363 lines
10 KiB
C++
363 lines
10 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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CCL_NAMESPACE_BEGIN
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typedef ccl_addr_space struct Bssrdf {
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SHADER_CLOSURE_BASE;
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float3 radius;
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float3 albedo;
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float roughness;
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float anisotropy;
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} Bssrdf;
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static_assert(sizeof(ShaderClosure) >= sizeof(Bssrdf), "Bssrdf is too large!");
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/* Random Walk BSSRDF */
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ccl_device float bssrdf_dipole_compute_Rd(float alpha_prime, float fourthirdA)
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{
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float s = sqrtf(3.0f * (1.0f - alpha_prime));
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return 0.5f * alpha_prime * (1.0f + expf(-fourthirdA * s)) * expf(-s);
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}
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ccl_device float bssrdf_dipole_compute_alpha_prime(float rd, float fourthirdA)
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{
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/* Little Newton solver. */
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if (rd < 1e-4f) {
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return 0.0f;
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}
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if (rd >= 0.995f) {
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return 0.999999f;
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}
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float x0 = 0.0f;
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float x1 = 1.0f;
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float xmid, fmid;
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constexpr const int max_num_iterations = 12;
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for (int i = 0; i < max_num_iterations; ++i) {
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xmid = 0.5f * (x0 + x1);
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fmid = bssrdf_dipole_compute_Rd(xmid, fourthirdA);
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if (fmid < rd) {
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x0 = xmid;
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}
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else {
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x1 = xmid;
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}
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}
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return xmid;
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}
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ccl_device void bssrdf_setup_radius(Bssrdf *bssrdf, const ClosureType type, const float eta)
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{
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if (type == CLOSURE_BSSRDF_BURLEY_ID || type == CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID) {
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/* Scale mean free path length so it gives similar looking result to older
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* Cubic, Gaussian and Burley models. */
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bssrdf->radius *= 0.25f * M_1_PI_F;
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}
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else {
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/* Adjust radius based on IOR and albedo. */
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const float inv_eta = 1.0f / eta;
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const float F_dr = inv_eta * (-1.440f * inv_eta + 0.710f) + 0.668f + 0.0636f * eta;
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const float fourthirdA = (4.0f / 3.0f) * (1.0f + F_dr) /
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(1.0f - F_dr); /* From Jensen's `Fdr` ratio formula. */
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const float3 alpha_prime = make_float3(
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bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.x, fourthirdA),
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bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.y, fourthirdA),
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bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.z, fourthirdA));
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bssrdf->radius *= sqrt(3.0f * (one_float3() - alpha_prime));
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}
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}
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/* Christensen-Burley BSSRDF.
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*
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* Approximate Reflectance Profiles from
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* http://graphics.pixar.com/library/ApproxBSSRDF/paper.pdf
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*/
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/* This is a bit arbitrary, just need big enough radius so it matches
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* the mean free length, but still not too big so sampling is still
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* effective. */
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#define BURLEY_TRUNCATE 16.0f
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#define BURLEY_TRUNCATE_CDF 0.9963790093708328f // cdf(BURLEY_TRUNCATE)
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ccl_device_inline float bssrdf_burley_fitting(float A)
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{
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/* Diffuse surface transmission, equation (6). */
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return 1.9f - A + 3.5f * (A - 0.8f) * (A - 0.8f);
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}
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/* Scale mean free path length so it gives similar looking result
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* to Cubic and Gaussian models. */
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ccl_device_inline float3 bssrdf_burley_compatible_mfp(float3 r)
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{
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return 0.25f * M_1_PI_F * r;
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}
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ccl_device void bssrdf_burley_setup(Bssrdf *bssrdf)
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{
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/* Mean free path length. */
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const float3 l = bssrdf_burley_compatible_mfp(bssrdf->radius);
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/* Surface albedo. */
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const float3 A = bssrdf->albedo;
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const float3 s = make_float3(
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bssrdf_burley_fitting(A.x), bssrdf_burley_fitting(A.y), bssrdf_burley_fitting(A.z));
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bssrdf->radius = l / s;
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}
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ccl_device float bssrdf_burley_eval(const float d, float r)
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{
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const float Rm = BURLEY_TRUNCATE * d;
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if (r >= Rm)
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return 0.0f;
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/* Burley reflectance profile, equation (3).
