Campbell Barton 35e3dc9192 Keymap: move weight & vertex paint handling before pose mode
This is needed so pose keymap doesn't override weight paint,
which currently prevents the weight paint context menu from showing.

Logically pose mode is secondary when used in combination with
weight paint, so evaluate it afterwards.

Also move vertex paint keymap since they have a lot in common,
it's simpler to keep them evaluated at the same place.

Resolves T73384
2020-02-15 18:59:46 +11:00
2020-02-15 10:40:41 +11:00
2020-02-14 17:59:00 +01:00
2020-02-15 10:40:41 +11:00
2020-02-15 10:40:41 +11:00
2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
Description
No description provided
Readme 926 MiB
Languages
C++ 78.1%
Python 15%
C 2.8%
GLSL 1.8%
CMake 1.2%
Other 0.9%