
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
113 lines
2.9 KiB
Plaintext
113 lines
2.9 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "stdosl.h"
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float safe_divide(float a, float b)
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{
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return (b != 0.0) ? a / b : 0.0;
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}
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vector safe_divide(vector a, vector b)
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{
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return vector((b[0] != 0.0) ? a[0] / b[0] : 0.0,
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(b[1] != 0.0) ? a[1] / b[1] : 0.0,
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(b[2] != 0.0) ? a[2] / b[2] : 0.0);
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}
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vector project(vector v, vector v_proj)
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{
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float lenSquared = dot(v_proj, v_proj);
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return (lenSquared != 0.0) ? (dot(v, v_proj) / lenSquared) * v_proj : vector(0.0);
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}
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vector snap(vector a, vector b)
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{
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return floor(safe_divide(a, b)) * b;
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}
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shader node_vector_math(string type = "add",
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vector Vector1 = vector(0.0, 0.0, 0.0),
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vector Vector2 = vector(0.0, 0.0, 0.0),
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float Scale = 1.0,
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output float Value = 0.0,
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output vector Vector = vector(0.0, 0.0, 0.0))
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{
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if (type == "add") {
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Vector = Vector1 + Vector2;
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}
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else if (type == "subtract") {
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Vector = Vector1 - Vector2;
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}
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else if (type == "multiply") {
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Vector = Vector1 * Vector2;
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}
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else if (type == "divide") {
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Vector = safe_divide(Vector1, Vector2);
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}
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else if (type == "cross_product") {
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Vector = cross(Vector1, Vector2);
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}
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else if (type == "project") {
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Vector = project(Vector1, Vector2);
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}
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else if (type == "reflect") {
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Vector = reflect(Vector1, normalize(Vector2));
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}
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else if (type == "dot_product") {
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Value = dot(Vector1, Vector2);
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}
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else if (type == "distance") {
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Value = distance(Vector1, Vector2);
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}
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else if (type == "length") {
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Value = length(Vector1);
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}
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else if (type == "scale") {
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Vector = Vector1 * Scale;
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}
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else if (type == "normalize") {
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Vector = normalize(Vector1);
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}
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else if (type == "snap") {
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Vector = snap(Vector1, Vector2);
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}
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else if (type == "floor") {
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Vector = floor(Vector1);
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}
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else if (type == "ceil") {
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Vector = ceil(Vector1);
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}
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else if (type == "modulo") {
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Vector = mod(Vector1, Vector2);
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}
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else if (type == "fraction") {
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Vector = Vector1 - floor(Vector1);
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}
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else if (type == "absolute") {
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Vector = abs(Vector1);
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}
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else if (type == "minimum") {
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Vector = min(Vector1, Vector2);
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}
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else if (type == "maximum") {
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Vector = max(Vector1, Vector2);
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}
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else {
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warning("%s", "Unknown vector math operator!");
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}
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}
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