
Previously we don't merge material cached list, it create dangling pointer and memory leak. Now we merge material cache list during the scene merge, and remove material in this list during the library free. Reviewers: agoose77, dfelinto, hg1, pgi, campbellbarton, moguri Reviewed By: campbellbarton, moguri Subscribers: campbellbarton, youle, kupoman Projects: #game_engine Differential Revision: https://developer.blender.org/D1278