1228 lines
33 KiB
C
1228 lines
33 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mesh/meshtools.c
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* \ingroup edmesh
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*/
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/*
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* meshtools.c: no editmode (violated already :), tools operating on meshes
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <math.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_rand.h" /* for randome face sorting */
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#include "BLI_threads.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_deform.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "BKE_report.h"
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#include "BKE_tessmesh.h"
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#include "BKE_multires.h"
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#include "BLO_sys_types.h" // for intptr_t support
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* own include */
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#include "mesh_intern.h"
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#include "uvedit_intern.h"
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/* * ********************** no editmode!!! *********** */
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/*********************** JOIN ***************************/
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/* join selected meshes into the active mesh, context sensitive
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* return 0 if no join is made (error) and 1 if the join is done */
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int join_mesh_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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Material **matar, *ma;
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Mesh *me;
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MVert *mvert, *mv;
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MEdge *medge = NULL;
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MPoly *mpoly = NULL;
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MLoop *mloop = NULL;
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Key *key, *nkey = NULL;
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KeyBlock *kb, *okb, *kbn;
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float imat[4][4], cmat[4][4], *fp1, *fp2, curpos;
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int a, b, totcol, totmat = 0, totedge = 0, totvert = 0, ok = 0;
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int totloop = 0, totpoly = 0, vertofs, *matmap = NULL;
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int i, j, index, haskey = 0, edgeofs, loopofs, polyofs;
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bDeformGroup *dg, *odg;
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MDeformVert *dvert;
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CustomData vdata, edata, fdata, ldata, pdata;
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if (scene->obedit) {
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BKE_report(op->reports, RPT_WARNING, "Cant join while in editmode");
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return OPERATOR_CANCELLED;
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}
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/* ob is the object we are adding geometry to */
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if (!ob || ob->type != OB_MESH) {
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BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh");
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return OPERATOR_CANCELLED;
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}
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/* count & check */
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CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
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{
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if (base->object->type == OB_MESH) {
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me = base->object->data;
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totvert += me->totvert;
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totedge += me->totedge;
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totloop += me->totloop;
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totpoly += me->totpoly;
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totmat += base->object->totcol;
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if (base->object == ob)
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ok = 1;
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/* check for shapekeys */
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if (me->key)
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haskey++;
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}
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}
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CTX_DATA_END;
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/* that way the active object is always selected */
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if (ok == 0) {
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BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh");
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return OPERATOR_CANCELLED;
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}
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/* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */
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me = (Mesh *)ob->data;
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key = me->key;
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if (totvert == 0 || totvert == me->totvert) {
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BKE_report(op->reports, RPT_WARNING, "No mesh data to join");
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return OPERATOR_CANCELLED;
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}
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if (totvert > MESH_MAX_VERTS) {
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BKE_reportf(op->reports, RPT_WARNING, "Joining results in %d vertices, limit is " STRINGIFY(MESH_MAX_VERTS), totvert);
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return OPERATOR_CANCELLED;
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}
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/* new material indices and material array */
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matar = MEM_callocN(sizeof(void *) * totmat, "join_mesh matar");
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if (totmat) matmap = MEM_callocN(sizeof(int) * totmat, "join_mesh matmap");
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totcol = ob->totcol;
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/* obact materials in new main array, is nicer start! */
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for (a = 0; a < ob->totcol; a++) {
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matar[a] = give_current_material(ob, a + 1);
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id_us_plus((ID *)matar[a]);
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/* increase id->us : will be lowered later */
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}
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/* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
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* with arrays that are large enough to hold shapekey data for all meshes
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* - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're
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* joining, set up a new keyblock and assign to the mesh
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*/
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if (key) {
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/* make a duplicate copy that will only be used here... (must remember to free it!) */
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nkey = BKE_key_copy(key);
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/* for all keys in old block, clear data-arrays */
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for (kb = key->block.first; kb; kb = kb->next) {
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if (kb->data) MEM_freeN(kb->data);
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kb->data = MEM_callocN(sizeof(float) * 3 * totvert, "join_shapekey");
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kb->totelem = totvert;
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kb->weights = NULL;
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}
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}
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else if (haskey) {
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/* add a new key-block and add to the mesh */
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key = me->key = add_key((ID *)me);
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key->type = KEY_RELATIVE;
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}
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/* first pass over objects - copying materials and vertexgroups across */
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CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
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{
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/* only act if a mesh, and not the one we're joining to */
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if ((ob != base->object) && (base->object->type == OB_MESH)) {
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me = base->object->data;
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/* Join this object's vertex groups to the base one's */
