Commit Graph

109442 Commits

Author SHA1 Message Date
Brecht Van Lommel
fb88ff8f0c Cleanup: fix compiler warning 2021-10-18 16:45:06 +02:00
Germano Cavalcante
b246f81412 Fix T92311: Snap to faces in edit mode with x-ray enabled doesn't work
The `use_occlusion_test` parameter test was accidentally removed in
{rB91c33c8b9952}
2021-10-18 11:41:32 -03:00
Jacques Lucke
dd689eeda4 Fix: dangling pointer caused use-after-free
The old code only worked when built-in nodes are only unregistered
at most once while Blender is running. However, this is not the case
when running certain unit tests such as `AbstractHierarchy*`
in `blender_test`.

Found by Sybren, thanks.
2021-10-18 16:19:42 +02:00
Pablo Vazquez
ef7e21fd4a UI: Reduce vertical margin between panels
In an attempt to reduce scrolling. This can be re-visited if a kind of switch
between "compact" and "comfortable" UI size is implemented in the future.
2021-10-18 16:16:45 +02:00
Sybren A. Stüvel
3edae09eaa Asset Library Service: fix failing unit test
On GCC in release mode (and maybe also debug mode without ASAN enabled),
allocating an `AssetLibraryService` will reuse the space that should
have just been freed. This made a test fail, as it was testing that new
memory was allocated and not some old instance reused.

To ensure that the calls that should allocate a new block of memory
return a unique pointer, I added some dummy allocation to the test.

No functional changes to Blender
2021-10-18 15:48:06 +02:00
Charlie Jolly
729b2d026d Geometry Nodes: Add shader Musgrave texture node
Port shader node musgrave texture

Differential Revision: https://developer.blender.org/D12701
2021-10-18 14:24:14 +01:00
Jacques Lucke
de6bf5d4d2 Nodes: support sharing node declarations between nodes
Previously, every node had its own declaration. This isn't ideal, because
it's often the case that all nodes of the same type have the same declaration.
That's the case for all nodes using declarations currently. It will not be true
for e.g. group nodes in the future.

Sharing node declarations between nodes makes it a bit more efficient.

Differential Revision: https://developer.blender.org/D12898
2021-10-18 15:22:34 +02:00
Clément Foucault
e150f171d5 Fix T92250 EEVEE: Render crash with Motion Blur and Overscan
This was caused by `DRW_view_data_texture_list_size_validate` which now
delete everything from the render engine.

This might change in the future but for now we just avoid calling it from
the render loop (when using DRW_cache_restart).
2021-10-18 15:15:04 +02:00
Pablo Dobarro
765b1c6b53 Fix T79005: Vertex color conversion operators changing the colors
CD_PROP_COLOR vertex data is stored in scene linear while legacy vertex
colors are srgb, so both operators also need to do this conversion

Reviewed By: sergey

Maniphest Tasks: T79005

Differential Revision: https://developer.blender.org/D8320
2021-10-18 15:01:37 +02:00
Jan-Willem van Dronkelaar
4de0e2e771 Animation: Motion Paths Refresh All
Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.

The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.

Reviewed by: sybren

Maniphest Tasks: T83068

Differential Revision: https://developer.blender.org/D11667
2021-10-18 14:36:26 +02:00
Sybren A. Stüvel
f9113c4be8 Assets: add global bke::AssetLibraryService class
Add `blender::bke::AssetLibraryService` class that acts like a
blendfile-scoped singleton. It's allocated upon the first call to
`BKE_asset_library_load` and destroyed in the LOAD-PRE handler.

The `AssetLibraryService` ensures that edits to asset catalogs are not
lost when the asset browser editor closes (or even reloads). Instead,
the `AssetLibrary` pointers it owns are kept around as long as the blend
file is open.

Reviewed By: Severin

Maniphest Tasks: T92151

Differential Revision: https://developer.blender.org/D12885
2021-10-18 14:21:41 +02:00
Johnny Matthews
1f51037676 Geometry Nodes: Endpoint Selection Nodes
The Endpoint Selection node allows for the Selection of an aribitrary
number of endpoints from each spline in a curve. The start and end
inputs are evaluated on the spline domain. The result is outputted
as a boolean field on the point domain.

