Files
blender/source
Mike Erwin 0a9935cb28 OpenGL: various small optimizations
- set uniform colors outside of loop
- replace glBegin/End with DrawRangeElements
- use GL_LINES when drawing single lines
2016-01-05 01:35:19 -05:00
..
2016-01-04 14:20:48 +05:00
2016-01-04 14:20:48 +05:00