Commit Graph

28509 Commits

Author SHA1 Message Date
Joshua Leung
b47bfd85e8 UI Tweaks: Text field in Rename Markers popup now gets focus when the
popup appears, saving an extra click

I've separated out the "XXX"-'d event-adding-hack section from the
search-menu code into a separate API function (as recommended there).
This call is used to make sure that textboxes in popups can get
activated by default, to allow typing immediately.
2011-02-15 01:24:12 +00:00
Joshua Leung
dab76a3ccf Ctrl-0 can now be used to just reset a single component of an array to
its default value instead of resetting the entire array
2011-02-15 00:53:20 +00:00
Nathan Letwory
d4ebace149 Tweak priority so link error on Linux is solved. Reported by Hypercrush on IRC. 2011-02-14 21:00:49 +00:00
Campbell Barton
ba0d167d2a more vars made static 2011-02-14 18:20:10 +00:00
M.G. Kishalmi
20553d4064 This commit will switch blender to use tangent space generated within
the two files mikktspace.h and mikktspace.c. These are standalone files
which can be redistributed into any other application and regenerate the
same tangent spaces. The implementation is independent of the ordering
of faces and the vertex ordering of faces.
2011-02-14 18:18:46 +00:00
Campbell Barton
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
Sergey Sharybin
d7e2607f96 Fix #26082: Fkey in a curve witch was empty before
Stupid error in own previous commit to addvert_Nurb -- empty spline
had been added to spline list.
2011-02-14 17:17:05 +00:00
Ton Roosendaal
c66ce21a86 Bug fix #26021
Very nasty UI code issue: since every button is re-defined on a
redraw, having UI redraws while using a button was not possible.

This was solved long ago by copying over data from previous button.

However, this fails when buttons have callbacks with its own (or
a parent button) pointer. 

This bug reporter found crashes in draw-overlap UI mode, this 
draws entire UI over for every menu redraws, making previous button
pointers invalid. (for triple buffer, the UI is not redrawn, only
the menus).

In general: all systems falling back to old swapbuffers would have
suffered some instability because of this.

Fix is that now the old button gets lifted out from the previous
list and inserted in the new list. Works fine, but needs some tests!

Also in this commit: TIFF endian switching not needed for 16 bits tiff.
2011-02-14 17:09:02 +00:00
Sergey Sharybin
8ee0c96f4b Previous commit to small optimization of sculpting broke smooth and layer
brushes. They aren't using proxies, so deformation wouldn't be propagated
in sculpt_combine_proxies().

So, maye idea of getting rid of "extra" memory allocaiton/disposing was not
such cool due to it lead to such exception ways?
2011-02-14 16:54:52 +00:00
Sergey Sharybin
2b9c9e3ad9 First modifiers with deformMatrices callback used to be applied twice when
building crazytspace. Not sure why this worked.
2011-02-14 16:06:15 +00:00
Campbell Barton
d845d6308a comments for how py-rna calls api new classes. small speedup for StructRNA.__new__(...) used for creating new classes and corrected exception type. 2011-02-14 11:30:35 +00:00
Campbell Barton
a3c2ad34b1 improve py/rna exception messages. 2011-02-14 08:14:52 +00:00
Campbell Barton
a6765280f9 py rna api: turn class.is_register into a class property rather then a class method.
eg:

if MySybclass.is_registered:
    ...
2011-02-14 07:26:07 +00:00
Campbell Barton
44be05f7f9 convenience targets for makefile
clean, test, package_debian, package_pacman
2011-02-14 06:15:23 +00:00
Sergey Sharybin
665a0ff789 Revert incorrect fix for 26062 made in svn rev34828. 2011-02-14 06:04:40 +00:00
Guillermo S. Romero
7b201c7693 SVN maintenance. 2011-02-14 04:47:55 +00:00
Campbell Barton
72bc3f22b7 python api renaming and added headers for some files which didnt have one, no functionality change. 2011-02-14 04:15:25 +00:00
Joshua Leung
54190dd8e5 Bone Colour Sets (theme ones) can now be edited from the User
Preferences UI again
2011-02-14 03:43:28 +00:00
Sergey Sharybin
0c2099086b Active spline number should also be stored/restored by undo stack.
It could point to nowhere otherwise.
2011-02-14 03:36:15 +00:00
Campbell Barton
8ea0b4685c misc small changes:
- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects
- printing python collection now prints its type (when available)
- renamed shadowed vars in bpy_rna.c.
- when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
2011-02-14 03:15:55 +00:00
Joshua Leung
35abb674b2 Forgot NLA Editor support for this... 2011-02-14 03:04:59 +00:00
Joshua Leung
b8a19d3a43 Graph Editor part of the changes in the previous commit... 2011-02-14 02:50:52 +00:00
Joshua Leung
52525a00f7 DopeSheet: Add menu entries and hotkeys to select all keyframes
left/right to current frame in dope sheet

This commit separates out this selection functionality out of the
click-selection operator into a separate operator, so that hotkeys and
menu entries can be assigned to it.

This is based on an idea+patch (#23738) submitted by Torsten Rupp
(rupp), though I've ultimately decided not to go with the suggested
implementation as I don't think this fits that well under the "column"
select operator.