Differential Revision: https://developer.blender.org/D12846
2021-10-18 06:45:16 -05:00
Jacques Lucke
6f76bcc12c Fix: missing use-attribute property in geometry nodes modifier
The property was missing when a group input changed from not
supporting fields to supporting fields.
2021-10-18 12:58:30 +02:00
Erik Abrahamsson
f9fe755dba Nodes: add default value to string socket declaration
Differential Revision: https://developer.blender.org/D12758
2021-10-18 11:59:49 +02:00
Jacques Lucke
eb0d216dc1 Geometry Nodes: decouple multi-function lifetimes from modifier
Previously, some multi-functions were allocated in a resource scope.
This was fine as long as the multi-functions were only needed during
the current evaluation of the node tree. However, now cases arise
that require the multi-functions to be alive after the modifier is finished.
For example, we want to evaluate fields created with geometry nodes
outside of geometry nodes.

To make this work, `std::shared_ptr` has to be used in a few more places.
Realistically, this shouldn't have a noticable impact on performance.
If this does become a bottleneck in the future, we can think about ways
to make this work without using `shared_ptr` for multi-functions that
are only used once.
2021-10-18 11:46:21 +02:00
Campbell Barton
746ee29d36 Fix T91700: Strips can be transformed in scope display modes
Hide gizmos & prevent transform & selection in scope display.
2021-10-18 19:29:36 +11:00
Campbell Barton
4f3f79c382 Keymap: support key-activates-tools for shrink-fatten 2021-10-18 18:42:35 +11:00
Campbell Barton
3f4ba64ae3 Cleanup: use depends-on-cursor for "Object Transfer Mode" operator
Replace modal operator with the OPTYPE_DEPENDS_ON_CURSOR flag.

This has the advantage of showing the shortcut in the menu.
2021-10-18 17:20:06 +11:00
Campbell Barton
2a8e5128c1 WM: support setting the operators idle cursor
Support setting a cursor when an operator is waiting for input.
2021-10-18 17:18:48 +11:00
Campbell Barton
6bf8c95e52 UI: expose additional cursors to the Python API 2021-10-18 17:09:26 +11:00
Campbell Barton
59c95a8ca2 Cleanup: de-duplicate operator registration
Operators and operator-macros duplicated RNA properties.
2021-10-18 17:09:26 +11:00
Germano Cavalcante
69d6222481 Snap and Placement Gizmo Refactor
Move most of the gizmo snap and placement code to `view_cursor_snap.c`.

Simplify and extend the snap API.

Differential Revision: https://developer.blender.org/D12868
2021-10-18 01:58:00 -03:00
Campbell Barton
be22e36692 Fix key-shortcut path for sequencer overlay 2021-10-18 15:47:31 +11:00
Campbell Barton
f5edc69150 Fix frame overlay not refreshing the sequencer preview
Regression in 46aa70cb48
2021-10-18 15:47:29 +11:00
Campbell Barton
e538b2c3a3 Cleanup: internal sequencer naming for overlays
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays
  matching the 3D View, the term "strip" was misleading as this is used
  for the preview as well.

- Rename various RNA overlay settings to overlay_frame
  since "Frame Offset" is a specific feature, avoid having both
  Editor.show_overlay and SpaceSeq.show_overlays.

- Rename Editing `over_*` -> `overlay_frame_*` in DNA,
  as well as flags.
2021-10-18 15:47:28 +11:00
Campbell Barton
c5a13ffcb4 Cleanup: spelling in comments 2021-10-18 12:13:10 +11:00
Pablo Vazquez
452c78757f UI: Improve contrast on playhead
Add an outine around the playhead, matching the color of the background (slightly darkened)
to improve the readability of the current frame line when placed against curves or strips
with a similar color.