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for (dg = base->object->defbase.first; dg; dg = dg->next) {
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/* See if this group exists in the object (if it doesn't, add it to the end) */
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if (!defgroup_find_name(ob, dg->name)) {
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odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup");
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memcpy(odg, dg, sizeof(bDeformGroup));
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BLI_addtail(&ob->defbase, odg);
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}
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}
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if (ob->defbase.first && ob->actdef == 0)
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ob->actdef = 1;
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if (me->totvert) {
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/* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
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if (totcol < MAXMAT) {
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for (a = 1; a <= base->object->totcol; a++) {
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ma = give_current_material(base->object, a);
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for (b = 0; b < totcol; b++) {
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if (ma == matar[b]) break;
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}
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if (b == totcol) {
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matar[b] = ma;
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if (ma) {
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id_us_plus(&ma->id);
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}
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totcol++;
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}
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if (totcol >= MAXMAT)
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break;
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}
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}
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/* if this mesh has shapekeys, check if destination mesh already has matching entries too */
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if (me->key && key) {
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for (kb = me->key->block.first; kb; kb = kb->next) {
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/* if key doesn't exist in destination mesh, add it */
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if (key_get_named_keyblock(key, kb->name) == NULL) {
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/* copy this existing one over to the new shapekey block */
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kbn = MEM_dupallocN(kb);
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kbn->prev = kbn->next = NULL;
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/* adjust settings to fit (allocate a new data-array) */
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kbn->data = MEM_callocN(sizeof(float) * 3 * totvert, "joined_shapekey");
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kbn->totelem = totvert;
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kbn->weights = NULL;
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okb = key->block.last;
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curpos = (okb) ? okb->pos : -0.1f;
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if (key->type == KEY_RELATIVE)
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kbn->pos = curpos + 0.1f;
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else
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kbn->pos = curpos;
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BLI_addtail(&key->block, kbn);
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key->totkey++;
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if (key->totkey == 1) key->refkey = kbn;
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/* XXX 2.5 Animato */
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#if 0
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/* also, copy corresponding ipo-curve to ipo-block if applicable */
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if (me->key->ipo && key->ipo) {
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/* FIXME... this is a luxury item! */
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puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now...");
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}
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#endif
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}
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}
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}
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}
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}
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}
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CTX_DATA_END;
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/* setup new data for destination mesh */
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memset(&vdata, 0, sizeof(vdata));
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memset(&edata, 0, sizeof(edata));
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memset(&fdata, 0, sizeof(fdata));
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memset(&ldata, 0, sizeof(ldata));
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memset(&pdata, 0, sizeof(pdata));
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mvert = CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
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medge = CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
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mloop = CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop);
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mpoly = CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly);
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vertofs = 0;
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edgeofs = 0;
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loopofs = 0;
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polyofs = 0;
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/* inverse transform for all selected meshes in this object */
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invert_m4_m4(imat, ob->obmat);
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CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
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{
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/* only join if this is a mesh */
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if (base->object->type == OB_MESH) {
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me = base->object->data;
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if (me->totvert) {
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/* standard data */
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CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
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CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
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/* vertex groups */
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dvert = CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
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/* NB: vertex groups here are new version */
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if (dvert) {
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for (i = 0; i < me->totvert; i++) {
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for (j = 0; j < dvert[i].totweight; j++) {
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/* Find the old vertex group */
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odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr);
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if (odg) {
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/* Search for a match in the new object, and set new index */
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for (dg = ob->defbase.first, index = 0; dg; dg = dg->next, index++) {
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if (!strcmp(dg->name, odg->name)) {
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dvert[i].dw[j].def_nr = index;
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break;
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}
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}
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}
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}
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}
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}
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/* if this is the object we're merging into, no need to do anything */
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if (base->object != ob) {
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/* watch this: switch matmul order really goes wrong */
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mult_m4_m4m4(cmat, imat, base->object->obmat);
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/* transform vertex coordinates into new space */
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for (a = 0, mv = mvert; a < me->totvert; a++, mv++) {
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mul_m4_v3(cmat, mv->co);
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}
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/* for each shapekey in destination mesh:
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* - if there's a matching one, copy it across (will need to transform vertices into new space...)
