There should not be much user visible here (other than T73668 being addressed).
I added the writing code already for the initial implementation of workspaces,
but we decided to keep it disabled until the top-bar design is more clear. It
was never planned to keep this disabled for so long.
Fixes T73668.
Cycles defines some basic integer types since it cannot use the standard headers when
compiling with NVRTC. NanoVDB however only does this when the "__CUDACC_RTC__" define
is set and otherwise includes the standard "stdint.h" header which clashes with those typedefs.
So for compatibility do the same thing in the Cycles kernel headers. See also T81454.
This fixes critical bug with liboverride when soe add-ons add some
RNA ID Pointer properties.
ID pointers should **never** have ownership of their ID when defined
from python.
(As a reminder, RNA properties owning their ID pointers are extremely
rare even from C code, only embedded IDs (root node trees, master
collections) and the shape keys snowflakes are concerned.)
Add a comment to the declaration of the `BKE_object_where_is_calc...()`
functions to explain where the result of the calculation is stored.
No functional changes.
Consistently return `false` from `ED_object_parent_set()` when parenting
is not possible. Before, when parent and child were the same object, the
function would return `true` even though the parent-child relation was
not made.
Just returning `false` in the `parent == child` case would break the
parenting operator, as `false` stops its loop over all selected objects.
This tight coupling caused T82312. The loop now has its own check for
this, so that it properly continues, and the implementation of
`ED_object_parent_set()` is decoupled from its surrounding code.
No functional changes.
The issue was in `buildinfo.c`:
char build_c[xx]flags[] = BUILD_C[XX]FLAGS;
Non-escaped double-quotes were terminating the string early, and
causing the compile error. So use single-quotes.
This change removes the user-specific information from
macros like `__FILE__` and keeps it relative to top level
source or build (for generated files) directory.
It makes traces concise.
Added option `WITH_COMPILER_SHORT_FILE_MACRO` enabled by default.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9386
This was added when Python was initially bundled so any problems
finding Python could be investigated.
Move this to use logging so we can show this information when needed.
Tests files are based on test from D8393
Test files should be in `lib\tests\sequence_editing`
These are files, I will add few more tests including animation test.
{F9155273}
Using generic tool to compare rendered vs reference image as other render engines.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9394
This reverts commit 6527a14cd2.
Some 3rd party scripts made use of this so scripts can work with
2.90 to 2.92, although eventually this can still be removed.
For the fast solver, there was an optimization carried over
from the non-collection case for empty meshes which did not
work in the chained boolean code for collection operands.
Removed that optimization in the collection case.
For the fast solver, there was an optimization carried over
from the non-collection case for empty meshes which did not
work in the chained boolean code for collection operands.
Removed that optimization in the collection case.
The code that decided to use a faster double version of plane
side testing forgot to take an absolute value, so half the time
the exact code was being used when it was unnecessary.
The code that decided to use a faster double version of plane
side testing forgot to take an absolute value, so half the time
the exact code was being used when it was unnecessary.
While Cycles already supports using both CPU and GPU at the same time, there
currently is a large problem with it: Since the CPU grabs one tile per thread,
at the end of the render the GPU runs out of new work but the CPU still needs
quite some time to finish its current times.
Having smaller tiles helps somewhat, but especially OpenCL rendering tends to
lose performance with smaller tiles.
Therefore, this commit adds support for tile stealing: When a GPU device runs
out of new tiles, it can signal the CPU to release one of its tiles.
This way, at the end of the render, the GPU quickly finishes the remaining
tiles instead of having to wait for the CPU.
Thanks to AMD for sponsoring this work!
Differential Revision: https://developer.blender.org/D9324