This is possible to use surface-only nodes and connect them to volume output.
If there was something connected to surface output those extra connections
will not change anything visually but will force volume features to be included
into feature-adaptive kernels.
In fact, this exact reason seems to be causing slowdown of Barcelone file
comparing AMD OpenCL to NVidia CUDA.
Currently only supported by the final F12 renders because of the current design
of what gets optimized out when and how feature-adaptive kernel accesses
list of required features.
Reviewers: dingto, nirved, maiself, lukasstockner97, brecht
Reviewed By: brecht
Subscribers: bliblubli
Differential Revision: https://developer.blender.org/D2569
Remapping to itself is nonsense here (was triggering an assert in
BKE_library code actually), just make it a bail out early in RNA
callback in that case.
Sanitize a bit how cache path is handled by fluidsim (there is much more
to be done here though :( ), and forbid empty path (we reset to default
path relative to current .blend file in case it's empty).
If people really, really want to use current OS-wise directory, they can at
least use '.' as path. ;)
When moved the options to toolsetting, this part was missing. The problem was not the pointer as suggested in D2629.
Thanks Arvīds Kokins for his help fixing this bug
This avoids the unnecessary creation of bvhtree, which can be highly inefficient in some cases
(for example: in the `operator_modal_view3d_raycast.py` template)
Unfortunately this does break compatibility in that the viewport will look a
bit different depending on the settings, but the old behavior was simply not
usable for higher distances.
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.
{F499530}
Example: {F499528}
Reviewers: merwin, brecht, dfelinto
Reviewed By: brecht
Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D2425
The U-resolution of the imported curves was kept at the default value
of 12, which is way too high for imported hair. We export hair at a
fairly high resolution already, so it's not needed to subdivide even
further when importing.
Of course this may have an impact on other curves that do require this
U-resolution to be higher. In that case the resolution can be
increased after importing.
I removed the default nu->orderu = num_verts, as that allowed every
point to influence the entire spline, which was more expensive for the
CPU, and unlikely to be needed. The orderu computations had off-by-one
errors in the curve importer, which are now also fixed. The correct
values are:
- Linear: orderu = 2
- Quadratic: orderu = 3
- Cubic: orderu = 4
These values are also what is stored in the Alembic file for curves of
type kVariableOrder, according to the reference Maya exporter
maya/AbcExport/MayaNurbsCurveWriter.cpp, function
MayaNurbsCurveWriter::write(), in the Alembic source code.
The result is a frame rate increase of roughly 100x (tested with one
100-hair test on one machine, so take with grain of salt).
This test checks that a set of cubes are exported with the correct
transform, both with flatten=True and flatten=False.
This commit also adds an easy to use superclass for upcoming Alembic
unit tests.
This supports our common character animation workflow, where a character,
its rig, and the custom bone shapes are all part of a group. This group
is then linked into the scene, the rig is proxified and animated. Such
a group can now be exported. Use "Renderable objects only" to prevent
writing the custom bone shapes to the Alembic file.
The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks.
This functionality is implemented for `PointerProperty` and now such properties can be created with Python.
In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch.
Original author: @artfunkel
Alexander (Blend4Web Team)
Reviewers: brecht, artfunkel, mont29, campbellbarton
Reviewed By: mont29, campbellbarton
Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne
Maniphest Tasks: T37754
Differential Revision: https://developer.blender.org/D113
We can not re-use anything for such pools, because we will know nothing about whether
the main thread is sleeping or not. So we identify such threads as 0, but we don't
use main thread's TLS.
This fixes dead-locks and crashes reported by Luca when doing playblasts.