1af042d9ed6b15463385c04665410ad54cf73f60

We make sure that good values are passed to GetPolygon() and we check that the visual mesh doesn't have a wrong displacement when it passes over a object which has a mesh triangle as compound bound. Reviewers: dfelinto, sergof, agoose77, moguri Reviewed By: moguri Subscribers: agoose77 Differential Revision: https://developer.blender.org/D979
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