{F10944336, size=full}

Differential Revision: https://developer.blender.org/D12810
2021-10-17 19:10:31 +02:00
Pablo Vazquez
962b17b3ca UI: Adjust header color when active instead of inactive
Currently, the background color of headers gets darkened when the editor is not active,
this makes it hard to theme, and adds contrast/noise when it's not needed.

This patch makes headers use the regular theme color when the editor is not active, so it
can be made to flush with the background more easily. And lightens the header (by +10,
same value as before) when the editor is active, providing the wanted highlight.

The motivations behind this change are:
* Simplify picking a theme color for headers.
* Widgets already become lighter on mouse hover, this change creates a connection with that concept.

Left: current master, inactive header is darkened.
Right: this patch, inactive header gets the theme color, active editor gets header in a slightly lighter color (like most widgets)

{F11052503, size=full, loop, autoplay}

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12856
2021-10-17 18:49:59 +02:00
Pablo Vazquez
93544b641b UI: Visual style update to panels
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates.
For the first time it was possible to move the wall of buttons around. Providing a clear separation
between sections (it even allowed the grouping of panels in tabs!)

During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received
theme settings for background and header colors. The default theme used the same color for both.

In 2.8 the background color of panels was different from headers in the default theme, so the separator
line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect),
it provided a sort of separation between panels.

This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet).
Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars.

Other adjustments:
* Use arrow icon instead of triangle to collapse/expand
* Use rounded corners to match the rest of the UI (editor corners, nodes, etc).

{F10953929, size=full}

Margin on panels makes use of the `style->panelouter` property that hasn't been
used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they
are multiples of 2 and operations on them round better.

There is technically no need to update the themes for them to work, so no theme changes are included in this patch.

{F10953931, size=full}

{F10953933, size=full}

{F10953934, size=full}

{F10954003, size=full}

----

A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill):
{F11091561, size=full, autoplay, loop}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12814
2021-10-17 18:31:24 +02:00
Jacques Lucke
19740b25c7 Geometry Nodes: bring back lazy evaluation for field types in Switch node
Differential Revision: https://developer.blender.org/D12878
2021-10-17 15:56:37 +02:00
Jacques Lucke
6b0719c0f3 Geometry Nodes: change field visualization when there is an error
This does not change the behavior when there are no mistakes in the node tree.
The visualization does change when a field is connected to an input that cannot
be a field.

Differential Revision: https://developer.blender.org/D12877
2021-10-17 15:51:33 +02:00
Hans Goudey
3c36803189 Cleanup: Fix unused variable warning in lite build 2021-10-16 22:58:30 -05:00
Johnny Matthews
4a00faca1a Fix: Geometry Nodes Subdiv Surface Crash
If there are no edges in the mesh, the process would crash.
Returning in this case.
2021-10-16 07:26:57 -05:00
Brecht Van Lommel
5c961b3b58 Revert "Fix T62325, T91990: changing Cycles presets does not update the Blender UI"
This reverts commit 1b6752e599. It is causing
constant redraws due to some ID properties seemingly being edited on every
redraw.
2021-10-16 13:54:29 +02:00
Julian Eisel
b3c469153e Asset Browser: Use single column for asset library menu
Feedback was that the two column menu felt odd, and that the "Custom" and
"Built-in" headings for each column were more confusing than helpful. So
changing this to a single column menu with separator lines instead of headings.
2021-10-16 09:55:31 +02:00
Julian Eisel
73753e1a67 Asset Browser: Change default name of tags
Use "Tag" instead of "Unnamed Tag" as default name for tags. Other default
names in Blender also don't add "Unnamed" or similar.
2021-10-16 09:28:05 +02:00
Campbell Barton
1c18f05f0b Fix T92252: User after free when opening file after Blender starts
Oversight in 6e4ab5b761
2021-10-16 15:35:36 +11:00
Jesse Yurkovich
4586688323 Fix nonnull-compare warning in DNA_view3d_types.h
Was introduced in rB93a8fd1249f
2021-10-15 19:17:06 -07:00
Richard Antalik
5fed3aec4a VSE: Fix crash when scene strip is added to meta
Caused by 81514b0e91, missed sanitizing `sound->offset_time` usage in
`seq_update_sound_bounds_recursive_impl()`.
2021-10-16 01:28:59 +02:00
Aaron Carlisle
138fdf78ba PyAPI Docs: Fix example not using keyword parameter
Fixes T92238
2021-10-15 17:55:31 -04:00
Richard Antalik
73fbd3eebd VSE: Hide tool header by default
Tools currently used by VSE don't have much useful settings, but they
use a lot of space. Therefore these headers will be hidden by default.