Todo: Graph Editor support will be coming shortly...
2011-02-14 02:30:33 +00:00
Campbell Barton
650916941e fix for string copy error in own recent commit 2011-02-14 01:31:44 +00:00
Sergey Sharybin
4ca2905ead Fix #26062: build_debian.sh gives unappropriate deb version
Added subverison number to debian package version. Quick tests run ok,
but haven't checked if deb version comparation also goes fine.
2011-02-13 19:47:57 +00:00
Sergey Sharybin
3224f8197f Fix #26072: ctrl+LMB on an empty curve make Blender crash
Crash was caused by keeping active segment index even when this
segment had been deleted. Fixed this and also changed behaviour
of creating new CV for case nothing is selected: new segment with
BEZIER type would be created.
2011-02-13 19:04:01 +00:00
Campbell Barton
59f1640ae5 warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
2011-02-13 15:02:21 +00:00
Ton Roosendaal
0852278ce7 Patch 26068
Fast-gauss node didn't respond to socket-input "Size" factor.
Thanks Philipp Oeser for the fix!
2011-02-13 14:55:39 +00:00
Campbell Barton
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
Ton Roosendaal
63cc6b44e7 Bugfix #26066
Shader node "Mapping" had buttons assuming it stored radians, drawing
the values converted wrongly. In this case the storage has degrees...
2011-02-13 13:55:41 +00:00
Janne Karhu
7b4c4183f3 Small addition to particle grid distribution:
* New option to distribute particles in a hexagonal grid.
* This is much more stable for fluids than normal grid distribution and looks quite nice otherwise too :)
* Also some small scale code cleanup of grid distribution code.
2011-02-13 13:50:19 +00:00
Campbell Barton
c68a59175e corrected error from commit r34810. 2011-02-13 13:07:12 +00:00
Campbell Barton
b4eb7fd4c0 fix for error building. 2011-02-13 12:50:40 +00:00
Janne Karhu
7eb51a012b Some more fixes for particle textures:
* Moving a texture slot didn't keep the moved slot active.
* Copy & paste for particle textures didn't work.
* New textures weren't freed properly.
2011-02-13 12:35:26 +00:00
Janne Karhu
fed5393043 Fix for [#26053] Blender Crash with Particules Textures
* Particle textures weren't handled properly on texture slot move operations.
2011-02-13 11:45:04 +00:00
Janne Karhu
cc41de09a0 Added an operator warning for missing material & texture in response to [#26051] "Noise" not working. 2011-02-13 11:32:47 +00:00
Campbell Barton
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
Sergey Sharybin
f3bd89b1b7 Related to #26061: Camera does not appear selected in outliner when it is
Draw higlighting circle for active camera in outliner
2011-02-13 10:34:24 +00:00
Sergey Sharybin
dfb1395fa5 Fix #26064: blenderplayer is broken
This changes were forgotten in svn rev34810. Should work fine now.
2011-02-13 10:28:40 +00:00
Sergey Sharybin
9ac8c5315e Fix #26059: select_vertex_path fails when vertices aren't selected 1 by 1 in gui
Cicrcle and border selection doesn't add entry to EditSelection. Use cycle
through vertices rather than EditSelection stack to find two selected vertices.

No slowdown for case two vertices are selected (use this cycle to clear temporary
flag too), minor slowdown for unsupported selections.
2011-02-13 10:25:12 +00:00
Joshua Leung
90f543ba3a Reverting part of 34810
The changes here were breaking old rigs, for example the right eyeball
in the Sintel rig (which uses the Mirror Modifier and its vertex-group
mirroring functionality)
2011-02-13 07:39:43 +00:00
Joshua Leung
51d78b43de Fixing compiling on windows 2011-02-13 06:19:15 +00:00
Campbell Barton
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
Campbell Barton
9e03a0d476 remove unused var 2011-02-13 02:55:23 +00:00
Campbell Barton
93f061fac3 wrong length used with strncmp when comparing RNA path. 2011-02-13 01:59:16 +00:00
Janne Karhu
373fea6662 Small update for billboards:
* Renamed the old split uv's animate option "time" to "age" and added a new option to change the used split frame by frame. These are good changes were suggested/implied by Hannu Hoffren over 3 years ago in his tutorial video! (oh my how time flies)
* Also cleaned up the billboard ui quite a bit. For example now the uv channels can be properly chosen from the existing channels.
2011-02-12 23:25:03 +00:00
Janne Karhu
54b2127fad Fix for [#25857] create_dupli_list incorrect behaviour with particle systems
* Particle duplis are now always created with render percentage if G.rendering is set.
* This is not yet a perfect solution (hair for example won't yet work correctly), but
  it's good to have even partial functionality here until a proper way to handle this
  is implemented.
2011-02-12 21:54:50 +00:00
Janne Karhu
0a83817672 Small particle effectors update:
* Greetings from farsthary: particle rotation is now taken into account for particle effector direction.
** This gives all kinds of new possibilities as he shows in his blog http://farsthary.wordpress.com/2011/02/08/vortex-particle-simple-tut/.
**The only modification I made to his patch was to use the actual rotated particle direction as the effector direction as this defaults to the particle velocity vector, so no actual new options are needed.
* I also added an "effector amount" setting for particle effectors so that only a part of the particles can be considered as effectors. This makes it possible to create simple "farsthary vortexes" with only one particle system.
* Also some tiny reorganization of the falloff min/max values for a nicer ui.
2011-02-12 17:54:24 +00:00
Sergey Sharybin
d909e61d99 Sculpting on deformed mesh
==========================

Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.

Internal change: all crazyspace-related functions were noved to crazyspace.c

P.S. Brush could make quite unexpected deformation for meshes which are
     deformed in specified way. Got patch for this and discussing with Brecht
	 if it's really needed or maybe it could be done in better way.
2011-02-12 17:51:02 +00:00
Sergey Sharybin
673ac43f2e Save one memory block allocation/disposing when propagating changes from
deformed PBVH to the base mesh.

It's not real bottleneck, but crazyspace corrections looks nicer now.
Real bottleneck is normals re-calculation, which calls plenty of
fsqrt's. We could avoid this for some modifiers (which don't use
normals), but such checking would make code less controllable.
2011-02-12 17:28:37 +00:00