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* - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space)
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*/
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if (key) {
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/* if this mesh has any shapekeys, check first, otherwise just copy coordinates */
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for (kb = key->block.first; kb; kb = kb->next) {
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/* get pointer to where to write data for this mesh in shapekey's data array */
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fp1 = ((float *)kb->data) + (vertofs * 3);
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/* check if this mesh has such a shapekey */
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okb = key_get_named_keyblock(me->key, kb->name);
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if (okb) {
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/* copy this mesh's shapekey to the destination shapekey (need to transform first) */
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fp2 = ((float *)(okb->data));
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for (a = 0; a < me->totvert; a++, fp1 += 3, fp2 += 3) {
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copy_v3_v3(fp1, fp2);
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mul_m4_v3(cmat, fp1);
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}
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}
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else {
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/* copy this mesh's vertex coordinates to the destination shapekey */
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mv = mvert;
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for (a = 0; a < me->totvert; a++, fp1 += 3, mv++) {
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copy_v3_v3(fp1, mv->co);
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}
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}
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}
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}
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}
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else {
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/* for each shapekey in destination mesh:
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* - if it was an 'original', copy the appropriate data from nkey
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* - otherwise, copy across plain coordinates (no need to transform coordinates)
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*/
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if (key) {
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for (kb = key->block.first; kb; kb = kb->next) {
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/* get pointer to where to write data for this mesh in shapekey's data array */
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fp1 = ((float *)kb->data) + (vertofs * 3);
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/* check if this was one of the original shapekeys */
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okb = key_get_named_keyblock(nkey, kb->name);
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if (okb) {
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/* copy this mesh's shapekey to the destination shapekey */
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fp2 = ((float *)(okb->data));
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for (a = 0; a < me->totvert; a++, fp1 += 3, fp2 += 3) {
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copy_v3_v3(fp1, fp2);
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}
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}
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else {
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/* copy base-coordinates to the destination shapekey */
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mv = mvert;
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for (a = 0; a < me->totvert; a++, fp1 += 3, mv++) {
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copy_v3_v3(fp1, mv->co);
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}
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}
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}
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}
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}
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/* advance mvert pointer to end of base mesh's data */
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mvert += me->totvert;
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}
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if (me->totedge) {
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CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
