03cb146afa812c95acf0da7f30b3282e71bffcf0

The issue was caused bu the optimization in surface attributes for cases when there's only a volume shader used. Some attributes doesn't make sense in that case and were skipped from calculation. However, it is possible that kernel would still try to access them (because of the shader setup etc). Prevented an infinite loop in the kernel now, which should not have much affect on regular renders.
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