Property `show_region_tool_header` was added to view menu to enable tool
settings.

This could be resolved by region overlap, but it isn't working well
currently.

Differential Revision: https://developer.blender.org/D12875
2021-10-15 23:42:26 +02:00
Jarrett Johnson
41dc558747 Geometry Nodes: Rotate Euler: Use "Local" instead of "Point"
Since points aren't relevant in function nodes, replace all mentions
of it with "local" to illustrate rotations done in local-space instead.

Differential Revision: https://developer.blender.org/D12881
2021-10-15 16:33:27 -05:00
Josef Raschen
c383397d07 Fix versioning for sequencer color balance modifier.
Commit 213554f24a added slope/offset/power controls to the sequencer
color balance modifier, but colors in this mode were not initialized
with old files.

Initialize colors to default values.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12806
2021-10-15 23:20:45 +02:00
Richard Antalik
e11b33fec3 Remove math for 2D affine transform
Commit e1665c3d31 added math to do 2D affine transformations with 3x3
matrices, but these matrices are also used for 3D transformations.

Remove added functions and use 4x4 matrices for 2D transformation.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12510
2021-10-15 23:20:45 +02:00
Richard Antalik
81514b0e91 Fix T91012: Scene strip doesn't play audio
Issue was caused by adding `seq->sound` check in ded68fb102 in
function `BKE_sound_scene_add_scene_sound` as `offset_time` field was
introduced to resolve sub-frame a/v misalignment.

Scene strips don't have `bSound` allocated but also don't suffer from
a/v misalignment.

Remove `seq->sound` check and don't apply any offset for scene strips.

Reviewed By: zeddb, sergey

Differential Revision: https://developer.blender.org/D12819
2021-10-15 23:20:45 +02:00
Richard Antalik
9a3c7da934 Fix T92184: Cage gizmo doesn't with area light
This is caused by removing `gizmo_cage2d_modal()` code in 482806c816.

Some areas use cage gizmo to modify RNA properties without using
transform operator like area light, image empty, and compositor preview.
This functionality is implemented in code that was removed.

Add this code back.

Reviewed By: zeddb, campbellbarton

Differential Revision: https://developer.blender.org/D12859
2021-10-15 23:20:45 +02:00
Manuel Castilla
9b1b1d9269 Cleanup: remove unused functions 2021-10-15 22:23:30 +02:00
Manuel Castilla
5b9a911c4b Fix T72583: Sun Beams node artifacts
The artifacts are due to the loss of precision when doing some
calculations with float precision.
2021-10-15 22:23:21 +02:00
Jarrett Johnson
88d295f952 Geometry Nodes: Updated Subdivision Surface Node
Replaces the old Subdivision Surface Node.

Changes:
 - Removes implicit instance realization, instead the node runs once
   per unique instance.
 - "Use Creases" becomes a crease field input applied to edges.
   The values are clamped between zero and one.

Addresses T91763

Differential Revision: https://developer.blender.org/D12830
2021-10-15 15:12:04 -05:00
Hans Goudey
19bab2a536 Geometry Nodes: Object info node optional instance output
The object info node output an instance as a performance optimization.
Before that optimization was (almost) invisible to the user, but now
that we aren't automatically realizing instances, it isn't intuitive
for a single object to become an instance.

I refactored the transform node so its ability to translate/transform
an entire geometry set was more usable from elsewhere and exposed the
function to get a geometry set from an object.

Differential Revision: https://developer.blender.org/D12833
2021-10-15 14:20:53 -05:00