Campbell Barton 123b64f818 BMesh: improved smooth subdivision
Instead of offsetting along normals, smooth positions are now
calculated on a sphere defined by the vertices and their normals.

This removes visible seams along original edges, which were common previously.
2015-10-05 00:03:10 +11:00
2015-10-01 17:21:08 +10:00
2015-10-05 00:03:10 +11:00
2015-09-24 20:52:58 +10:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
Description
No description provided
926 MiB
Languages
C++ 78.1%
Python 15%
C 2.8%
GLSL 1.8%
CMake 1.2%
Other 0.9%