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CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
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for (a = 0; a < me->totedge; a++, medge++) {
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medge->v1 += vertofs;
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medge->v2 += vertofs;
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}
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}
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if (me->totloop) {
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if (base->object != ob) {
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MultiresModifierData *mmd;
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multiresModifier_prepare_join(scene, base->object, ob);
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if ((mmd = get_multires_modifier(scene, base->object, TRUE))) {
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ED_object_iter_other(bmain, base->object, TRUE,
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ED_object_multires_update_totlevels_cb,
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&mmd->totlvl);
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}
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}
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CustomData_merge(&me->ldata, &ldata, CD_MASK_MESH, CD_DEFAULT, totloop);
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CustomData_copy_data(&me->ldata, &ldata, 0, loopofs, me->totloop);
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for (a = 0; a < me->totloop; a++, mloop++) {
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mloop->v += vertofs;
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mloop->e += edgeofs;
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}
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}
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if (me->totpoly) {
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/* make mapping for materials */
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for (a = 1; a <= base->object->totcol; a++) {
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ma = give_current_material(base->object, a);
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for (b = 0; b < totcol; b++) {
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if (ma == matar[b]) {
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matmap[a - 1] = b;
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break;
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}
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}
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}
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CustomData_merge(&me->pdata, &pdata, CD_MASK_MESH, CD_DEFAULT, totpoly);
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CustomData_copy_data(&me->pdata, &pdata, 0, polyofs, me->totpoly);
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for (a = 0; a < me->totpoly; a++, mpoly++) {
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mpoly->loopstart += loopofs;
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mpoly->mat_nr = matmap ? matmap[(int)mpoly->mat_nr] : 0;
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}
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polyofs += me->totpoly;
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}
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/* these are used for relinking (cannot be set earlier,
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* or else reattaching goes wrong)
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*/
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vertofs += me->totvert;
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edgeofs += me->totedge;
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loopofs += me->totloop;
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/* free base, now that data is merged */
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if (base->object != ob)
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ED_base_object_free_and_unlink(bmain, scene, base);
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}
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}
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CTX_DATA_END;
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/* return to mesh we're merging to */
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me = ob->data;
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|
|
|
CustomData_free(&me->vdata, me->totvert);
|
|
CustomData_free(&me->edata, me->totedge);
|
|
CustomData_free(&me->ldata, me->totloop);
|
|
CustomData_free(&me->pdata, me->totpoly);
|
|
|
|
me->totvert = totvert;
|
|
me->totedge = totedge;
|
|
me->totloop = totloop;
|
|
me->totpoly = totpoly;
|
|
|
|
me->vdata = vdata;
|
|
me->edata = edata;
|
|
me->ldata = ldata;
|
|
me->pdata = pdata;
|
|
|
|
