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0f3931dee4fb38e2447d05cebb41cc26041be82a
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Stuart Broadfoot 0f3931dee4 Fix for normal scaling when using triangle primitives for hair.
and some code clean ups in blender_curves and node_shader_hair_info.c
2013-01-01 19:50:29 +00:00
build_files
patch [#33331] Time To Start Moving To Stdbool
2013-01-01 12:47:58 +00:00
doc
patch [#33609] Syntax highlighting for OSL in Text Editor
2012-12-29 18:25:03 +00:00
extern
Import the RangeTree library into extern
2012-12-30 18:20:52 +00:00
intern
Fix for normal scaling when using triangle primitives for hair.
2013-01-01 19:50:29 +00:00
release
remove vertex selection check for weight paint mode so you can paint through the mesh.
2013-01-01 11:47:47 +00:00
source
Fix for normal scaling when using triangle primitives for hair.
2013-01-01 19:50:29 +00:00
CMakeLists.txt
patch [#33331] Time To Start Moving To Stdbool
2013-01-01 12:47:58 +00:00
COPYING
…
GNUmakefile
code cleanup: comment unused members of bmesh operator slots and some osl style edits.
2012-11-20 14:31:58 +00:00
SConstruct
patch [#33331] Time To Start Moving To Stdbool
2013-01-01 12:47:58 +00:00
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926 MiB
Languages
C++ 78.1%
Python 15%
C 2.8%
GLSL 1.8%
CMake 1.2%
Other 0.9%
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