when keeping the shape gives odd results.
2013-09-07 08:13:39 +00:00
Campbell Barton
65fcc29d0c
missing NULL check in recent commit, also skip some calculations in mean_value_half_tan functions for degenerate cases.
2013-09-07 06:56:27 +00:00
Campbell Barton
7e068a16f0
avoid divide by zeto in node preview drawing.
2013-09-07 04:35:26 +00:00
Campbell Barton
ec986b2c34
rna wrap WM_cursor_warp
2013-09-06 23:17:29 +00:00
Campbell Barton
2c688788e6
wrap cursor setting so python can make use of it, eg:
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- win.cursor_set('WAIT')
- win.cursor_modal_set('TEXT')
- win.cursor_modal_restore()
2013-09-06 22:54:22 +00:00
Campbell Barton
35cd649c66
rename cursor setting functions to make modal set/restore more clearly related functions.
2013-09-06 22:34:29 +00:00
Thomas Dinges
da2c76d9f7
Code cleanup / Cycles:
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* Some cleanup for disabled Volume code.
2013-09-06 16:07:49 +00:00
Brecht Van Lommel
f9c901e84d
3D View: add shift+Z shortcut key to switch to Rendered draw mode.
2013-09-06 13:25:54 +00:00
Brecht Van Lommel
f634509dc2
CMake and scons update to detect OS X 10.9, cmake patch by Jake Kauth.
2013-09-06 12:43:27 +00:00
Brecht Van Lommel
0fd100edd4
Fix #36672 : outliner allowed to toggle linked group visibility, which should not
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be allowed because this is linked data, so any changes would not be saved.
2013-09-06 12:11:15 +00:00
Sergey Sharybin
7d416b8d79
Woops, minr style changes are needed.
2013-09-06 10:23:21 +00:00
Sergey Sharybin
1718c002d6
Avoid tracks reallocation and planes traversal in tracks_map_merge
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Would save us a bit of time when doing 2D tracking.
2013-09-06 10:21:56 +00:00
Sergey Sharybin
567e3b47cc
On the second thought, no need to go between straight and premul when doing AA for plane warp node
2013-09-06 09:56:04 +00:00
Campbell Barton
63ade11564
grid-fill support for customdata, so filled areas have UV's, vertex colors etc interpolated from the boundary.
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also support cases where only some of the boundary edges have faces to interpolate from.
2013-09-06 06:48:17 +00:00
Campbell Barton
6fdb2ed861
bmesh utility functions BM_face_as_array_loop_tri, BM_face_as_array_loop_quad
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also set attributes for the header and remove debug print in mask.c
2013-09-06 06:27:22 +00:00
Campbell Barton
6439ae9d51
fix for barycentric_weights_v2_quad() divide by zero when the location we're checking the weight of touches one of the weighting coords exactly.
2013-09-06 05:44:18 +00:00
Campbell Barton
e045e324a4
error in recent gridfill commit, calculating span last failed.
2013-09-06 02:59:25 +00:00
Campbell Barton
fbeeec7bd0
starting blenderplater wasnt flipping use_deprecation_warnings when it should, also use values directly without converting to ints.
2013-09-06 02:50:28 +00:00
Campbell Barton
4320a7c9df
fix for bug in GHOST/SDL, events dont always have a window (which ghost needs).
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fallback to the window with the active opengl context.
2013-09-06 01:40:20 +00:00
Daniel Stokes
8f3b4a77ef
BGE Fix: [ #32360 ] Standalone Player switches not working
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Launching the player from the Blender UI now makes use of the "Debug Properties", "Framerate and Profile", and "Deprecation Warnings" options by setting the appropriate command line flags.
2013-09-05 23:09:14 +00:00
Campbell Barton
ac60079ef2
grid-fill now detects non-square grids (this is what users would expect)
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http://www.graphicall.org/ftp/ideasman42/gridfill_detect_nonsquare.png
2013-09-05 22:58:35 +00:00
Campbell Barton
7a38fe97fd
sorting utility functions for simple cases - sorting pointers by float for example.
2013-09-05 22:24:12 +00:00
Daniel Stokes
6cc3aec8bc
Fixing a problem with variance shadow maps blurring out on transparent receivers in the Game Engine reported by Sam Cameron on the IRC.
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Also correcting some slight blurring over time by making sure the color buffer is cleared for shadows.
2013-09-05 22:05:52 +00:00