mesh_update_customdata_pointers(me, TRUE); /* BMESH_TODO, check if this arg can be failse, non urgent - campbell */
|
|
|
|
/* old material array */
|
|
for (a = 1; a <= ob->totcol; a++) {
|
|
ma = ob->mat[a - 1];
|
|
if (ma) ma->id.us--;
|
|
}
|
|
for (a = 1; a <= me->totcol; a++) {
|
|
ma = me->mat[a - 1];
|
|
if (ma) ma->id.us--;
|
|
}
|
|
if (ob->mat) MEM_freeN(ob->mat);
|
|
if (ob->matbits) MEM_freeN(ob->matbits);
|
|
if (me->mat) MEM_freeN(me->mat);
|
|
ob->mat = me->mat = NULL;
|
|
ob->matbits = NULL;
|
|
|
|
if (totcol) {
|
|
me->mat = matar;
|
|
ob->mat = MEM_callocN(sizeof(void *) * totcol, "join obmatar");
|
|
ob->matbits = MEM_callocN(sizeof(char) * totcol, "join obmatbits");
|
|
}
|
|
else
|
|
MEM_freeN(matar);
|
|
|
|
ob->totcol = me->totcol = totcol;
|
|
|
|
if (matmap) MEM_freeN(matmap);
|
|
|
|
/* other mesh users */
|
|
test_object_materials((ID *)me);
|
|
|
|
/* free temp copy of destination shapekeys (if applicable) */
|
|
if (nkey) {
|
|
/* XXX 2.5 Animato */
|
|
#if 0
|
|
/* free it's ipo too - both are not actually freed from memory yet as ID-blocks */
|
|
if (nkey->ipo) {
|
|
BKE_ipo_free(nkey->ipo);
|
|
BLI_remlink(&bmain->ipo, nkey->ipo);
|
|
MEM_freeN(nkey->ipo);
|
|
}
|
|
#endif
|
|
|
|
BKE_key_free(nkey);
|
|
BLI_remlink(&bmain->key, nkey);
|
|
MEM_freeN(nkey);
|
|
}
|
|
|
|
DAG_scene_sort(bmain, scene); // removed objects, need to rebuild dag before editmode call
|
|
|
|
#if 0
|
|
ED_object_enter_editmode(C, EM_WAITCURSOR);
|
|
ED_object_exit_editmode(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
|
|
#else
|
|
/* toggle editmode using lower level functions so this can be called from python */
|
|
EDBM_mesh_make(scene->toolsettings, scene, ob);
|
|
EDBM_mesh_load(ob);
|
|
EDBM_mesh_free(me->edit_btmesh);
|
|
MEM_freeN(me->edit_btmesh);
|
|
me->edit_btmesh = NULL;
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
|
|
#endif
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/*********************** JOIN AS SHAPES ***************************/
|
|
|
|
/* Append selected meshes vertex locations as shapes of the active mesh,
|
|
* return 0 if no join is made (error) and 1 of the join is done */
|
|
|
|
int join_mesh_shapes_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = CTX_data_active_object(C);
|
|
Mesh *me = (Mesh *)ob->data;
|
|
Mesh *selme = NULL;
|
|
DerivedMesh *dm = NULL;
|
|
Key *key = me->key;
|
|
KeyBlock *kb;
|
|
int ok = 0, nonequal_verts = 0;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
|
|
{
|
|
if (base->object == ob) continue;
|
|
|
|
if (base->object->type == OB_MESH) {
|
|
selme = (Mesh *)base->object->data;
|
|
|
|
if (selme->totvert == me->totvert)
|
|
ok++;
|
|
else
|
|
nonequal_verts = 1;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if (!ok) {
|
|
if (nonequal_verts)
|
|
BKE_report(op->reports, RPT_WARNING, "Selected meshes must have equal numbers of vertices");
|
|
else
|
|
BKE_report(op->reports, RPT_WARNING, "No additional selected meshes with equal vertex count to join");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (key == NULL) {
|
|
key = me->key = add_key((ID *)me);
|
|
key->type = KEY_RELATIVE;
|
|
|
|
/* first key added, so it was the basis. initialize it with the existing mesh */
|
|
kb = add_keyblock(key, NULL);
|
|
mesh_to_key(me, kb);
|
|
}
|
|
|
|
/* now ready to add new keys from selected meshes */
|
|
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
|
|
{
|
|
if (base->object == ob) continue;
|
|
|
|
if (base->object->type == OB_MESH) {
|
|
selme = (Mesh *)base->object->data;
|
|
|
|
if (selme->totvert == me->totvert) {
|
|
dm = mesh_get_derived_deform(scene, base->object, CD_MASK_BAREMESH);
|
|
|
|
if (!dm) continue;
|
|
|
|
kb = add_keyblock(key, base->object->id.name + 2);
|
|
|
|
DM_to_meshkey(dm, me, kb);
|
|
|
|
dm->release(dm);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* ********************* MESH VERTEX OCTREE LOOKUP ************* */
|
|
|
|
/* important note; this is unfinished, needs better API for editmode, and custom threshold */
|
|
|
|
#define MOC_RES 8
|
|
#define MOC_NODE_RES 8
|
|
#define MOC_THRESH 0.00002f
|
|
|
|
typedef struct MocNode {
|
|
struct MocNode *next;
|
|
intptr_t index[MOC_NODE_RES];
|
|
} MocNode;
|
|
|
|
static int mesh_octree_get_base_offs(const float co[3], const float offs[3], const float div[3])
|
|
{
|
|
int vx, vy, vz;
|
|
|
|
vx = floor((co[0] - offs[0]) / div[0]);
|
|
vy = floor((co[1] - offs[1]) / div[1]);
|
|
vz = floor((co[2] - offs[2]) / div[2]);
|
|
|
|
CLAMP(vx, 0, MOC_RES - 1);
|
|
CLAMP(vy, 0, MOC_RES - 1);
|
|
CLAMP(vz, 0, MOC_RES - 1);
|
|
|
|
return (vx * MOC_RES * MOC_RES) + vy * MOC_RES + vz;
|
|
}
|
|
|
|
static void mesh_octree_add_node(MocNode **bt, intptr_t index)
|
|
{
|
|
if (*bt == NULL) {
|
|
*bt = MEM_callocN(sizeof(MocNode), "MocNode");
|
|
(*bt)->index[0] = index;
|
|
}
|
|
else {
|
|
int a;
|
|
for (a = 0; a < MOC_NODE_RES; a++) {
|
|
if ((*bt)->index[a] == index)
|
|
return;
|
|
else if ((*bt)->index[a] == 0) {
