Creating ngons with multiple axis aligned shapes in the middle of a
single face would fail in some cases.
This exposed multiple problems in BM_face_split_edgenet_connect_islands
- Islands needed to be sorted on Y axis when X was aligned.
- Checking edge intersections needed increased endpoint bias.
- BVH epsilon needed to be increased.
Note: this commit seems to work as expected (also with transform
snapping etc.). However, it is rather unsafe - not enough for 2.79 at
least, unless we get much more testing on it. It also depends on three
previous ones.
Note that using a global lock here is far from ideal, we should rather
have a lock per DM, but that will do for now, whole DM thing is doomed
to oblivion anyway in 2.8.
Also, we may need a `DM_DIRTY_LOOPTRIS` dirty flag at some point. Looks
like we can survive without it for now though... Probably because cached
looptris are never copied accross DM's?
This was... horribly wrong, CDDM will often *not* need to allocate
anything to return arrays of mesh items! Just check whether array
pointer is NULL.
Also, remove `DM_get_looptri_array`, that one is useless currently,
`dm->getLoopTriArray` will always return cached array (computing it if
needed).
The tweakmode flag and the selected-channels flag accidentally
used the same value, due to confusion over where these flags were
supposed to be set. The selected-channels flag has now been moved
to use a different value, so that there shouldn't be any further
conflicts.
To be ported to 2.79.
Old bevel 'Clamp overlap' code was very naive: just limit amount
to half edge length. This uses more accurate (but not perfect)
calculations for the max amount before (many) geometry collisions
happen. This is not a backward compatible change - meshes that
have modifiers with 'Clamp overlap' will likely have larger allowed
bevel widths now. But that can be fixed by turning off clamp overlap
and setting the amount to the desired value.
Own previous fix (rBd5d626df236b) was not valid, curves are actually
supported by SoftBodies. It was rather a mere UI bug, which was not
including Surfaces and Font obect types in those valid for softbody UI.
Thanks to @brecht for the head up!
Also, fix safe for 2.79, btw.
Adding structs was checking for duplicates
causing approx 75k string comparisons on startup.
While overall speedup is minimal,
Python access to `bpy.types` will now use a hash lookup
instead of a full linked list search.
See D2774
It doesn't seem that useful in practice, was mostly added to match some
other renderers but also seems to be causing user confusing and accidental
long render times. So let's just keep the UI simple and remove this.
Differential Revision: https://developer.blender.org/D2768
We're adding some bias by default, which now I think is the right thing
to do from a usability point of view since you really need to use those
options anyway to get clean renders in a practical time.
Differential Revision: https://developer.blender.org/D2769
Adds thin/default/thick modes to add -1/0/1 to the auto detected line width,
while leaving the overall UI scale unchanged.
Also tweaks the default line width threshold, so thicker lines start from
slightly high UI scales.
Differential Revision: https://developer.blender.org/D2778
*Changed categories of some keywords
*reordered some longer keywords that didn't appear
*Activated another color (reserved builtins) by Leonid
*added some HGPOV and UberPOV missing keywords
Patch by Maurice Raybaud (@mauriceraybaud). Thanks to Leonid for additions, feedback and Linux testing.
Related diffs: D2754 and D2755.
While not a regression, this is new feature and would be nice to have it
backported to final 2.79.