2ad0ae8dadb7eb1e956b6d6c4583f1fa1f7fba4f

This basically generalizes what was being done in `write_mesh`, since we need to clean up ID tags anyway, it's easier to do it for all IDs. Then ID write funcs themsleves can do whatever they want on the passed struct, without risking interferring with regular Blender operations. Note that Text write function is doing a suspicious change on one of its flags, but this seems to be by-passed anyway by read code currently, so think it's OK to not do that on orig data-block. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7294
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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