|
|
(*bt)->index[a] = index;
|
|
return;
|
|
}
|
|
}
|
|
mesh_octree_add_node(&(*bt)->next, index);
|
|
}
|
|
}
|
|
|
|
static void mesh_octree_free_node(MocNode **bt)
|
|
{
|
|
if ( (*bt)->next) {
|
|
mesh_octree_free_node(&(*bt)->next);
|
|
}
|
|
MEM_freeN(*bt);
|
|
}
|
|
|
|
|
|
/* temporal define, just to make nicer code below */
|
|
#define MOC_INDEX(vx, vy, vz) (((vx) * MOC_RES * MOC_RES) + (vy) * MOC_RES + (vz))
|
|
|
|
static void mesh_octree_add_nodes(MocNode **basetable, const float co[3], const float offs[3],
|
|
const float div[3], intptr_t index)
|
|
{
|
|
float fx, fy, fz;
|
|
int vx, vy, vz;
|
|
|
|
if (!finite(co[0]) ||
|
|
!finite(co[1]) ||
|
|
!finite(co[2]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
fx = (co[0] - offs[0]) / div[0];
|
|
fy = (co[1] - offs[1]) / div[1];
|
|
fz = (co[2] - offs[2]) / div[2];
|
|
CLAMP(fx, 0.0f, MOC_RES - MOC_THRESH);
|
|
CLAMP(fy, 0.0f, MOC_RES - MOC_THRESH);
|
|
CLAMP(fz, 0.0f, MOC_RES - MOC_THRESH);
|
|
|
|
vx = (int)floorf(fx);
|
|
vy = (int)floorf(fy);
|
|
vz = (int)floorf(fz);
|
|
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx, vy, vz), index);
|
|
|
|
if (vx > 0)
|
|
if (fx - ((float)vx) - MOC_THRESH < 0.0f)
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx - 1, vy, vz), index);
|
|
if (vx < MOC_RES - 2)
|
|
if (fx - ((float)vx) + MOC_THRESH > 1.0f)
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx + 1, vy, vz), index);
|
|
|
|
if (vy > 0)
|
|
if (fy - ((float)vy) - MOC_THRESH < 0.0f)
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx, vy - 1, vz), index);
|
|
if (vy < MOC_RES - 2)
|
|
if (fy - ((float)vy) + MOC_THRESH > 1.0f)
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx, vy + 1, vz), index);
|
|
|
|
if (vz > 0)
|
|
if (fz - ((float)vz) - MOC_THRESH < 0.0f)
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx, vy, vz - 1), index);
|
|
if (vz < MOC_RES - 2)
|
|
if (fz - ((float)vz) + MOC_THRESH > 1.0f)
|
|
mesh_octree_add_node(basetable + MOC_INDEX(vx, vy, vz + 1), index);
|
|
|
|
}
|
|
|
|
static intptr_t mesh_octree_find_index(MocNode **bt, MVert *mvert, const float co[3])
|
|
{
|
|
float *vec;
|
|
int a;
|
|
|
|
if (*bt == NULL)
|
|
return -1;
|
|
|
|
for (a = 0; a < MOC_NODE_RES; a++) {
|
|
if ((*bt)->index[a]) {
|
|
/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
|
|
if (mvert) {
|
|
vec = (mvert + (*bt)->index[a] - 1)->co;
|
|
if (compare_v3v3(vec, co, MOC_THRESH))
|
|
return (*bt)->index[a] - 1;
|
|
}
|
|
else {
|
|
BMVert *eve = (BMVert *)((*bt)->index[a]);
|
|
if (compare_v3v3(eve->co, co, MOC_THRESH))
|
|
return (*bt)->index[a];
|
|
}
|
|
}
|
|
else return -1;
|
|
}
|
|
if ( (*bt)->next)
|
|
return mesh_octree_find_index(&(*bt)->next, mvert, co);
|
|
|
|
return -1;
|
|
}
|
|
|
|
static struct {
|
|
MocNode **table;
|
|
float offs[3], div[3];
|
|
} MeshOctree = {NULL, {0, 0, 0}, {0, 0, 0}};
|
|
|
|
/* mode is 's' start, or 'e' end, or 'u' use */
|
|
/* if end, ob can be NULL */
|
|
intptr_t mesh_octree_table(Object *ob, BMEditMesh *em, const float co[3], char mode)
|
|
{
|
|
MocNode **bt;
|
|
|
|
if (mode == 'u') { /* use table */
|
|
if (MeshOctree.table == NULL)
|
|
mesh_octree_table(ob, em, NULL, 's');
|
|
|
|
if (MeshOctree.table) {
|
|
Mesh *me = ob->data;
|
|
bt = MeshOctree.table + mesh_octree_get_base_offs(co, MeshOctree.offs, MeshOctree.div);
|
|
if (em)
|
|
return mesh_octree_find_index(bt, NULL, co);
|
|
else
|
|
return mesh_octree_find_index(bt, me->mvert, co);
|
|
}
|
|
return -1;
|
|
}
|
|
else if (mode == 's') { /* start table */
|
|
Mesh *me = ob->data;
|
|
float min[3], max[3];
|
|
|
|
/* we compute own bounding box and don't reuse ob->bb because
|
|
* we are using the undeformed coordinates*/
|
|
INIT_MINMAX(min, max);
|
|
|
|
if (em && me->edit_btmesh == em) {
|
|
BMIter iter;
|
|
BMVert *eve;
|
|
|
|
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
|
minmax_v3v3_v3(min, max, eve->co);
|
|
}
|
|
}
|
|
else {
|
|
MVert *mvert;
|
|
int a;
|
|
|
|
for (a = 0, mvert = me->mvert; a < me->totvert; a++, mvert++)
|
|
minmax_v3v3_v3(min, max, mvert->co);
|
|
}
|
|
|
|
/* for quick unit coordinate calculus */
|
|
copy_v3_v3(MeshOctree.offs, min);
|
|
/* we offset it 1 threshold unit extra */
|
|
add_v3_fl(MeshOctree.offs, -MOC_THRESH);
|
|
|
|
sub_v3_v3v3(MeshOctree.div, max, min);
|
|
/* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
|
|
add_v3_fl(MeshOctree.div, 2.0f * MOC_THRESH);
|
|
|
|
mul_v3_fl(MeshOctree.div, 1.0f / MOC_RES);
|
|
if (MeshOctree.div[0] == 0.0f) MeshOctree.div[0] = 1.0f;
|
|
if (MeshOctree.div[1] == 0.0f) MeshOctree.div[1] = 1.0f;
|
|
if (MeshOctree.div[2] == 0.0f) MeshOctree.div[2] = 1.0f;
|
|
|
|
if (MeshOctree.table) /* happens when entering this call without ending it */
|
|
mesh_octree_table(ob, em, co, 'e');
|
|
|
|
MeshOctree.table = MEM_callocN(MOC_RES * MOC_RES * MOC_RES * sizeof(void *), "sym table");
|
|
|
|
if (em && me->edit_btmesh == em) {
|
|
BMVert *eve;
|
|
BMIter iter;
|
|
|
|
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
