Antony Riakiotakis 47ec0394ca Fix T40679.
Cleanest way here is not do bounding box collision for editmeshes at
all. Decision is taken because:

* Usually we want to do the snapping to the edited mesh anyway (when we
don't the mesh is skipped completely, so we don't need to worry for
extra checks)

* Bounding box is calculated from derived mesh. This means that for
subsurfed meshes for instance, the bounding box may be significantly
smaller than the size of the edit mesh.
2014-06-18 18:40:11 +03:00
2014-06-18 18:40:11 +03:00
2013-12-24 22:57:27 +06:00
Description
No description provided
926 MiB
Languages
C++ 78.1%
Python 15%
C 2.8%
GLSL 1.8%
CMake 1.2%
Other 0.9%