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*
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* NOTES:
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* - Surface albedo is already included into `sc->weight`, no need to
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* multiply by this term here.
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* - This is normalized diffuse model, so the equation is multiplied
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* by `2*pi`, which also matches `cdf()`.
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*/
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float exp_r_3_d = expf(-r / (3.0f * d));
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float exp_r_d = exp_r_3_d * exp_r_3_d * exp_r_3_d;
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return (exp_r_d + exp_r_3_d) / (4.0f * d);
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}
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ccl_device float bssrdf_burley_pdf(const float d, float r)
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{
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if (r == 0.0f) {
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return 0.0f;
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}
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return bssrdf_burley_eval(d, r) * (1.0f / BURLEY_TRUNCATE_CDF);
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}
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/* Find the radius for desired CDF value.
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* Returns scaled radius, meaning the result is to be scaled up by d.
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* Since there's no closed form solution we do Newton-Raphson method to find it.
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*/
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ccl_device_forceinline float bssrdf_burley_root_find(float xi)
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{
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const float tolerance = 1e-6f;
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const int max_iteration_count = 10;
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/* Do initial guess based on manual curve fitting, this allows us to reduce
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* number of iterations to maximum 4 across the [0..1] range. We keep maximum
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* number of iteration higher just to be sure we didn't miss root in some
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* corner case.
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*/
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float r;
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if (xi <= 0.9f) {
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r = expf(xi * xi * 2.4f) - 1.0f;
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}
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else {
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/* TODO(sergey): Some nicer curve fit is possible here. */
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r = 15.0f;
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}
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/* Solve against scaled radius. */
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for (int i = 0; i < max_iteration_count; i++) {
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float exp_r_3 = expf(-r / 3.0f);
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float exp_r = exp_r_3 * exp_r_3 * exp_r_3;
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float f = 1.0f - 0.25f * exp_r - 0.75f * exp_r_3 - xi;
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float f_ = 0.25f * exp_r + 0.25f * exp_r_3;
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if (fabsf(f) < tolerance || f_ == 0.0f) {
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break;
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}
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r = r - f / f_;
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if (r < 0.0f) {
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r = 0.0f;
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}
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}
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return r;
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}
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ccl_device void bssrdf_burley_sample(const float d, float xi, float *r, float *h)
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{
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const float Rm = BURLEY_TRUNCATE * d;
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const float r_ = bssrdf_burley_root_find(xi * BURLEY_TRUNCATE_CDF) * d;
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*r = r_;
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/* h^2 + r^2 = Rm^2 */
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*h = safe_sqrtf(Rm * Rm - r_ * r_);
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}
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ccl_device float bssrdf_num_channels(const float3 radius)
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{
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float channels = 0;
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if (radius.x > 0.0f) {
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channels += 1.0f;
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}
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if (radius.y > 0.0f) {
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channels += 1.0f;
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}
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if (radius.z > 0.0f) {
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channels += 1.0f;
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}
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return channels;
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}
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ccl_device void bssrdf_sample(const float3 radius, float xi, float *r, float *h)
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{
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const float num_channels = bssrdf_num_channels(radius);
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float sampled_radius;
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/* Sample color channel and reuse random number. Only a subset of channels
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* may be used if their radius was too small to handle as BSSRDF. */
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xi *= num_channels;
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if (xi < 1.0f) {
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sampled_radius = (radius.x > 0.0f) ? radius.x : (radius.y > 0.0f) ? radius.y : radius.z;
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}
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else if (xi < 2.0f) {
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xi -= 1.0f;
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sampled_radius = (radius.x > 0.0f && radius.y > 0.0f) ? radius.y : radius.z;
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}
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else {
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xi -= 2.0f;
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sampled_radius = radius.z;
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}
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/* Sample BSSRDF. */
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bssrdf_burley_sample(sampled_radius, xi, r, h);
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}