|
|
mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (intptr_t)(eve));
|
|
}
|
|
}
|
|
else {
|
|
MVert *mvert;
|
|
int a;
|
|
|
|
for (a = 0, mvert = me->mvert; a < me->totvert; a++, mvert++)
|
|
mesh_octree_add_nodes(MeshOctree.table, mvert->co, MeshOctree.offs, MeshOctree.div, a + 1);
|
|
}
|
|
}
|
|
else if (mode == 'e') { /* end table */
|
|
if (MeshOctree.table) {
|
|
int a;
|
|
|
|
for (a = 0, bt = MeshOctree.table; a < MOC_RES * MOC_RES * MOC_RES; a++, bt++) {
|
|
if (*bt) mesh_octree_free_node(bt);
|
|
}
|
|
MEM_freeN(MeshOctree.table);
|
|
MeshOctree.table = NULL;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static MirrTopoStore_t mesh_topo_store = {NULL, -1. - 1, -1};
|
|
|
|
/* mode is 's' start, or 'e' end, or 'u' use */
|
|
/* if end, ob can be NULL */
|
|
/* note, is supposed return -1 on error, which callers are currently checking for, but is not used so far */
|
|
int mesh_mirrtopo_table(Object *ob, char mode)
|
|
{
|
|
if (mode == 'u') { /* use table */
|
|
if (ED_mesh_mirrtopo_recalc_check(ob->data, ob->mode, &mesh_topo_store)) {
|
|
mesh_mirrtopo_table(ob, 's');
|
|
}
|
|
}
|
|
else if (mode == 's') { /* start table */
|
|
ED_mesh_mirrtopo_init(ob->data, ob->mode, &mesh_topo_store, FALSE);
|
|
}
|
|
else if (mode == 'e') { /* end table */
|
|
ED_mesh_mirrtopo_free(&mesh_topo_store);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int mesh_get_x_mirror_vert_spatial(Object *ob, int index)
|
|
{
|
|
Mesh *me = ob->data;
|
|
MVert *mvert;
|
|
float vec[3];
|
|
|
|
mvert = me->mvert + index;
|
|
vec[0] = -mvert->co[0];
|
|
vec[1] = mvert->co[1];
|
|
vec[2] = mvert->co[2];
|
|
|
|
return mesh_octree_table(ob, NULL, vec, 'u');
|
|
}
|
|
|
|
static int mesh_get_x_mirror_vert_topo(Object *ob, int index)
|
|
{
|
|
if (mesh_mirrtopo_table(ob, 'u') == -1)
|
|
return -1;
|
|
|
|
return mesh_topo_store.index_lookup[index];
|
|
}
|
|
|
|
int mesh_get_x_mirror_vert(Object *ob, int index)
|
|
{
|
|
if (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_TOPO) {
|
|
return mesh_get_x_mirror_vert_topo(ob, index);
|
|
}
|
|
else {
|
|
return mesh_get_x_mirror_vert_spatial(ob, index);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static BMVert *editbmesh_get_x_mirror_vert_spatial(Object *ob, BMEditMesh *em, const float co[3])
|
|
{
|
|
float vec[3];
|
|
intptr_t poinval;
|
|
|
|
/* ignore nan verts */
|
|
if (!finite(co[0]) ||
|
|
!finite(co[1]) ||
|
|
!finite(co[2]))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
vec[0] = -co[0];
|
|
vec[1] = co[1];
|
|
vec[2] = co[2];
|
|
|
|
poinval = mesh_octree_table(ob, em, vec, 'u');
|
|
if (poinval != -1)
|
|
return (BMVert *)(poinval);
|
|
return NULL;
|
|
}
|
|
|
|
static BMVert *editbmesh_get_x_mirror_vert_topo(Object *ob, struct BMEditMesh *em, BMVert *eve, int index)
|
|
{
|
|
intptr_t poinval;
|
|
if (mesh_mirrtopo_table(ob, 'u') == -1)
|
|
return NULL;
|
|
|
|
if (index == -1) {
|
|
BMIter iter;
|
|
BMVert *v;
|
|
|
|
index = 0;
|
|
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
|
|
if (v == eve)
|
|
break;
|
|
index++;
|
|
}
|
|
|
|
if (index == em->bm->totvert) {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
poinval = mesh_topo_store.index_lookup[index];
|
|
|
|
if (poinval != -1)
|
|
return (BMVert *)(poinval);
|
|
return NULL;
|
|
}
|
|
|
|
BMVert *editbmesh_get_x_mirror_vert(Object *ob, struct BMEditMesh *em, BMVert *eve, const float co[3], int index)
|
|
{
|
|
if (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_TOPO) {
|
|
return editbmesh_get_x_mirror_vert_topo(ob, em, eve, index);
|
|
}
|
|
else {
|
|
return editbmesh_get_x_mirror_vert_spatial(ob, em, co);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
|
|
static float *editmesh_get_mirror_uv(BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent)
|
|
{
|
|
float vec[2];
|
|
float cent_vec[2];
|
|
float cent[2];
|
|
|
|
/* ignore nan verts */
|
|
if (isnan(uv[0]) || !finite(uv[0]) ||
|
|
isnan(uv[1]) || !finite(uv[1])
|
|
)
|
|
return NULL;
|
|
|
|
if (axis) {
|
|
vec[0] = uv[0];
|
|
vec[1] = -((uv[1]) - mirrCent[1]) + mirrCent[1];
|
|
|
|
cent_vec[0] = face_cent[0];
|
|
cent_vec[1] = -((face_cent[1]) - mirrCent[1]) + mirrCent[1];
|
|
}
|
|
else {
|
|
vec[0] = -((uv[0]) - mirrCent[0]) + mirrCent[0];
|
|
vec[1] = uv[1];
|
|
|
|
cent_vec[0] = -((face_cent[0]) - mirrCent[0]) + mirrCent[0];
|
|
cent_vec[1] = face_cent[1];
|
|
}
|
|
|
|
/* TODO - Optimize */
|
|
{
|
|
BMIter iter;
|
|
BMFace *efa;
|
|
|
|
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
|
uv_poly_center(em, efa, cent);
|
|
|
|
if ( (fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f) ) {
|
|
BMIter liter;
|
|
BMLoop *l;
|
|
|
|
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
|
MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
|
|
if ( (fabsf(luv->uv[0] - vec[0]) < 0.001f) && (fabsf(luv->uv[1] - vec[1]) < 0.001f) ) {
|
|
return luv->uv;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|
|
|
|
static unsigned int mirror_facehash(const void *ptr)
