4d33c37c9eb4fc46482f7b2a7227b54c5cfda07a

This fixes two issues: * Normals were not being recalculated correctly when not using optimized drawing for CDDerivedMesh (Multires actually handles that correctly). * Loop normals (autosmooth option) were also not being calculated. Doing this calculation is not desirable, since it can't be done correctly without a severe performance hit. This is easy to test by doing a dependency flush on the mesh after each scuplt stroke step. Instead they are now disabled during sculpting.
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