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ccl_device_forceinline float3 bssrdf_eval(const float3 radius, float r)
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{
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return make_float3(bssrdf_burley_pdf(radius.x, r),
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bssrdf_burley_pdf(radius.y, r),
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bssrdf_burley_pdf(radius.z, r));
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}
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ccl_device_forceinline float bssrdf_pdf(const float3 radius, float r)
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{
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float3 pdf = bssrdf_eval(radius, r);
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return (pdf.x + pdf.y + pdf.z) / bssrdf_num_channels(radius);
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}
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/* Setup */
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ccl_device_inline Bssrdf *bssrdf_alloc(ShaderData *sd, float3 weight)
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{
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Bssrdf *bssrdf = (Bssrdf *)closure_alloc(sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
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if (bssrdf == NULL) {
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return NULL;
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}
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float sample_weight = fabsf(average(weight));
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bssrdf->sample_weight = sample_weight;
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return (sample_weight >= CLOSURE_WEIGHT_CUTOFF) ? bssrdf : NULL;
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}
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ccl_device int bssrdf_setup(ShaderData *sd, Bssrdf *bssrdf, ClosureType type, const float ior)
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{
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int flag = 0;
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/* Add retro-reflection component as separate diffuse BSDF. */
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if (bssrdf->roughness != FLT_MAX) {
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PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf *)bsdf_alloc(
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sd, sizeof(PrincipledDiffuseBsdf), bssrdf->weight);
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if (bsdf) {
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bsdf->N = bssrdf->N;
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bsdf->roughness = bssrdf->roughness;
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flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_RETRO_REFLECTION);
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/* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
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* samples from BSSRDF. */
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bsdf->sample_weight *= bsdf_principled_diffuse_retro_reflection_sample_weight(bsdf, sd->I);
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}
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}
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/* Verify if the radii are large enough to sample without precision issues. */
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int bssrdf_channels = 3;
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float3 diffuse_weight = make_float3(0.0f, 0.0f, 0.0f);
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if (bssrdf->radius.x < BSSRDF_MIN_RADIUS) {
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diffuse_weight.x = bssrdf->weight.x;
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bssrdf->weight.x = 0.0f;
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bssrdf->radius.x = 0.0f;
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bssrdf_channels--;
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}
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if (bssrdf->radius.y < BSSRDF_MIN_RADIUS) {
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diffuse_weight.y = bssrdf->weight.y;
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bssrdf->weight.y = 0.0f;
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bssrdf->radius.y = 0.0f;
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bssrdf_channels--;
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}
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if (bssrdf->radius.z < BSSRDF_MIN_RADIUS) {
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diffuse_weight.z = bssrdf->weight.z;
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bssrdf->weight.z = 0.0f;
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bssrdf->radius.z = 0.0f;
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bssrdf_channels--;
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}
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if (bssrdf_channels < 3) {
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/* Add diffuse BSDF if any radius too small. */
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#ifdef __PRINCIPLED__
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if (bssrdf->roughness != FLT_MAX) {
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PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf *)bsdf_alloc(
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sd, sizeof(PrincipledDiffuseBsdf), diffuse_weight);
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if (bsdf) {
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bsdf->N = bssrdf->N;
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bsdf->roughness = bssrdf->roughness;
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flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_LAMBERT);
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}
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}
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else
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#endif /* __PRINCIPLED__ */
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{
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DiffuseBsdf *bsdf = (DiffuseBsdf *)bsdf_alloc(sd, sizeof(DiffuseBsdf), diffuse_weight);
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if (bsdf) {
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bsdf->N = bssrdf->N;
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flag |= bsdf_diffuse_setup(bsdf);
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}
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}
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}
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/* Setup BSSRDF if radius is large enough. */
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if (bssrdf_channels > 0) {
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bssrdf->type = type;
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bssrdf->sample_weight = fabsf(average(bssrdf->weight)) * bssrdf_channels;
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bssrdf_setup_radius(bssrdf, type, ior);
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flag |= SD_BSSRDF;
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}
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else {
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bssrdf->type = type;
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bssrdf->sample_weight = 0.0f;
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}
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return flag;
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}
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CCL_NAMESPACE_END
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