|
|
{
|
|
const MFace *mf = ptr;
|
|
int v0, v1;
|
|
|
|
if (mf->v4) {
|
|
v0 = MIN4(mf->v1, mf->v2, mf->v3, mf->v4);
|
|
v1 = MAX4(mf->v1, mf->v2, mf->v3, mf->v4);
|
|
}
|
|
else {
|
|
v0 = MIN3(mf->v1, mf->v2, mf->v3);
|
|
v1 = MAX3(mf->v1, mf->v2, mf->v3);
|
|
}
|
|
|
|
return ((v0 * 39) ^ (v1 * 31));
|
|
}
|
|
|
|
static int mirror_facerotation(MFace *a, MFace *b)
|
|
{
|
|
if (b->v4) {
|
|
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3 && a->v4 == b->v4)
|
|
return 0;
|
|
else if (a->v4 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3 && a->v3 == b->v4)
|
|
return 1;
|
|
else if (a->v3 == b->v1 && a->v4 == b->v2 && a->v1 == b->v3 && a->v2 == b->v4)
|
|
return 2;
|
|
else if (a->v2 == b->v1 && a->v3 == b->v2 && a->v4 == b->v3 && a->v1 == b->v4)
|
|
return 3;
|
|
}
|
|
else {
|
|
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3)
|
|
return 0;
|
|
else if (a->v3 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3)
|
|
return 1;
|
|
else if (a->v2 == b->v1 && a->v3 == b->v2 && a->v1 == b->v3)
|
|
return 2;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static int mirror_facecmp(const void *a, const void *b)
|
|
{
|
|
return (mirror_facerotation((MFace *)a, (MFace *)b) == -1);
|
|
}
|
|
|
|
/* BMESH_TODO, convert to MPoly (functions above also) */
|
|
int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em)
|
|
{
|
|
Mesh *me = ob->data;
|
|
MVert *mv, *mvert = me->mvert;
|
|
MFace mirrormf, *mf, *hashmf, *mface = me->mface;
|
|
GHash *fhash;
|
|
int *mirrorverts, *mirrorfaces;
|
|
int a;
|
|
|
|
mirrorverts = MEM_callocN(sizeof(int) * me->totvert, "MirrorVerts");
|
|
mirrorfaces = MEM_callocN(sizeof(int) * 2 * me->totface, "MirrorFaces");
|
|
|
|
mesh_octree_table(ob, em, NULL, 's');
|
|
|
|
for (a = 0, mv = mvert; a < me->totvert; a++, mv++)
|
|
mirrorverts[a] = mesh_get_x_mirror_vert(ob, a);
|
|
|
|
mesh_octree_table(ob, em, NULL, 'e');
|
|
|
|
fhash = BLI_ghash_new(mirror_facehash, mirror_facecmp, "mirror_facehash gh");
|
|
for (a = 0, mf = mface; a < me->totface; a++, mf++)
|
|
BLI_ghash_insert(fhash, mf, mf);
|
|
|
|
for (a = 0, mf = mface; a < me->totface; a++, mf++) {
|
|
mirrormf.v1 = mirrorverts[mf->v3];
|
|
mirrormf.v2 = mirrorverts[mf->v2];
|
|
mirrormf.v3 = mirrorverts[mf->v1];
|
|
mirrormf.v4 = (mf->v4) ? mirrorverts[mf->v4] : 0;
|
|
|
|
/* make sure v4 is not 0 if a quad */
|
|
if (mf->v4 && mirrormf.v4 == 0) {
|
|
SWAP(unsigned int, mirrormf.v1, mirrormf.v3);
|
|
SWAP(unsigned int, mirrormf.v2, mirrormf.v4);
|
|
}
|
|
|
|
hashmf = BLI_ghash_lookup(fhash, &mirrormf);
|
|
if (hashmf) {
|
|
mirrorfaces[a * 2] = hashmf - mface;
|
|
mirrorfaces[a * 2 + 1] = mirror_facerotation(&mirrormf, hashmf);
|
|
}
|
|
else
|
|
mirrorfaces[a * 2] = -1;
|
|
}
|
|
|
|
BLI_ghash_free(fhash, NULL, NULL);
|
|
MEM_freeN(mirrorverts);
|
|
|
|
return mirrorfaces;
|
|
}
|
|
|
|
/* selection, vertex and face */
|
|
/* returns 0 if not found, otherwise 1 */
|
|
|
|
/**
|
|
* Face selection in object mode,
|
|
* currently only weight-paint and vertex-paint use this.
|
|
*
|
|
* \return boolean TRUE == Found
|
|
*/
|
|
int ED_mesh_pick_face(bContext *C, Mesh *me, Object *ob, const int mval[2], unsigned int *index, short rect)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewContext vc;
|
|
view3d_set_viewcontext(C, &vc);
|
|
|
|
if (!me || me->totpoly == 0)
|
|
return 0;
|
|
|
|
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH, 0);
|
|
|
|
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
|
|
// XXX drawview.c! check_backbuf();
|
|
// XXX persp(PERSP_VIEW);
|
|
// XXX }
|
|
|
|
if (rect) {
|
|
/* sample rect to increase changes of selecting, so that when clicking
|
|
* on an edge in the backbuf, we can still select a face */
|
|
|
|
int dist;
|
|
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totpoly + 1, &dist, 0, NULL, NULL);
|
|
}
|
|
else {
|
|
/* sample only on the exact position */
|
|
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
|
|
}
|
|
|
|
if ((*index) <= 0 || (*index) > (unsigned int)me->totpoly)
|
|
return 0;
|
|
|
|
(*index)--;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Vertex selection in object mode,
|
|
* currently only weight paint uses this.
|
|
*
|
|
* \return boolean TRUE == Found
|
|
*/
|
|
int ED_mesh_pick_vert(bContext *C, Mesh *me, const int mval[2], unsigned int *index, int size)
|
|
{
|
|
ViewContext vc;
|
|
view3d_set_viewcontext(C, &vc);
|
|
|
|
if (!me || me->totvert == 0)
|
|
return 0;
|
|
|
|
if (size > 0) {
|
|
/* sample rect to increase changes of selecting, so that when clicking
|
|
* on an face in the backbuf, we can still select a vert */
|
|
|
|
int dist;
|
|
*index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert + 1, &dist, 0, NULL, NULL);
|
|
}
|
|
else {
|
|
/* sample only on the exact position */
|
|
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
|
|
}
|
|
|
|
if ((*index) <= 0 || (*index) > (unsigned int)me->totvert)
|
|
return 0;
|
|
|
|
(*index)--;
|
|
|
|
return 1;
|
|
}
|